iPhone game developed using SIO2 and Blender: Townrs Defender

Oscar Baechler wrote:

Prophetic Sky Inc. is thrilled to announce the immediate release of Townrs Defender, a new game for the iPhone and iPod Touch. Open Source software played a major role in the game’s creation. This release brings a challenging strategic fantasy realm to the iPhone where players must defeat ruthless enemies and save their town. Choose between several magical weapons and master arcane spells, and use the terrain to your advantage. But watch out, the advancing armies outnumber you a thousand to one!

Blender was used extensively for the creation of Townrs. All of the 2D sprites are renderings of a 3D Blender pipeline, including the characters, environment and particles used for the magical spells. The Open Source SIO2 engine served an important role as well.

The SIO2 engine played a vital role in our resource management systems, including our image compression and management, sounds (coming in our next update), user control input, and iphone rendering of the 2D sprites. Additionally, in a coming update we’ll be using the SIO2 particle system to have weather systems rendered over the game. In other words, almost every bell and whistle of SIO2 except its 3D capabilities :P

Play against three modes of difficulty on your iPhone or iPod Touch, and unlock a variety of hidden characters. Townrs Defender is the perfect fantasy roleplaying game for players of all ages, with hours of adventure packed into a single app.

Prophetic Sky Inc. was founded by Microsoft alumni Nick Elliott and Evan Moran in 2007, with a simple commitment to tell the world’s stories through games. Prophetic Sky is located in Bellevue, WA. Townrs Defender is their debut product. For more information visit the Prophetic Sky website. The third member of their team is art director Oscar Baechler, who loves Blender with all his heart.

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