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	<title>Comments on: iPhone game developed using SIO2 and Blender: Townrs Defender</title>
	<atom:link href="http://www.blendernation.com/2009/08/06/iphone-game-developed-using-sio2-and-blender-townrs-defender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2009/08/06/iphone-game-developed-using-sio2-and-blender-townrs-defender/</link>
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		<title>By: Knights vs. Aliens, an iPhone game produced using Blender at BlenderNation</title>
		<link>http://www.blendernation.com/2009/08/06/iphone-game-developed-using-sio2-and-blender-townrs-defender/#comment-571950</link>
		<dc:creator>Knights vs. Aliens, an iPhone game produced using Blender at BlenderNation</dc:creator>
		<pubDate>Tue, 12 Apr 2011 12:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9088#comment-571950</guid>
		<description>[...] &#160;Published by Benjy  on April 12th, 2011 in Games Prophetic Sky (previously featured on BN for Townrs Defender) has just released Knights vs. Aliens, a &#8220;micro-strategy&#8221; game, where as an army of [...]</description>
		<content:encoded><![CDATA[<p>[...] &nbsp;Published by Benjy  on April 12th, 2011 in Games Prophetic Sky (previously featured on BN for Townrs Defender) has just released Knights vs. Aliens, a &#8220;micro-strategy&#8221; game, where as an army of [...]</p>
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		<title>By: tonurs</title>
		<link>http://www.blendernation.com/2009/08/06/iphone-game-developed-using-sio2-and-blender-townrs-defender/#comment-528269</link>
		<dc:creator>tonurs</dc:creator>
		<pubDate>Mon, 13 Sep 2010 23:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9088#comment-528269</guid>
		<description>Vidyadhar,
Blender with Ogrekit will give you full 3D and much more easily than SiO2 for what I can see.</description>
		<content:encoded><![CDATA[<p>Vidyadhar,<br />
Blender with Ogrekit will give you full 3D and much more easily than SiO2 for what I can see.</p>
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	<item>
		<title>By: Vidyadhar Kudumula</title>
		<link>http://www.blendernation.com/2009/08/06/iphone-game-developed-using-sio2-and-blender-townrs-defender/#comment-495387</link>
		<dc:creator>Vidyadhar Kudumula</dc:creator>
		<pubDate>Tue, 25 Aug 2009 14:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9088#comment-495387</guid>
		<description>this is not a full 3D graphics game. More of virtual 3D.</description>
		<content:encoded><![CDATA[<p>this is not a full 3D graphics game. More of virtual 3D.</p>
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	<item>
		<title>By: Tools of the Trade &#124; Prophetic Sky</title>
		<link>http://www.blendernation.com/2009/08/06/iphone-game-developed-using-sio2-and-blender-townrs-defender/#comment-494671</link>
		<dc:creator>Tools of the Trade &#124; Prophetic Sky</dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9088#comment-494671</guid>
		<description>[...] BlenderNation also has a quick writeup on us. // [...]</description>
		<content:encoded><![CDATA[<p>[...] BlenderNation also has a quick writeup on us. // [...]</p>
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	<item>
		<title>By: Nicholas Elliott</title>
		<link>http://www.blendernation.com/2009/08/06/iphone-game-developed-using-sio2-and-blender-townrs-defender/#comment-494669</link>
		<dc:creator>Nicholas Elliott</dc:creator>
		<pubDate>Mon, 17 Aug 2009 19:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9088#comment-494669</guid>
		<description>Just thought I&#039;d drop a note that we&#039;ve started a series of discussions about using Blender (and other tools) for iPhone development on our blog at http://propheticsky.com/blog/.  We&#039;ll be revisiting how we use Blender and it&#039;s advantages in more detail  in a future post.</description>
		<content:encoded><![CDATA[<p>Just thought I&#8217;d drop a note that we&#8217;ve started a series of discussions about using Blender (and other tools) for iPhone development on our blog at <a href="http://propheticsky.com/blog/" rel="nofollow">http://propheticsky.com/blog/</a>.  We&#8217;ll be revisiting how we use Blender and it&#8217;s advantages in more detail  in a future post.</p>
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		<title>By: Jode Andrews</title>
		<link>http://www.blendernation.com/2009/08/06/iphone-game-developed-using-sio2-and-blender-townrs-defender/#comment-493842</link>
		<dc:creator>Jode Andrews</dc:creator>
		<pubDate>Sat, 08 Aug 2009 19:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9088#comment-493842</guid>
		<description>Congrats guys, and it&#039;s good to see SIO2 get some recognition out on the field.</description>
		<content:encoded><![CDATA[<p>Congrats guys, and it&#8217;s good to see SIO2 get some recognition out on the field.</p>
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		<title>By: Minifig</title>
		<link>http://www.blendernation.com/2009/08/06/iphone-game-developed-using-sio2-and-blender-townrs-defender/#comment-493817</link>
		<dc:creator>Minifig</dc:creator>
		<pubDate>Sat, 08 Aug 2009 15:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9088#comment-493817</guid>
		<description>I&#039;m not sure if this would be considered a full 3D game.  It&#039;s more like a 2D game with 3D graphics.  Maybe you should call it 2.5D? :D</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure if this would be considered a full 3D game.  It&#8217;s more like a 2D game with 3D graphics.  Maybe you should call it 2.5D? :D</p>
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		<title>By: blndrusr</title>
		<link>http://www.blendernation.com/2009/08/06/iphone-game-developed-using-sio2-and-blender-townrs-defender/#comment-493793</link>
		<dc:creator>blndrusr</dc:creator>
		<pubDate>Sat, 08 Aug 2009 07:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9088#comment-493793</guid>
		<description>Thanks Oscar!

I look forward to reading/watching your presentation and tour sometime. Please email Bart once you&#039;ve have that info up!

Yeah - 2.5&#039;s realtime feedback from the editor - if this is what you are refering to - will help a lot of artists.

Cheers for the quick reply and good luck with future ventures!!</description>
		<content:encoded><![CDATA[<p>Thanks Oscar!</p>
<p>I look forward to reading/watching your presentation and tour sometime. Please email Bart once you&#8217;ve have that info up!</p>
<p>Yeah &#8211; 2.5&#8242;s realtime feedback from the editor &#8211; if this is what you are refering to &#8211; will help a lot of artists.</p>
<p>Cheers for the quick reply and good luck with future ventures!!</p>
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		<title>By: Oscar Baechler</title>
		<link>http://www.blendernation.com/2009/08/06/iphone-game-developed-using-sio2-and-blender-townrs-defender/#comment-493692</link>
		<dc:creator>Oscar Baechler</dc:creator>
		<pubDate>Fri, 07 Aug 2009 04:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9088#comment-493692</guid>
		<description>@blndrusr--Thanks for the feedback! We try to put out quality products, and it wouldn&#039;t have been possible without Blender&#039;s terrific framework, and also the support of Blender&#039;s community. 

To answer your questions: 

1. Why, funny you mention this...I&#039;ll be submitting a presentation proposal for Blender Conference 2009 later tonight ;)
2. Once again, funny you mention this, and once again Blender Conference ;) Suffice to say, we will definitely be providing some polished tours and resources about our production pipeline and business solutions at a later date. 
3. I unfortunately didn&#039;t handle any of the coding side of things, so I couldn&#039;t tell you much about SIO2. As for Blender, I love it! The one tool I really yearned for is thankfully coming in Blender 2.5. I am a poor hand at coding, but in college when I used Maya, I nonetheless picked up much of the basics of MELscripting just by seeing what got spat back at me in their macro recorder. I had wanted for some time to learn Python using the same method so I could learn how to make quick automation tools, but haven&#039;t been able to. Luckily, it&#039;s shown off in the newest Blender 2.5 tour!

I know that for now these are totally cop-out answers or NDA related :p But I hope they help, and expect more information on Prophetic Sky&#039;s processes in weeks to come.</description>
		<content:encoded><![CDATA[<p>@blndrusr&#8211;Thanks for the feedback! We try to put out quality products, and it wouldn&#8217;t have been possible without Blender&#8217;s terrific framework, and also the support of Blender&#8217;s community. </p>
<p>To answer your questions: </p>
<p>1. Why, funny you mention this&#8230;I&#8217;ll be submitting a presentation proposal for Blender Conference 2009 later tonight ;)<br />
2. Once again, funny you mention this, and once again Blender Conference ;) Suffice to say, we will definitely be providing some polished tours and resources about our production pipeline and business solutions at a later date.<br />
3. I unfortunately didn&#8217;t handle any of the coding side of things, so I couldn&#8217;t tell you much about SIO2. As for Blender, I love it! The one tool I really yearned for is thankfully coming in Blender 2.5. I am a poor hand at coding, but in college when I used Maya, I nonetheless picked up much of the basics of MELscripting just by seeing what got spat back at me in their macro recorder. I had wanted for some time to learn Python using the same method so I could learn how to make quick automation tools, but haven&#8217;t been able to. Luckily, it&#8217;s shown off in the newest Blender 2.5 tour!</p>
<p>I know that for now these are totally cop-out answers or NDA related :p But I hope they help, and expect more information on Prophetic Sky&#8217;s processes in weeks to come.</p>
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		<title>By: blndrusr</title>
		<link>http://www.blendernation.com/2009/08/06/iphone-game-developed-using-sio2-and-blender-townrs-defender/#comment-493678</link>
		<dc:creator>blndrusr</dc:creator>
		<pubDate>Thu, 06 Aug 2009 21:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9088#comment-493678</guid>
		<description>Congrats to the Prophetic Sky team!

And great to read from you Oscar!!

This really is a &#039;profesional game&#039; - in appearance and game play.

It&#039;s very very inspiring to see a company, especially partly formed by ex MS employees, use Blender as a core game pipeline too!

It advertises Blender to other game developers and motivates people like myself who work in related media and have been planning to start developing a commerical game in the future.

I&#039;m very appreciative, and I&#039;m sure everyone else here is, of your contribution to this forum and in progressing the use of Blender.

Thanks for sharing your knowledge about the polygon rendering limits of the iphone. It&#039;s this kind of information that really helps a new team save a lot of time and money by making better informed development decisions!

Would you please be able to answer the following questions?

1. Have you thought about sharing more development information? I know time is money, and knowledge is power (sometimes it seems we should protect what we have had to learn the hard and expensive way ourselves), but as you are already using a free tool - Blender - that has been contributed to by many many hours of free work from others...
&gt;&gt;&gt;Would your team consider open sourcing some of your development knowledge? 
Perhaps not everything - so no one can immediately jump in and make a copy-cat game - but just the basics on integrating Blender into your pipeline, for example, working with Blender and SIO2?
 There was a recent post on this forum by a flash game team who blogged on their game page with some information on the development process.
This reciprocal sharing - you get to use Blender for free and contribute back at least 1 blog page on developing some basic parts of your game with Blender etc, would really increase your &#039;cool&#039; in this community, increase your site traffic, and potentially get you more customers at least from curious developers!

2. Has your team looked at using Blender for developing games for other platforms? If so, which platforms? (Have you checked out http://www.dperry.com/archives/news/dp_blog/gaikai_-_video/ and looked at potentially developing for this platform?)

3. What are the good/bad things your team has found working with Blender and SIO2 and what could be improved?

Just 3 questions - sorry for the long desciption of number 1.

We look forward to your reply!

And thanks again.</description>
		<content:encoded><![CDATA[<p>Congrats to the Prophetic Sky team!</p>
<p>And great to read from you Oscar!!</p>
<p>This really is a &#8216;profesional game&#8217; &#8211; in appearance and game play.</p>
<p>It&#8217;s very very inspiring to see a company, especially partly formed by ex MS employees, use Blender as a core game pipeline too!</p>
<p>It advertises Blender to other game developers and motivates people like myself who work in related media and have been planning to start developing a commerical game in the future.</p>
<p>I&#8217;m very appreciative, and I&#8217;m sure everyone else here is, of your contribution to this forum and in progressing the use of Blender.</p>
<p>Thanks for sharing your knowledge about the polygon rendering limits of the iphone. It&#8217;s this kind of information that really helps a new team save a lot of time and money by making better informed development decisions!</p>
<p>Would you please be able to answer the following questions?</p>
<p>1. Have you thought about sharing more development information? I know time is money, and knowledge is power (sometimes it seems we should protect what we have had to learn the hard and expensive way ourselves), but as you are already using a free tool &#8211; Blender &#8211; that has been contributed to by many many hours of free work from others&#8230;<br />
&gt;&gt;&gt;Would your team consider open sourcing some of your development knowledge?<br />
Perhaps not everything &#8211; so no one can immediately jump in and make a copy-cat game &#8211; but just the basics on integrating Blender into your pipeline, for example, working with Blender and SIO2?<br />
 There was a recent post on this forum by a flash game team who blogged on their game page with some information on the development process.<br />
This reciprocal sharing &#8211; you get to use Blender for free and contribute back at least 1 blog page on developing some basic parts of your game with Blender etc, would really increase your &#8216;cool&#8217; in this community, increase your site traffic, and potentially get you more customers at least from curious developers!</p>
<p>2. Has your team looked at using Blender for developing games for other platforms? If so, which platforms? (Have you checked out <a href="http://www.dperry.com/archives/news/dp_blog/gaikai_-_video/" rel="nofollow">http://www.dperry.com/archives/news/dp_blog/gaikai_-_video/</a> and looked at potentially developing for this platform?)</p>
<p>3. What are the good/bad things your team has found working with Blender and SIO2 and what could be improved?</p>
<p>Just 3 questions &#8211; sorry for the long desciption of number 1.</p>
<p>We look forward to your reply!</p>
<p>And thanks again.</p>
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