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	<title>Comments on: New SIO2/Blender iPhone Game Toolchain Released</title>
	<atom:link href="http://www.blendernation.com/2009/08/04/new-sio2blender-iphone-game-toolchain-is-out/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2009/08/04/new-sio2blender-iphone-game-toolchain-is-out/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Wed, 15 Feb 2012 01:24:00 +0000</lastBuildDate>
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	<item>
		<title>By: tonurs</title>
		<link>http://www.blendernation.com/2009/08/04/new-sio2blender-iphone-game-toolchain-is-out/#comment-526965</link>
		<dc:creator>tonurs</dc:creator>
		<pubDate>Fri, 03 Sep 2010 06:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9042#comment-526965</guid>
		<description>How does SiO2 compare with OgreKit (open source) for converting Blender games for iPhone?</description>
		<content:encoded><![CDATA[<p>How does SiO2 compare with OgreKit (open source) for converting Blender games for iPhone?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tonurs</title>
		<link>http://www.blendernation.com/2009/08/04/new-sio2blender-iphone-game-toolchain-is-out/#comment-526234</link>
		<dc:creator>tonurs</dc:creator>
		<pubDate>Sun, 29 Aug 2010 07:48:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9042#comment-526234</guid>
		<description>From Sio2:
&quot;The simulator has nothing to do with blender or SIO2 whatsoever...&quot;</description>
		<content:encoded><![CDATA[<p>From Sio2:<br />
&#8220;The simulator has nothing to do with blender or SIO2 whatsoever&#8230;&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FJGamer</title>
		<link>http://www.blendernation.com/2009/08/04/new-sio2blender-iphone-game-toolchain-is-out/#comment-496496</link>
		<dc:creator>FJGamer</dc:creator>
		<pubDate>Fri, 04 Sep 2009 19:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9042#comment-496496</guid>
		<description>I would love to just have a similar engine for Windows. I don&#039;t have a Mac or iPhone. I want an easy-to-distribute Blender executable that can be sold without worry of theft or licensing issues. SIO2 for compiling a Windows or Linux binary... is that possible?</description>
		<content:encoded><![CDATA[<p>I would love to just have a similar engine for Windows. I don&#8217;t have a Mac or iPhone. I want an easy-to-distribute Blender executable that can be sold without worry of theft or licensing issues. SIO2 for compiling a Windows or Linux binary&#8230; is that possible?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: New SIO2/Blender iPhone Game Toolchain Released &#124; BlenderNation &#124; iBlogTech</title>
		<link>http://www.blendernation.com/2009/08/04/new-sio2blender-iphone-game-toolchain-is-out/#comment-493649</link>
		<dc:creator>New SIO2/Blender iPhone Game Toolchain Released &#124; BlenderNation &#124; iBlogTech</dc:creator>
		<pubDate>Thu, 06 Aug 2009 15:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9042#comment-493649</guid>
		<description>[...] See the rest here: New SIO2/Blender iPhone Game Toolchain Released &#124; BlenderNation [...]</description>
		<content:encoded><![CDATA[<p>[...] See the rest here: New SIO2/Blender iPhone Game Toolchain Released | BlenderNation [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sio2interactive</title>
		<link>http://www.blendernation.com/2009/08/04/new-sio2blender-iphone-game-toolchain-is-out/#comment-493514</link>
		<dc:creator>sio2interactive</dc:creator>
		<pubDate>Wed, 05 Aug 2009 11:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9042#comment-493514</guid>
		<description>Nah... the screen recorder that Im using slow down the rendering alot... sorry about that...</description>
		<content:encoded><![CDATA[<p>Nah&#8230; the screen recorder that Im using slow down the rendering alot&#8230; sorry about that&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Experiment Garden</title>
		<link>http://www.blendernation.com/2009/08/04/new-sio2blender-iphone-game-toolchain-is-out/#comment-493468</link>
		<dc:creator>Experiment Garden</dc:creator>
		<pubDate>Wed, 05 Aug 2009 04:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9042#comment-493468</guid>
		<description>When the Vimeo movie first started I was a little disappointed by the frame rate in the iPod application.  It looked a little jerky and movement was really slow.

Toward the end it gets much better though.  I&#039;m not sure whether this is because you changed the settings or whether there was some other factor involved.

Another question:

I noticed that the game was run in the iPhone simulator that comes with the SDK.  Does it run just as smooth and look just as good on a real iPhone as it does on the simulator running on an Apple computer?</description>
		<content:encoded><![CDATA[<p>When the Vimeo movie first started I was a little disappointed by the frame rate in the iPod application.  It looked a little jerky and movement was really slow.</p>
<p>Toward the end it gets much better though.  I&#8217;m not sure whether this is because you changed the settings or whether there was some other factor involved.</p>
<p>Another question:</p>
<p>I noticed that the game was run in the iPhone simulator that comes with the SDK.  Does it run just as smooth and look just as good on a real iPhone as it does on the simulator running on an Apple computer?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zzajin</title>
		<link>http://www.blendernation.com/2009/08/04/new-sio2blender-iphone-game-toolchain-is-out/#comment-493418</link>
		<dc:creator>zzajin</dc:creator>
		<pubDate>Tue, 04 Aug 2009 18:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9042#comment-493418</guid>
		<description>@Agile - If you want to sell apps on the app store you will need your own dev license.

@Baraka - All the code is run through SWIG to generate LUA wrappers. This includes OpenGL and OpenAL libs, but does not include Bullet physics - except for the SIO2 code that interfaces with Bullet.

@Martin - Just to clarify - SIO2 is written in C ANSI ISO C99 with no dependencies. Very little of Apple&#039;s API&#039;s are used. For instance, Apple&#039;s PNG parsing code is not used.

@lan3d - I think there was some effort put into making SIO2 projects compile under windows, but as you need a mac to load apps onto the device or  package apps for the app store more effort was put into adding features to SIO2. There&#039;s a poll to gauge interest in this type of development - http://sio2interactive.forumotion.net/sio2-engine-f3/iphone-and-ipod-touch-development-using-microsoft-visual-c-t790.htm.

1.4 includes a change which allows the exporter to properly package assets for SIO2 under windows.</description>
		<content:encoded><![CDATA[<p>@Agile &#8211; If you want to sell apps on the app store you will need your own dev license.</p>
<p>@Baraka &#8211; All the code is run through SWIG to generate LUA wrappers. This includes OpenGL and OpenAL libs, but does not include Bullet physics &#8211; except for the SIO2 code that interfaces with Bullet.</p>
<p>@Martin &#8211; Just to clarify &#8211; SIO2 is written in C ANSI ISO C99 with no dependencies. Very little of Apple&#8217;s API&#8217;s are used. For instance, Apple&#8217;s PNG parsing code is not used.</p>
<p>@lan3d &#8211; I think there was some effort put into making SIO2 projects compile under windows, but as you need a mac to load apps onto the device or  package apps for the app store more effort was put into adding features to SIO2. There&#8217;s a poll to gauge interest in this type of development &#8211; <a href="http://sio2interactive.forumotion.net/sio2-engine-f3/iphone-and-ipod-touch-development-using-microsoft-visual-c-t790.htm" rel="nofollow">http://sio2interactive.forumotion.net/sio2-engine-f3/iphone-and-ipod-touch-development-using-microsoft-visual-c-t790.htm</a>.</p>
<p>1.4 includes a change which allows the exporter to properly package assets for SIO2 under windows.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian3d</title>
		<link>http://www.blendernation.com/2009/08/04/new-sio2blender-iphone-game-toolchain-is-out/#comment-493411</link>
		<dc:creator>Ian3d</dc:creator>
		<pubDate>Tue, 04 Aug 2009 16:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9042#comment-493411</guid>
		<description>Hi, can you create games on windows XP for IPhones ?</description>
		<content:encoded><![CDATA[<p>Hi, can you create games on windows XP for IPhones ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin LindelÃ¶f</title>
		<link>http://www.blendernation.com/2009/08/04/new-sio2blender-iphone-game-toolchain-is-out/#comment-493404</link>
		<dc:creator>Martin LindelÃ¶f</dc:creator>
		<pubDate>Tue, 04 Aug 2009 14:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9042#comment-493404</guid>
		<description>When I tried SIO2 back in version 1.1 and 1.2 it was C (Carbon) that was the language. Well I mixed that with Objective-C (Apple C++).. you need a mac or hackintosh and the iPhone SDK or atleast the demos are in Xcode projects .. but really easy to follow.</description>
		<content:encoded><![CDATA[<p>When I tried SIO2 back in version 1.1 and 1.2 it was C (Carbon) that was the language. Well I mixed that with Objective-C (Apple C++).. you need a mac or hackintosh and the iPhone SDK or atleast the demos are in Xcode projects .. but really easy to follow.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: baraka</title>
		<link>http://www.blendernation.com/2009/08/04/new-sio2blender-iphone-game-toolchain-is-out/#comment-493401</link>
		<dc:creator>baraka</dc:creator>
		<pubDate>Tue, 04 Aug 2009 13:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9042#comment-493401</guid>
		<description>Which is the script language in sio2 engine?</description>
		<content:encoded><![CDATA[<p>Which is the script language in sio2 engine?</p>
]]></content:encoded>
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