This 45 minute video tutorial by Pelle Johnsen takes a simple stone to carefully illustrate the process of applying several UV maps to a real-time object.
Pelle Johnsen wrote:
Show creation of a ‘realtime’ stone in Blender using the standard color and normal maps as well as detail maps for color and nomals. The whole process is covered including:
- photo texture preparation in gimp
- tilable texture painting in blender
- modeling and basic sculpting
- uv unwrapping
- projection painting to fix texture seams
- material and detail color map
- sculpting and displacement mapping
- normal map baking
- detail normal map
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