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	<title>Comments on: Stereoscopic Rendering in Blender</title>
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	<item>
		<title>By: cyclops+2</title>
		<link>http://www.blendernation.com/2009/07/22/stereoscopic-rendering-in-blender/#comment-501720</link>
		<dc:creator>cyclops+2</dc:creator>
		<pubDate>Mon, 16 Nov 2009 23:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8882#comment-501720</guid>
		<description>could we have stereographic with 3 colors, for those of us with 3 eyes? also, where do i find the correct viewing specs for this?
:-)</description>
		<content:encoded><![CDATA[<p>could we have stereographic with 3 colors, for those of us with 3 eyes? also, where do i find the correct viewing specs for this?<br />
:-)</p>
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	<item>
		<title>By: benzene</title>
		<link>http://www.blendernation.com/2009/07/22/stereoscopic-rendering-in-blender/#comment-499122</link>
		<dc:creator>benzene</dc:creator>
		<pubDate>Tue, 06 Oct 2009 10:30:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8882#comment-499122</guid>
		<description>Well that sounds amazing but you can&#039;t choose a specific camera to bind to the render pipe in blender.
I looked for that since I&#039;ve always seen that since 1996 on other packages.
Animation Master, 3D studio, Maya or EIAS do have this feature.

To enable such a thing there should only be another source into the node manager 

like ADD Input &gt; camera

or the ability to bind a RENDERLAYER node to a specific camera.

Also since cameras are actual rendering sources I don&#039;t understand why they are not represented 
into the Node Editor.

That way you could change their setup quickly instead of digging into the scene graph change parameter, go back to the node viewer...</description>
		<content:encoded><![CDATA[<p>Well that sounds amazing but you can&#8217;t choose a specific camera to bind to the render pipe in blender.<br />
I looked for that since I&#8217;ve always seen that since 1996 on other packages.<br />
Animation Master, 3D studio, Maya or EIAS do have this feature.</p>
<p>To enable such a thing there should only be another source into the node manager </p>
<p>like ADD Input &gt; camera</p>
<p>or the ability to bind a RENDERLAYER node to a specific camera.</p>
<p>Also since cameras are actual rendering sources I don&#8217;t understand why they are not represented<br />
into the Node Editor.</p>
<p>That way you could change their setup quickly instead of digging into the scene graph change parameter, go back to the node viewer&#8230;</p>
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	<item>
		<title>By: John Montgomery</title>
		<link>http://www.blendernation.com/2009/07/22/stereoscopic-rendering-in-blender/#comment-494637</link>
		<dc:creator>John Montgomery</dc:creator>
		<pubDate>Mon, 17 Aug 2009 09:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8882#comment-494637</guid>
		<description>I am coordinating a project using OpenSceneGraph where we are looking at adapting 
Johnny Lee&#039;s : Wii Remote hack - which you can see on YouTube:
http://www.youtube.com/watch?v=QgKCrGvShZs#t=3m05s

..only we are considering using facial recognition through a screen mounted webCam, rather than the Wii and infra-red.  This *might* allow 3D Stereoscopic simulation without all the eye paraphenalia and on a standard monitor.  

It&#039;s early days as yet, but eventually it would be nice to see such a facility linked into the Blender games engine in future.

:-)
John
Glassel, Scotland.</description>
		<content:encoded><![CDATA[<p>I am coordinating a project using OpenSceneGraph where we are looking at adapting<br />
Johnny Lee&#8217;s : Wii Remote hack &#8211; which you can see on YouTube:<br />
<a href="http://www.youtube.com/watch?v=QgKCrGvShZs#t=3m05s" rel="nofollow">http://www.youtube.com/watch?v=QgKCrGvShZs#t=3m05s</a></p>
<p>..only we are considering using facial recognition through a screen mounted webCam, rather than the Wii and infra-red.  This *might* allow 3D Stereoscopic simulation without all the eye paraphenalia and on a standard monitor.  </p>
<p>It&#8217;s early days as yet, but eventually it would be nice to see such a facility linked into the Blender games engine in future.</p>
<p>:-)<br />
John<br />
Glassel, Scotland.</p>
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	<item>
		<title>By: Craig L</title>
		<link>http://www.blendernation.com/2009/07/22/stereoscopic-rendering-in-blender/#comment-492901</link>
		<dc:creator>Craig L</dc:creator>
		<pubDate>Mon, 27 Jul 2009 15:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8882#comment-492901</guid>
		<description>This sounds like a great solution.

I recently made a rig that uses 4 virtual mirrors to split one 2x frame into two (R/L) movies.
It was a pain in the proverbial butt, but it worked (!), and I could re-order the nodes to make it x-eyed (for my review) or straight stereo; parallax as well as convergence were easily controlled.

But I like this script *MUCH* better!

Thanks!!</description>
		<content:encoded><![CDATA[<p>This sounds like a great solution.</p>
<p>I recently made a rig that uses 4 virtual mirrors to split one 2x frame into two (R/L) movies.<br />
It was a pain in the proverbial butt, but it worked (!), and I could re-order the nodes to make it x-eyed (for my review) or straight stereo; parallax as well as convergence were easily controlled.</p>
<p>But I like this script *MUCH* better!</p>
<p>Thanks!!</p>
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	<item>
		<title>By: Thomas</title>
		<link>http://www.blendernation.com/2009/07/22/stereoscopic-rendering-in-blender/#comment-492779</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Sat, 25 Jul 2009 04:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8882#comment-492779</guid>
		<description>Now it needs side by side seperation as to keep the color quality.</description>
		<content:encoded><![CDATA[<p>Now it needs side by side seperation as to keep the color quality.</p>
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	<item>
		<title>By: Morpheu</title>
		<link>http://www.blendernation.com/2009/07/22/stereoscopic-rendering-in-blender/#comment-492753</link>
		<dc:creator>Morpheu</dc:creator>
		<pubDate>Fri, 24 Jul 2009 20:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8882#comment-492753</guid>
		<description>Cool, I started doing that 2 weeks ago with blender also.</description>
		<content:encoded><![CDATA[<p>Cool, I started doing that 2 weeks ago with blender also.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stereoscopic render for architectural visualization</title>
		<link>http://www.blendernation.com/2009/07/22/stereoscopic-rendering-in-blender/#comment-492744</link>
		<dc:creator>Stereoscopic render for architectural visualization</dc:creator>
		<pubDate>Fri, 24 Jul 2009 19:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8882#comment-492744</guid>
		<description>[...] script created by Sebastian Schneider to create stereoscopic cameras in Blender 3D, which I saw in BlenderNation this [...]</description>
		<content:encoded><![CDATA[<p>[...] script created by Sebastian Schneider to create stereoscopic cameras in Blender 3D, which I saw in BlenderNation this [...]</p>
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	<item>
		<title>By: Markus</title>
		<link>http://www.blendernation.com/2009/07/22/stereoscopic-rendering-in-blender/#comment-492666</link>
		<dc:creator>Markus</dc:creator>
		<pubDate>Thu, 23 Jul 2009 13:41:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8882#comment-492666</guid>
		<description>Is there any way to do an automatic node setup?

Thanks,
Markus

PS: You should submit your script as a patch to BF, this is a great help!</description>
		<content:encoded><![CDATA[<p>Is there any way to do an automatic node setup?</p>
<p>Thanks,<br />
Markus</p>
<p>PS: You should submit your script as a patch to BF, this is a great help!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jap</title>
		<link>http://www.blendernation.com/2009/07/22/stereoscopic-rendering-in-blender/#comment-492639</link>
		<dc:creator>jap</dc:creator>
		<pubDate>Thu, 23 Jul 2009 05:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8882#comment-492639</guid>
		<description>3d durian is incredibly a good , different idea that will bring allot of interest in to the project 
those whom i think would be interested enough to keep an eye in it for competition is dreamworks since they have some experience in 3d films and the sponsor might be enthusiastic about it</description>
		<content:encoded><![CDATA[<p>3d durian is incredibly a good , different idea that will bring allot of interest in to the project<br />
those whom i think would be interested enough to keep an eye in it for competition is dreamworks since they have some experience in 3d films and the sponsor might be enthusiastic about it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://www.blendernation.com/2009/07/22/stereoscopic-rendering-in-blender/#comment-492637</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Thu, 23 Jul 2009 03:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8882#comment-492637</guid>
		<description>@shul

I worked at Sony Pictures Imageworks on G-Force and they use the same technique (parallel cameras with axial shift).  The main difference is that they render separate left and right images which play through projectors with polarizing filters in front that flicker left in right (corresponding to polarized glasses) with the images.</description>
		<content:encoded><![CDATA[<p>@shul</p>
<p>I worked at Sony Pictures Imageworks on G-Force and they use the same technique (parallel cameras with axial shift).  The main difference is that they render separate left and right images which play through projectors with polarizing filters in front that flicker left in right (corresponding to polarized glasses) with the images.</p>
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