Blender Games in the iDome

The support has been added to Blender 2.49. It uses a multipass texture algorithm as developed by Paul Bourke. Briefly, that involves rendering the scene 4 times and placing the subsequent images onto a mesh designed especially such that the result, when viewed with an orthographic camera, is a fisheye projection.

The project was started and  mainly sponsored by SAT – Society for Arts and Technology within the SAT Metalab immersion research program. Paul Bourke from Western Australia University helped with source code samples, general orientations and tests.

Benoit Boilsee reviewed the code, and helped fixing some bugs. Brecht Van Lommel helped with some related BGE bugfixes as well.

A video showing case the tests in iDome:

Blender Games and iDome from Dalai Felinto on Vimeo.

And another video showing the system working in a planetarium kind of dome at SAT.

YoFrankie in a Dome – BGE crazy tests from Dalai Felinto on Vimeo.

The main supporting document can be found here:

Or in Portuguese

From BlenderWiki

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