Joseph Eagar has started a new weblog on the progress of the new BMesh implementation. BMesh aims to be a well-maintainable mesh implementation that allows for more powerful and stable mesh editing tools in Blender.
Joseph writes:
Myself (Joseph Eagar), Geoffry Bantle, and Levi Schooley have been working on a replacement for the old, unmaintainable, outdated mesh modeling code in blender. Geoffry did most of the difficult design work, and wrote bmesh, a quasi-independant mesh library, with some help from Levi, and now myself.
My task is to integrate this new mesh library into blender, which involves quite a lot of reworking of existing tools. I’m the only developer working on this now, so it’s quite an undertaking. The work is being done in a branch, location at https://svn.blender.org/svnroot/bf-blender/branches/bmesh.
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