“LuxRender is an open-source, free software rendering system for physically correct, unbiased image synthesis. Rendering with LuxRender means simulating the flow of light according to physical equations. This produces realistic, photographic-quality images.”
After the announcement that the Indigo renderer is planning to go commercial, LuxRender got a lot of attention. A new version has just been released.
From the announcement:
The LuxRender Team is pleased to announce the third release candidate for the upcoming v0.6 release. As before we’ve prepared a set of archives containing everything packaged. (luxrender/luxconsole/dll’s/luxblend) Not all platforms have auto-installers yet, these will appear in the 4rd release candidate.
We’d like to ask all community members to give us a hand and test and identify problems with this release, even if they are things already reported, as it’s difficult keeping track of the many bugreports we’ve had during the last months.
Please download the relevant archive for your platform.
Changes since RC2:
- portals are now sampled by lightpaths in bidirectional integrator -> speedup for interiors (jeanphi)
- firefly issues with bidirectional should be solved (jeanphi)
- QMC metropolis, should converge quicker. (jeanphi)
- 16bit png texture loading fixed (lotuspec)
- whitepoint panel visible properly on linux/gtk (lord crc)
- experimental qbvh accelerator (jeanphi)
- procedural clouds boundvolume (edward)
- lightgroup names saved to FLM io (lotuspec)
- and many small issues tweaked / fixed
Links

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