Today a document completely describing the internal .blend file format surfaced. It’s written by Jeroen Bakker, a former demo coder and it caused a bit of a stir in some chatboxes. This document is the first time someone collected the entire structure of a .blend file and the ‘Blender DNA’. Until now the documentation for it was shattered around in many places, mostly as comments in the code
Jeroen writes:
I’m working on a product what integrates Blender in a render pipeline by using the Blender command line and blend-files (.blend). The command line is not a problem as it is commonly used, but using blend-files outside Blender is difficult, because it is not that well documented. On the Internet, I’ve only found some clues about it on the Blender architecture pages [ref: http://www.blender.org/development/architecture/]. These were not sufficient. To really understand the file format I had to go through Blender’s source code. In this article I will describe the blend-file-format with a request to tool-makers to support blend-file.
First I’ll describe how Blender works with blend-files. You’ll notice why the blend-file-format is not that well documented, as from Blender’s perspective this is not needed. We look at the global file-structure of a blend-file (the file-header and file-blocks). After this is explained, we go deeper to the core of the blend-file, the DNA-structures. They hold the blue-prints of the blend-file and the key asset of understanding blend-files. When that’s done we can use these DNA-structures to read information from elsewhere in the blend-file.
In this article we’ll be using the default blend-file from Blender 2.48, with the goal to read the output resolution from the Scene. The article is written to be programming language independent and I’ve setup a web-site for support.
Links
- The blender file-format explained
- Blender SDNA 2.49 Internal SDNA structures
- Java source code for parsing blender files including a blend2java example
