Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Papervision3D Collada Basics tutorial by Lee Brimelow

7

exporting-blender-to-papervision3dLearn how to prepare models in Blender (including UV mapping), export them to Collada and import them into Papervision3D in this 22 minute videotutorial. Very well made, very informative.

Shane Johnson wrote:

Just thought you might like to know that Lee Brimelow of Adobe has created a nice and simple tutorial on his site www.gotoandlearn.com about importing collada models from blender and using them in papervision3d flash projects. I personally think this is great as the flash community is huge and lee has a great following and he encourages people through this tute to download and use blender!!

Links

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

7 Comments

  1. Lucio Cavalcanti on

    I had watched this great tutorial. Has the great quality of the other gotoandlearn.
    But it would be better to present more complex like character animation export with blender.
    I have searched about it, but can't find it. Only tutorials talking about simple objects
    like this. If anyone can help thank you!

  2. I just had an assignment involving this in my advanced Flash class. These tutorials were most helpful for me:

    http://papervision2.com/papervision-20/

    I was able to very easily make these:

    http://aeon.physics.weber.edu/~ron/3d/cubes/

    http://aeon.physics.weber.edu/~ron/3d/harbor/

    Source files are at:

    http://aeon.physics.weber.edu/~ron/3d/

    Just replace model.dae with your own Collada model (must be named "model.dae") and be sure to replace tex.png with your own UV map (named "tex.png").

    Please give props to: http://papervision2.com/papervision-20/ in your projects. :)

  3. Great Tutorials. I am also new to this and make no apology. I have a problem with the portability. Works great in FlashDevelop (just like the video). When I try to carry the files over to the Flash CS4 IDE though, I run into bother. The collada bitmap cannot be found and generates output errors. It creates a swf file ok, but just appears as wireframes.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×