Monthly Archives: April 2009
Real-Time Visible Human Using GLSL Emulated Volumetrics
Kai Kostack has recently posted an amazing video tour of the human body using Blender. The simulation is in real time and hasn’t been possible until now, thanks to the latest GLSL features and speedups of Blender over the past year.
Blender 2.49 Release Candidate 1
The Blender Foundation is currently testing the first Release Candidate 1 for 2.49.
Painting Instanced Objects
Another quality tutorial from CGCookie, this one is by Kernon Dillon and its about using some neat techniques in Blender to ‘paint’ objects into a scene.
The BBC Needs You! (If you are in the U.K.)
The BBC is looking for someone in the UK (3rd week in May) to do an informal demo of Blender to a bunch of MA Art students – creating 3D content for a 3D Holographic Projection.
Made in Blender, Animation Makes Top 5 In Autodesk Competition
It’s nice to see that Autodesk is open to other “free” software in their competition. This was sent to us by Chris Folea who wrote: “We recently created an animation for an Autodesk sponsored high school competition within the F.I.R.S.T (For Inspiration and Recognition of Science and Technology) robotics competition.
Efficient Preview Rendering in Blender
Kernon has posted a a tutorial on efficient preview rendering at CG Cookie.
SIGGRAPH 2009 Registration Now Available
Registration for SIGGRAPH 2009 is now open! There are several registration options available to help you customize your experience at SIGGRAPH in New Orleans.
Blender – Google Summer of Code 2009
The GSOC 2009 has been announced and with some exciting improvements for Blender. It looks like that if all goes well we may be seeing some significant speed enhancements.
A BIG thank you to Google for supporting Blender again!
