Fresh Blender News, Every Day
Loki Render is a cross-platform job queue manager for rendering 3D frames. Commonly called a "render farm" or "distributed network rendering", it serves Blender render jobs to a group of computers. Rendering 3D frames is CPU intensive and can take a long time, so having several computers work together can greatly decrease the total time needed. The more computers you have, the faster you can crank out those frames.
Continue Reading 'Loki Render – create your own render farm' »
Oleg Orlov wrote: On the 15-16 of May in the town near Moscow, Mytischi will take place conference devoted to Blender 3D Editor, Python programming language and also Blender integration to Silverlight. More info will be announced at www.magesi.ru. [Silverlight only website - thank you for not flaming them! :)]

Powua, in it's latest update, has released the Blender Render Wizard. This nice piece of software makes rendering with Blender using Powua simple. Continue Reading 'Powua Blender Render Wizard' »
Tony Mullen wrote: Here's a little animated short I did recently and submitted to the CFC Shorts Non Stop shorts competition. You can vote for it here.
Customised production is hot at the moment. A new service allows you to design the print on your own shoes – powered by Blender. ProMotion Studios (Jellibots, Beer Rig, Kajimba, Slimers, Lighthouse ) have done it again!
More videos below!
Loonsbury has created a Python script that calculates the costs of printing your designs in 3D at Shapeways. Even if you don't use Shapeways it's an interesting script because it'll calculate the volume of any closed surface. It comes with some nice features such as a manifold check (checks if the object has a closed surface), polygon counter and changeable material prices. More information on the Shapeways forum.
BlenderGuru.com, the new site of freelance Blender artist Andrew Price, has published a list of 25 useful Blender tricks. A couple of them made me go 'wah!', so even after ten years of using Blender there's plenty to learn ;-) Check it out.
Kai Kostack has recently posted an amazing video tour of the human body using Blender. The simulation is in real time and hasn't been possible until now, thanks to the latest GLSL features and speedups of Blender over the past year.
Continue Reading 'Real-Time Visible Human Using GLSL Emulated Volumetrics' »
The Blender Foundation is currently testing the first Release Candidate 1 for 2.49.
Another quality tutorial from CGCookie, this one is by Kernon Dillon and its about using some neat techniques in Blender to 'paint' objects into a scene.
The BBC is looking for someone in the UK (3rd week in May) to do an informal demo of Blender to a bunch of MA Art students – creating 3D content for a 3D Holographic Projection.
Continue Reading 'The BBC Needs You! (If you are in the U.K.)' »
It's nice to see that Autodesk is open to other "free" software in their competition. This was sent to us by Chris Folea who wrote: "We recently created an animation for an Autodesk sponsored high school competition within the F.I.R.S.T (For Inspiration and Recognition of Science and Technology) robotics competition.
Continue Reading 'Made in Blender, Animation Makes Top 5 In Autodesk Competition' »
Kernon has posted a a tutorial on efficient preview rendering at CG Cookie.
Registration for SIGGRAPH 2009 is now open! There are several registration options available to help you customize your experience at SIGGRAPH in New Orleans.
Continue Reading 'SIGGRAPH 2009 Registration Now Available' »
You are currently browsing the BlenderNation weblog archives for April, 2009.
Longer entries are truncated. Click the headline of an entry to read it in its entirety.