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CGenie Survey - Followup Interview

12

interAfter the exceptional results from the CGenie Survey we reported on in February, CGenie has interviewed Ton Rosendaal about his views on the survey and the future of Blender.

The interview covers many topics, from Tons perspective on individual sections of the survey to the UI and plans for 2.5.

Ton's interview is on CGenie is here.

Readers might also be interested in 2 additional interviews in regards to the Survey. The first one is with the Senior Vice President of the Autodesk Media & Entertainment division - Marc Petit. The second is with Kim Davidson, the president and CEO of Side Effects Software Inc, the company in charge of Houdini.

cgenie_interview_blender

12 Comments

  1. Okey we might not have the strongest product... yet :P And it might not be the best choise for the bigest guys in the industry. But I think it's good enough and the best choise for every one else!

    :D

  2. I think we are pretty close to having the best option for 99% of the 3D community. I racked my brain to really find differences between Blender and the big, expensive packages and had a very, very difficult time finding differences between Blender and the rest. Blender has a very bright future.

    Thank you, Ton!

  3. Alex Delderfield (AD-Edge) on

    Thanks Dalai Felinto
    I updated the link, strange how it did that, was working fine before.

    Ahh and the other 2 are stuffed as well. Ill fix them also.

  4. When I was young I didn't even dare to think that I will be honored to communicate with a Masters who are able to make such a eminent tools! Blender developers does not shape only 3D tools, but also the whole World! Intelligent and honest, what a beautiful combination! Thank you Ton & thank to your marvelous team!

  5. Beautiful interview!

    I have been watching Blender growing beautifully since 1998. Despite the criticism I have received by other people that it's a amateur program, I disagreed. I saw a huge potential in it.

    And now, it seems like I'll be able to tell to same people who critiqued me, "Ha! See!"

    Thank you Ton, programmers, and artists for contributing!

  6. Dm7:
    Just show them your work to prove that it's not an "amateur program".
    A hammer is just a metal block on a stick but it in the right hands and it's a powerful tool.

  7. I am so glad to see this. I've been wanting to know what Ton's vision, etc. for Blender is for a while. I've been involved lately in some serious discussions on the industrial viability for cgi work for film, etc. I've been of the opinion that Blender could pull the job off, but some others have not considered it a "professional" solution.

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