Archive for February, 2009



Welcome to Issue #20, "Make It, Bake It, Fake It"

This issue we take a look at some great techniques for baking normal maps, lighting and some great effects.

So grab your copy today.

Continue Reading 'BlenderArt Magazine Issue #20, "Make It, Bake It, Fake It"' »

Blender will be represented at CeBit 2009 in the Linux new media booth presenting open software. vissy is asking for help and donations to maintain the stand.

Continue Reading 'Blender at CeBit 2009 – Hannover, Germany March 3-8 2009' »

Jonathan Williamson (Mr. Bomb/shadowdragon) of Montage Studio will be teaching about modeling a character in a series of 3 live classes, each 3 hours long, all at Blenducation. The first class starts Saturday, February 28, with an entry fee of $20 (U.S.) for the class.

Continue Reading 'Blenducation Series with 9 Hours of Jonathan Williamson!' »

H7 Robot Animation

RBGProd Studios from Switzerland have just finished a detailed animation for a Swiss French company (website) The animation relies a lot on camera footage, featuring an animated robot (named H7) who has been composed into the footage.

Continue Reading 'H7 Robot Animation' »

CG Community Survey

The 2009 CG Community Survey at the CGenie website has some very interesting results regarding Blender and its comparison to other 3D software packages and communities.

Continue Reading 'CG Community Survey' »

Blender 2.5 Project Update!

From Ton Roosendaal: For all of the curious people without the time to read all of the commit logs and the long-winded wiki documents, here's a highlight summary of the results so far!

Two weeks ago I attended my first Blenducation class, taught by David Hickson (Dipingo) himself. The class cost 5$ and was on particle hair (and an array of other useful tools, such as texture painting, animated particle hair with softbodies, basic UV mapping, and so forth.)

At the end of the class, Dipingo came up with an idea: "We'll have a particle hair animation contest!" Well, he gave us two weeks to complete our entries and now the contest submissions have been sent in, so it's your turn to vote for the winner!

Continue Reading 'Blenducation Particle Hair Contest – Vote Now!' »

Rapid Fire

A rapid succession of Blender news.

Continue Reading 'Rapid Fire' »

"The Univerisity of British Columbia Fisheries Centre is proud to host the 2nd Blender workshop in Vancouver. The first one took place in August of 2008 and was well received by the 24 attendents who spent the day learning about computer graphics and networking with other artists from GNWC-MDM and VFS."

Continue Reading 'Blender Workshop in Vancouver, March 14' »

Engineering Videos

We've previously written about a team of Blender users who specialize in engineering renders and animations. Their latest work has been featured on a company website as the main visuals.

Continue Reading 'Engineering Videos' »

Using Blender, Ymer who works for the company QUIRI Hydromécanique located in France has completed a product Illustration of a Hydraulic Lift.

Continue Reading 'Product Illustration of a Hydraulic Lift' »

Pigru – commercial iPhone game

Pigru, a new commercial game by daubIt, designed specifically for the iPod iPhone and iTouch brings you a 3D world where you rotate the screen to solve the picture puzzle.
Continue Reading 'Pigru – commercial iPhone game' »

If you are considering purchasing a new computer you may want to check out these results on CPU speeds posted by Anandtech for both the INTEl and AMD chipsets. The results are based on Blender 2.48a.

Artist feature – Marcin Wodzynski

Dropping by BlenderArtists, I noticed some of the featured artwork and decided to check it out.  Here are three works by Marcin Wodzynski (Marcin.)  I also did an interview with him.  Thanks, Marcin!

Continue Reading 'Artist feature – Marcin Wodzynski' »

Chicago, IL) – As part of the SIGGRAPH 2009 expanded focus on video gaming, this year's Computer Animation Festival will dedicate a segment of the Festival specifically to real-time rendering projects. The top selections will be played and demonstrated live on their respective platform (X-Box 360, PS3, PC, etc.).

The real-time work will have its own jury of industry professionals and experts. Entries will be judged on creativity, innovation, performance and most importantly, the ability to render in real time in front of a live audience during the Computer Animation Festival.

Continue Reading 'SIGGRAPH 2009 Seeks Live Real-Time Video Game Content' »

More Snail Stories!

Dragons Tale Films has released their latest in a series of snail films, two funny animations that were rendered using GreenButton.

Continue Reading 'More Snail Stories!' »

Blender artist Sumit Sakar will be performing at The Dukes in Lancaster (UK) tonight at 7pm, where he'll be creating a brand new piece of 3D digital artwork before your eyes in a part performance, part club lounge setting.

Continue Reading 'Blender, HipHop and Curry. Tonight in Lancaster, UK' »

Update from Farsthary

It's hard to miss the volumetrics work that Farsthary (Raul Fernandez Hernandez) and Broken (Matt Ebb) are working on. I contacted him and asked for an update on his work. Here's his report.

Continue Reading 'Update from Farsthary' »




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