Welcome to Issue #20, “Make It, Bake It, Fake It”
This issue we take a look at some great techniques for baking normal maps, lighting and some great effects.
So grab your copy today.
Jonathan Williamson (Mr. Bomb/shadowdragon) of Montage Studio will be teaching about modeling a character in a series of 3 live classes, each 3 hours long, all at Blenducation. The first class starts Saturday, February 28, with an entry fee of $20 (U.S.) for the class.
RBGProd Studios from Switzerland have just finished a detailed animation for a Swiss French company (website) The animation relies a lot on camera footage, featuring an animated robot (named H7) who has been composed into the footage.
From Ton Roosendaal: For all of the curious people without the time to read all of the commit logs and the long-winded wiki documents, here’s a highlight summary of the results so far!
Two weeks ago I attended my first Blenducation class, taught by David Hickson (Dipingo) himself. The class cost 5$ and was on particle hair (and an array of other useful tools, such as texture painting, animated particle hair with softbodies, basic UV mapping, and so forth.)
At the end of the class, Dipingo came up with an idea: “We’ll have a particle hair animation contest!” Well, he gave us two weeks to complete our entries and now the contest submissions have been sent in, so it’s your turn to vote for the winner!
“The Univerisity of British Columbia Fisheries Centre is proud to host the 2nd Blender workshop in Vancouver. The first one took place in August of 2008 and was well received by the 24 attendents who spent the day learning about computer graphics and networking with other artists from GNWC-MDM and VFS.”
We’ve previously written about a team of Blender users who specialize in engineering renders and animations. Their latest work has been featured on a company website as the main visuals.