Lsystem Tutorials Up to Date for 2.46 and 2.47 and 2.48.

Fmurr reports to us that the Lsystem Tutorials are now up to date for 2.46 and 2.47 and 2.48. Using scripts to generate 3d mesh models in Blender .

Introduction

How to use Neo-lsystem

How to use Tree-Maker V3.2.22


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  • Agile

    Can anyone tell me how the plants wre made for the blender foundation recent movie? Using this script or modeled by hand?

  • http://www.jordanmharris.wordpress.com Leonardo

    Great! I’ve been using LSystem recently, and these tutorials should come in handy.

  • DJ_Boxer

    @Agile: I believe if I can recall that they used the new Tree From Curves script for the plant creation in Big Buck Bunny.

  • Agile

    @ DJ_Boxer: Thanks! I will check it out!

  • cgspecial

    Sorry guys,
    compared with professional tree-generators it looks not realistic!
    No way for putting it into a scene!!

  • Sago

    @cgspecial, it all depends on how you use it. We used it for BBB, and it worked for us:
    http://www.bigbuckbunny.org/index.php/trees/
    But yeah, it’s not easy. But that’s normal for complex shapes like trees.

  • Lee/Lohns

    oh man fantastic! when i was first learning blender lsystem really helped me with trees when i was new, it was like magic =)

    Though the examples arn’t produced by an amazing artist they give a run down to all the different sliders which i think is a great addition to learning the system.

    Years ago I was able to create great stuff and I’ve played with it just a few minutes as i post this and I’m starting to get some very great results.

    As Sago pointed out different plugins for different styles and needs =)

    Thanks heaps Fmurr for the update!

    Lee

  • http://home.deds.nl/~mp/ ysvry

    nice tut, dryad is also a good free tree maker

  • http://sites.google.com/site/androcto/ meta-androcto

    hi,
    If you have a look here:
    http://wiki.blender.org/index.php/Scripts/Manual/Wizards_Menu_Toolkit
    you will find the latest l-system build.
    L-System v3.3.15 the “Forest Build”
    It has a new interface & cool feature set. (many new features)
    Although this is a testing version of the script, it is very polished.
    The updates include:
    Edit multiple tree configs at once
    Tabbed configuration sections
    Placement options, including:
    place a cursor, grid, selected object
    regenerate option (so the script works like it used to and regenerates the last object)
    Matching rot/scale options when placed at ‘marker’ object location
    place multiple trees at once from single or multiple configurations (the forest)

    The welcome tutorial by Fmurr is still applicable & very useful.
    thanks to aeonsien from http://lsystem.liquidweb.co.nz/Home/tabid/117/Default.aspx
    for the script updates.
    Brendon.

  • Tx_Rx

    Nice work. Most impressive implementation of L-System. You’d be surprised how realistic you’ll be able to get with a bit more time and patience, but again, it is down to how you want the look and feel to be I guess.

  • redbytex

    I always thought that the L-system was now absolute due to the tree from curves script?

    I never had much luck with the L-system back in it’s early days. But I probably didn’t understand it well enough.

  • brendon

    hi, I’ve uploaded some new texture maps for the script.
    http://blenderartists.org/forum/showthread.php?p=1285901#post1285901
    enjoy.

    Thanks again,
    Brendon.