Playing with 3D games technology
Blender is the first of the 3D packages to integrate a game engine as well as tools for editing game-logic and creating interactive animation. This book is the ultimate guide for artists interested in exploring this part of Blender.
This fully revised and updated second edition has been written with Blender 2.48, and covers all improvements for game creation thanks to the Open Game Yo Frankie! project.
The Blender GameKit starts with an extensive section for people who are new to 3D – explaining all basic concepts – or new to Blender; with a full introduction to the interface. Then it shows in step-by-step tutorials the fun of creating models, adding motion to them, and how to turn them into simple games. Experienced 3D artists will appreciate the more complex game demos, the character animation tutorials, the introduction to Python, a tutorial with the Frankie character, and the advanced reference section.
The CDROM contains several playable and editable Blender game demos, created by renowned artists from the Blender community. It also contains all the files needed for the tutorials and Blender V2.48, for all platforms.
Special discount for early orders! Book expected to ship December 15, 2008.
- Full Color printed, 320 pages
- Edited and updated by Carsten Wartmann
- Design and DTP by Samo Korosec
- Produced by Ton Roosendaal, Blender Foundation
- Book revenues will be fully used to support Blender projects.