NPR rendering with Blender/Freestyle

Tamito Kajiyama (T.K.) has created some test videos with Blender using the Freestyle renderer and he has come up with some great results!


Tamito writes:

As one of many people who grew up with the influential culture of Japanese
manga and anime, my favorite pastime in childhood was to draw illustrations in
the manga style.

Since I met Blender having a complete set of features for 3D animation, my
major concern in using the software has always been how to create movie clips
with the taste of Japanese manga and anime.

Among the key elements that constitute the Japanese cartoon style, the most
difficult part to produce was solid outlines of shapes. Now that we have the
new Freestyle renderer, however, it is rather an easy task, since in many cases
you just need to specify an appropriate style module and press the render
button.

The integration of Freestyle is really an epoch-making advance in Blender. I
would like to take this opportunity to thank Maxime Curioni for his enormous
efforts to turn this integration into reality.

Although the Freestyle renderer is in an early stage of development, I have
found it very usable and stable enough. I believe many users with a bit of
care and creativity will be able to find ways to exploit the new renderer for
your applications.

I would like to share experiences in using Freestyle with the Blender
community. As a new developer of the Freestyle development team, I would also
like to make contributions toward better usability and stability. I hope I will
be able to give momentum to the project.

Feedback of any kind from users is of particular importance. Thanks a lot for
your cooperation!

Check out Tamito's Vimeo channel.

Tamito has also written up an excellent little tutorial (mirror)on using Freestyle with Blender. I have tried out his for myself and I am definitely looking forward to future releases!

You can follow the development of Freestyle's integration with Blender at Maxime Curioni's blog.

Also see:

A big thanks goes to Tamito for his cooperation and help with this article! Thanks, Tamito!

I am looking forward to the future of Freestyle!

Article submitted by Banor [http://minosafilms.wordpress.com/]



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50 Responses to “NPR rendering with Blender/Freestyle”  

  1. 1 CTOBIAS Edit Link

    Wow Freestyle + Blender is so powerfull to make manga, anime and cell-shading, just what I need ;)

    Greetings….

  2. 2 mark Edit Link

    The tutorial link doesn't seem to work here .. Looks great though! :)

  3. 3 Sorbus Edit Link

    Nice! I like the temporal fix of the lines… No flickering. Great!

  4. 4 Aka Edit Link

    Kawaii. xD

  5. 5 kattkieru Edit Link

    The translation of the error messages says, "the page is not currently accessible — try again later." I'm betting the page got slashdotted. Erm, blendernation…dotted.

    If a mirror for the tutorial PDF is needed, email me at kattkieru at yahoo.

  6. 6 toontje Edit Link

    Is this one of those GSOC that will remain in limbo?
    That notwithstanding it opens a new dimension for professionals.

  7. 7 Fahassani Edit Link

    Freestyle ha! YOU GOT STYLE! ;-)
    nice vids

  8. 8 Filipe Dilly Edit Link

    I NEED THIS!
    Thank you! thank you all!!! (devs, artists, all!)

    =D

  9. 9 shadowflier Edit Link

    I am wondering how you overcame Freestiles enourmous demand for RAM. I tried to play with freestyle before but it eats GiGabites quiqly (Susane takes 1.8GB to render)
    Has the RAM consumption problem been fixed ? I am looking forward to Freestile working without problems. It is very usefull for architecture too.

  10. 10 marijn Edit Link

    what makes an animation manga-style?

  11. 11 Arite Edit Link

    Looks good :D.

    The tutorial link:
    http://www.geocities.jp/blenderyard/freestyle/tutorial.pdf

    Works, just seems to have leech protection in it. Copy the address and paste it into the address bar, then press Enter and it should work.

    Arite.

  12. 12 NathanKP Edit Link

    Wow! That is really good looking. I've been waiting for something like this, because I never liked the way the cartoon edges feature worked. That book with the flipping pages had perfect outlines and shading. I'm looking forward to trying it out myself.

    NathanKP

  13. 13 Thomas Vecchione Edit Link

    I LOVE this. Waiting impatiently to see this implemented in an official build.

    Seablade

  14. 14 kernond Edit Link

    WOW! That's really nice. Thanks!

    BTW, you might want to host your pages using Google Sites (http://sites.google.com/). It'll be A LOT more stable than Geocities. It's free and they have great templates.

  15. 15 Duncan Edit Link

    This is looking great!

  16. 16 Matthias Edit Link

    Finally!!! :)
    The inchoate toonshader in the current blenderversion, actually is the only reason, why I still prefer other 3D software for certain projects from time to time. With this awesome extension included in a forthcoming version of Blender, this is most likely going to change :)

  17. 17 BlenderLovingSquirrel Edit Link

    wow, that looks 92% just like 2d it's shocking

  18. 18 IAN 3D Edit Link

    Hi,
    how do you get two different coloured toonlines, on the second video the girl has a green outline on the hair but the body has a black toon ouline. Is there a simple way to do this, can anybody help me?

  19. 19 KlonoaDreamer Edit Link

    Freestyle for blender is truly awesome, I'm in love, the only reason I wanted to use Cinema 4D was because of the sketch and toon module, but this is on par with that! and not thousands of dollars but free! I used to pirate a bunch of the top names but I finally came to the conclusion that blender was the best choice for me, and now even if I could afford the industry standards I wouldn't want them, I am now commited to learning blender. Looking forward to using freestyle, you all have such a great community here.

  20. 20 T.K. Edit Link

    @IAN 3D, take a look at the following post in the BA Freestyle thread:
    http://blenderartists.org/forum/showpost.php?p=1246408&postcount=228
    This style module allows you to specify outline colors through materials.
    It's quite easy to do that :)

  21. 21 florinel Edit Link

    Superb!!!!!!!!!!!!!!!!!!

  22. 22 Tony Edit Link

    This is great stuff! Just yesterday I was showing TK's videos to the students of my Blender workshop in Tokyo and everybody wanted to know whether TK was Japanese. Are you in blender.jp, TK?

  23. 23 T.K. Edit Link

    @Tony, thanks for your interest in my videos. It's my great pleasure that
    you picked the videos as part of workshop materials. I hope the workshop
    participants have enjoyed the videos. I am Japanese, although I have no
    account in blender.jp.

  24. 24 Nicknamz Edit Link

    WOW… that to awsome, good to see some good test, thanks T.K.

  25. 25 Gryphon Edit Link

    marijn wrote:
    "what makes an animation manga-style?"

    "Manga" is a common style of Japanese graphic novel, comic book, or other "image-based literature." There are some loose guidelines that pretty much all manga seem to follow, and some stricter rules to which a lot of Japanese and non-Japanese works tend to conform if they want to be recognized as — or categorized with — Japanese manga.

    The third video above shows a very manga-like rendering technique.

    The second video is more "Anime" style. Anime is what happens when you make a cartoon out of a manga. Recently a lot of anime are not actually based on manga, especially in japan.

    If you already knew all that, and are asking "why "manga-style" instead of "anime-style," you're right, since manga are a still media, while anime are animated. On the other hand, CG is useful for creating artwork outside the box; I personally think it's possible to create a "manga-style animation," as long as you go out of your way to make it look like manga instead of anime.

    Both styles are awesome, as are many of the other toon styles and 2D styles that Freestyle seems to support. I can't wait to try it out!

  26. 26 SeanJM Edit Link

    Wow.

  27. 27 Ronin Edit Link

    Yes!!!!!

    Freestyle made Blendernation news again.
    Number one thanks to Maxime Curioni and T.K for making all this possible.

  28. 28 KlonoaDreamer Edit Link

    @ T.K.
    So what modules did you use to achieve your manga style and for your hair test

  29. 29 X-acious Edit Link

    Can this effect be applied in realtime in the game engine? The game Okami (From the now defunct Clover Studio) came to mind.

  30. 30 Bmud Edit Link

    WOOOOOOOOOOOOWWWWW

  31. 31 alvin Edit Link

    sugoiiiiii!
    thats really cool!!!

    i will definetly use it!

  32. 32 T.K. Edit Link

    @KlonoaDreamer, the hair motion test was done by the same style module with
    the anime style movie clip, namely a simple custom module available at:
    http://blenderartists.org/forum/showpost.php?p=1246408&postcount=228

    The manga style movie clip was made by Freestyle and PyNodes. The drawing
    was made by qi0.py (with a modification to line thickness), while the halftones
    were made by a custom PyNodes script available at:
    http://blenderartists.org/forum/showpost.php?p=1234519&postcount=147
    I made 2 sequences of BW still images (one for the drawing and the other for
    the halftones) and combined them into a composite image sequence using
    the video sequence editor. The overall purple color was added afterwards by
    a ColorRamp composite node.

  33. 33 TX_RX Edit Link

    Most impressive work. :D

  34. 34 blendificus Edit Link

    I have been enjoying freestyle since the original OSX-blender build months ago, and it just keeps getting better thanks to the hard work of Maxime Curioni and T.K. !!! cant wait to have freestyle working in render layers, then cool on the fly compositing of freestyle will be even easier(and probably allow for better anti-aliasing).

  35. 35 Tadd Edit Link

    Wow - I ave to say this looks amazing. Most software that attempts to render as a cell shaded art looks painfully 3D and cheap. Even the high-priced crap looks .. well, like crap.

    But this … just looks natural. Very well done. I'm extremely impressed.

  36. 36 pyrosever Edit Link

    awesome, I'll be using this…

  37. 37 banor Edit Link

    @Arite: thanks! Sorry I didn't get back in time to reply. I noticed the article was accepted when there were only about 6 comments, but I had to go somewhere. ;( Thanks for helping out. ;D

    Thank you for all the comments and good feedback!

    God bless!

  38. 38 IAN 3D Edit Link

    Hi again, I am using the build on XP and I have the latest version of blender installed on my machine. Ok I am clicking on freestyle etc.. but all I get is a blank white screen when I render.
    I have selected the japanese big brush, I have even tried the other styles but all I get is a white render screen.
    T.K please can you help?

  39. 39 Lyle Edit Link

    the link still won't work, copy/ paste it in and still errors out. SOmeone who can get this file, please post a link that we can use I'd really like to see the tut!!!

  40. 40 Lyle Edit Link

    TK just posted another link on his site for the tutorial:
    http://www.geocities.jp/blenderyard/

  41. 41 marijn Edit Link

    @Gryphon: I actually wondered what those guidelines were…

  42. 42 T.K. Edit Link

    @Banor, thanks again for your article! I was surprised by the
    numbers of views of my videos on Vimeo :)

    @IAN 3D, do you have Python 2.5.x installed on your XP box?
    If not, try Python 2.5.2 that is available at:
    http://www.python.org/download/releases/2.5.2/

  43. 43 banor Edit Link

    @T.K.: you are very welcome, T.K.! Good work!

    People are having trouble accessing the PDF tutorial - perhaps a mirror would be good?

  44. 44 banor Edit Link

    @T.K. - and I, too, am surprised! :)

  45. 45 banor Edit Link

    (surprised by all the comments)

  46. 46 KlonoaDreamer Edit Link

    I tried to get the Z depth depending variable line thickness custom style module for freestyle from blenderartists.org but I can't get there tonight for some reason, anybody else having this problem? not being able to get to blenderartists.org that is.

  47. 47 Barts Edit Link

    Great news!

    I have been waiting for Freestyle integration for a veeeeery long time, since I've heard about it for the first time. I don't really have free time to test it, but it's great to know that it's progressing!

    Also, I will propagate the news by writing a post on my website.

  48. 48 Barts Edit Link

    OK, I finally got around to write it down:
    http://www.bartsnews.net/2008/12/freestyling-in-blender.html

    Let's spread the word!

  49. 49 T.K. Edit Link

    Wow, thanks Barts for the nice article!

  50. 50 Barts Edit Link

    No, T.K., thank you for your job with Freestyle project. :)

    Keep up the good work!

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