Jump’N Ghost – commercial game made with Blender and Ogre3D

Alessandro Ardolino and Maurizio Cerrato have created Jump’N Ghost, “an arcade videogame developed for the PlayOn amusement machine and ported as demo to all the main computer platforms.”. The game looks cute (check out their gallery) and there’s a free playable demo available for most systems. Unfortunately Ogre3D seems to have issues with ATI videocards under OSX and I can’t play it…

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Videos from the Melbourne Blender Society meetup

A handfull of videos from the Melbourne Blender Society meetup have been posted. No images of the audience and atmosphere (I always like that), but some nice excerpts from the presentations.

David Macara wrote:

I’ve just made the recordings from October’s MBS meeting available over at http://www.melbournebs.com/.  Should provide some entertainment for Blenderheads that couldn’t make it.

Open Source for Games Developers – Debate on Business Models, London, Tuesday 28 October 2008

“Own-it in cooperation with Open Rights Group have invited a panel of independent and corporate video games developers, joined by a specialist lawyer, who will discuss alternative business models based on open source technology and whether or not they could influence the future of the games industry.”

More information on this free event and registration here. At the moment of writing there are still 31 seats available.

Here comes the weekend: beer rig

If you make an animated series about a bar you’ll have to animate beer, I guess. The Kajimba team just released a beer rig (that’s a first!), including a nice demo movie. Cheers!

They write:

We just finished a beer rig, plus a few cold ones for ourselves. Made it simple for the sake of the simple animators we have here. The shading of the beer itself is up for debate, seeing as half the studio like theirs blonde, and the other half dark.