Jump’N Ghost – commercial game made with Blender and Ogre3D


Alessandro wrote:

We (me as artist and a coder) have developed a game for an Italian amusement
machine in our free time off the University’s job.

We have used Blender for all the art stuff and Ogre3d as engine. The game is now out for the arcade machine and as a playable demo for Linux, OSX and Windows.

Please try it at www.jumpandghost.com.

We have used Blender as a level editor too, creating a custom exporter.

We’ve asked Alessandro to write an article about his development process and about his experience with the Blender-Ogre3D integration. Stay tuned!

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