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2.48 Released!

Its release time for version 2.48! This is a game engine heavy edition, with a large amount of BGE updates and new tools. There's also plenty of non-game related updates and tools to keep everyone happy.

Some of the new features:

  • Realtime GLSL Materials
  • Bullet update + softbodys
  • Game logic updates
  • Grease Pencil
  • Sun, Sky, Atmosphere
  • Fluid Control
  • Coloured shadows
  • Shrinkwrap Modifier
  • New Python Editor
  • and many more + a huge amount of bug fixes.

You can find a lot of information on all the new stuff at the release logs page

And of course don't forget to download 2.48 from the download page on blender.org

56 Comments

  1. For me personally, the best Blender release ever, as the GE has been brought right up to date ( and hopefully the momentum will continue for 2.5! )

  2. AquaticPenguin on

    Very nice work and lots of thanks to the developers to creating another awesome release. It's nice to see the GLSL stuff nice and stable and official now. Although the softbodies seem to be crashing for me quite a lot.

    ~Ed

  3. Szentirmai-Schön Ádám on

    What do I have to do to make the python code suggestions and code completition work ?
    It does not do anything at all... :( I'm using python 2.5.2.
    Can anyone recommend a link?
    Thanks a lot!

  4. Great update, any of the problems I had with the release candidate seems to have been sorted. Is it just me, or are render times less in 248? Anyway, a double serve of thank you, with a cherry on top.

  5. Wow ! Big brain coders work very fast ! I'm feeling like I spend more time installing new versions than working with Blender !

    Thank you very much ! This release is full of marvelous tools.

    Just one question : Is the LAA enabled ?

  6. Thank you very much to all developers. I noticed that the windows version now has 64 bit too. I'm hoping that by version 50 there is a 64 bit version available for apple os x too.

    Thanks again.

  7. @Malfhok
    Check out the release log page (linked in the ariticle)
    Theres a good amount of info on the fluid control stuff.

    Definetly an exciting version though, especially for GE users. Thanks to all the developers for a fantastic release.

  8. Absolutely brilliant stuff!
    Been awaiting a 64bit edition for windows for a long time, so this is truly a most welcome release.
    A big thank you to the dev team.

  9. I'm still stuck on 43, and when I'm having problems I'm using SVN!
    I'm realy outdated.
    Thanx devs for your dedication.
    Just a question though. Does blender support dualview as yet? cuz it be nice if I can clean up my work area.

  10. @Crazyjack :

    I use Blender (under Window XP Pro and Home Edition) in Dual View mode (Nvidia video cards) for a while. It works fine. Just disable the full screen button and extend your window on the second screen with your mouse pointer. But obviously, you can't put a panel outside the Blender screen. It doesn't works like Photoshop or Gimp. Wonking on two screens with Blender is really marvelous !

  11. This might be a silly question, but how does one enable GLSL in the viewport? I checked the GLSL item in the Game menu, and made a material with a textured specular channel. The viewport doesn't look anything like the render preview.

  12. GLSL support doesn't seem to work on my stupid Acer laptop having ATI Mobility Radeon X2500. (Acer doesn't have newer drivers, but I have seen GLSL in use in this machine.) It only shows some black and white buggy stuff on screen.

    Otherwise sounds like a good release.

  13. nice! maybe the time to try to learn to use the game engine. A tutorial for a total newbie, including the new features, anyone?

  14. YAY! thanks everyone on the development team.

    I'm new to blender, and since it was just a "small" release i was expecting a LOT less (being used to other software releases, some small bug fixes, some new bugs, etc..)

    But this? I just can't believe it, I lack words, seriously.

    thanks, thanks, thanks, a million thanks!

  15. I was pleased to find 'Simple Deform' modifier in v.48. But, I have not been able to get 'Bend' to function; all other options function as illustrated on the blender site. Presumably, there is something I need to know relating to settings or such. Any advice would be welcome. (Windows user)

  16. all i got to say is the creators of blender are retards!!! I bot 2 animation programs that cost me 1,600 dollers..and blender was beter then both of them..(TO THE CREATORS OF BLENDER DONT BE STUPID YOU COULD BE MAKEING MILLIONS OF DOLLERS...If i seen this the blender program go for 850.00 to 1,100 dollers i would pay it)

    I HOPE YOU LISTEN AND START CHARGING....

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