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	<title>Comments on: Controllable shadow intensity and color explained</title>
	<atom:link href="http://www.blendernation.com/2008/10/05/controllable-shadow-intensity-and-color-explained/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/10/05/controllable-shadow-intensity-and-color-explained/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Thu, 08 Jan 2009 22:44:50 +0000</pubDate>
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		<title>By: DramaKing</title>
		<link>http://www.blendernation.com/2008/10/05/controllable-shadow-intensity-and-color-explained/#comment-384584</link>
		<dc:creator>DramaKing</dc:creator>
		<pubDate>Thu, 09 Oct 2008 15:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4900#comment-384584</guid>
		<description>Is this any better than altering ambient light levels?</description>
		<content:encoded><![CDATA[<p>Is this any better than altering ambient light levels?</p>
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		<title>By: NathanKP</title>
		<link>http://www.blendernation.com/2008/10/05/controllable-shadow-intensity-and-color-explained/#comment-384572</link>
		<dc:creator>NathanKP</dc:creator>
		<pubDate>Thu, 09 Oct 2008 14:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4900#comment-384572</guid>
		<description>I've been looking forward to this for a long time.  Finally I'll be able to tweak the shadows to perfection!

NathanKP - &lt;a href="http://imagination-manifesto.blogspot.com" rel="nofollow"&gt;Imagination Manifesto&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I&#039;ve been looking forward to this for a long time.  Finally I&#039;ll be able to tweak the shadows to perfection!</p>
<p>NathanKP - <a href="http://imagination-manifesto.blogspot.com" rel="nofollow">Imagination Manifesto</a></p>
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		<title>By: Marbar</title>
		<link>http://www.blendernation.com/2008/10/05/controllable-shadow-intensity-and-color-explained/#comment-384078</link>
		<dc:creator>Marbar</dc:creator>
		<pubDate>Tue, 07 Oct 2008 08:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4900#comment-384078</guid>
		<description>Surely it would be more useful to be able to adjust shadow intensity from the material in question, instead of a global value from each individual light? That way you would be able to make semi-transparent materials with partial shadows, such as light cloth or thick glass. It's a feature I've been waiting for in Blender for a while now- having to resort to cumbersome workarounds for decent shadows gets pretty annoying.</description>
		<content:encoded><![CDATA[<p>Surely it would be more useful to be able to adjust shadow intensity from the material in question, instead of a global value from each individual light? That way you would be able to make semi-transparent materials with partial shadows, such as light cloth or thick glass. It&#039;s a feature I&#039;ve been waiting for in Blender for a while now- having to resort to cumbersome workarounds for decent shadows gets pretty annoying.</p>
]]></content:encoded>
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	<item>
		<title>By: Banor</title>
		<link>http://www.blendernation.com/2008/10/05/controllable-shadow-intensity-and-color-explained/#comment-383881</link>
		<dc:creator>Banor</dc:creator>
		<pubDate>Mon, 06 Oct 2008 17:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4900#comment-383881</guid>
		<description>nice feature, but is it a bad (more problem-causing) workaround?  At least it's great for the last minute tweaks on a crunch deadline.</description>
		<content:encoded><![CDATA[<p>nice feature, but is it a bad (more problem-causing) workaround?  At least it&#039;s great for the last minute tweaks on a crunch deadline.</p>
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		<title>By: sharky</title>
		<link>http://www.blendernation.com/2008/10/05/controllable-shadow-intensity-and-color-explained/#comment-383820</link>
		<dc:creator>sharky</dc:creator>
		<pubDate>Mon, 06 Oct 2008 10:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4900#comment-383820</guid>
		<description>Oh man, how many basic-features are still missing in Blender???
But the main thing is to implement physics, hair or other stuff like this! LOL</description>
		<content:encoded><![CDATA[<p>Oh man, how many basic-features are still missing in Blender???<br />
But the main thing is to implement physics, hair or other stuff like this! LOL</p>
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	<item>
		<title>By: Dread Knight</title>
		<link>http://www.blendernation.com/2008/10/05/controllable-shadow-intensity-and-color-explained/#comment-383782</link>
		<dc:creator>Dread Knight</dc:creator>
		<pubDate>Mon, 06 Oct 2008 08:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4900#comment-383782</guid>
		<description>Great feature!</description>
		<content:encoded><![CDATA[<p>Great feature!</p>
]]></content:encoded>
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	<item>
		<title>By: Terence</title>
		<link>http://www.blendernation.com/2008/10/05/controllable-shadow-intensity-and-color-explained/#comment-383747</link>
		<dc:creator>Terence</dc:creator>
		<pubDate>Mon, 06 Oct 2008 05:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4900#comment-383747</guid>
		<description>Great addition harkyman.  That's the great thing (and sometimes frustrating thing) about 3D.  You don't always have to abide true physics to light a scene.  For example, you can change falloff to something more manageable than nature, and now you can tailor you shadows much more easily.  As someone who also has worked in theatre lighting, I sometimes wish I could do the same on stage.</description>
		<content:encoded><![CDATA[<p>Great addition harkyman.  That&#039;s the great thing (and sometimes frustrating thing) about 3D.  You don&#039;t always have to abide true physics to light a scene.  For example, you can change falloff to something more manageable than nature, and now you can tailor you shadows much more easily.  As someone who also has worked in theatre lighting, I sometimes wish I could do the same on stage.</p>
]]></content:encoded>
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	<item>
		<title>By: Tim Nevo</title>
		<link>http://www.blendernation.com/2008/10/05/controllable-shadow-intensity-and-color-explained/#comment-383729</link>
		<dc:creator>Tim Nevo</dc:creator>
		<pubDate>Mon, 06 Oct 2008 03:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4900#comment-383729</guid>
		<description>Fifteenth!</description>
		<content:encoded><![CDATA[<p>Fifteenth!</p>
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	<item>
		<title>By: freen</title>
		<link>http://www.blendernation.com/2008/10/05/controllable-shadow-intensity-and-color-explained/#comment-383726</link>
		<dc:creator>freen</dc:creator>
		<pubDate>Mon, 06 Oct 2008 02:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4900#comment-383726</guid>
		<description>Nice one harkyman! This is a great addition that will really simplify lighting setups.</description>
		<content:encoded><![CDATA[<p>Nice one harkyman! This is a great addition that will really simplify lighting setups.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: J</title>
		<link>http://www.blendernation.com/2008/10/05/controllable-shadow-intensity-and-color-explained/#comment-383714</link>
		<dc:creator>J</dc:creator>
		<pubDate>Mon, 06 Oct 2008 00:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4900#comment-383714</guid>
		<description>whats the beast?</description>
		<content:encoded><![CDATA[<p>whats the beast?</p>
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