Yo Frankie! Game engine logic explained

The Yo Frankie! DVD is not out yet, but if you want to learn more about the logic used in the BGE, there is already a great page at the Blender Wiki, explaining a lot about the structure of the game.

If you want to check out the article, visit this link! To learn more about how the game works, we will have to wait for the DVD.







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6 Responses to “Yo Frankie! Game engine logic explained”  

  1. 1 jayh

    Woot - first! And can I say this - WOW! Going to purchase the DVD right now…

  2. 2 Kodram

    oh i want one!

  3. 3 Campbell Barton (ideasman42)

    Hi, didn't expect the link to be published, but its fine.
    You'll notice I didn't upload the blendfiles, there on our SVN. (and DVD ofcourse)
    - Id like to add some more images to these docs too.

    if you have any questions, can you ask them and we'll answer them on this page?
    http://wiki.blender.org/index.php/Bf-institute/ApricotFAQ

    Id like to keep the wiki up to date, we'll move the apricot svn online and accept contributions (new levels animations etc), then we can have yo-frankie 1.1 :-) and do releases every so often….. Make use of new blender features ( Frankie could do with a cape! - softbodies),
    I'm really hoping there is some interest in this, because our levels dont make full use of multiplayer, gliding, as well as the possibilities with GLSL.

  4. 4 EmailMeforMore

    Great Allan! Thanks for this "spy" report! :)

  5. 5 Tweaking Knobs

    thanx , cant wait to recieve the dvd

  6. 6 BlenderLovingSquirrel

    whewwwwe thanks guys!!!!@@!

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