Erwin Coumans and Benoit are working hard on adding softbody support to Bullet and to Blender's game engine. Cool video inside.

More info on BlenderArtists.org



Related Posts


Related posts are selected automatically based on their content.


32 Responses to “Softbody physics being added to Blender's game engine”  

  1. 1 yoff Edit Link

    Whoa! Already?

  2. 2 portzmonkey Edit Link

    Man, this is awesome. All of these things are getting incorporated and I can't hardly wait to use them!
    Definitely can't wait for blender 3.0!

  3. 3 Nicknamz Edit Link

    Looks like fun!!

  4. 4 paul Edit Link

    Finally! The last piece needed to create true next-gen games! Let the simulated breast bouncing commence.. -_-'

    Nah, I guess that's cool for.. something other than a cube of meat, hopefully ;)

  5. 5 blenderman345 Edit Link

    Yay! Hey anyone to bet that within after Project Durian, we'll have realtime fluids in the GE? :D SOFTBODYS! This incudes cloth right?

  6. 6 guran Edit Link

    Is this an update of the Bullet physics engine that is integrated into Blender to the lates 2.71? Or is it just softbodies for the game engine?

  7. 7 ccherrett Edit Link

    guran,

    I think both

  8. 8 tiddy Edit Link

    I believe its 2.70, not 2.71. Could be wrong.
    but anyways….Aweome!

  9. 9 AniCator Edit Link

    WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  10. 10 endi Edit Link

    "Finally! The last piece needed to create true next-gen games!"

    LOL…
    Blender GE lack of the base things of nextgen game engines…
    This is an extra thing, not a base thing…
    Base things: speed, occlusion system, lod systems etc…

    Sorry, I dont want to hurt anybody…

  11. 11 Icono Edit Link

    "SOFTBODYS! This incudes cloth right?"

    Well, if the cloth is a softbody, then, I'd say so.

    *snicker*

  12. 12 Icono Edit Link

    Endi: LOD System would also help animations… when you hit that 16 million vert mark, it'd be nice to speed things up.

    le sigh, I'm just an artist. If I didn't have a full time and then some job…

  13. 13 blenderman345 Edit Link

    Now here's something u could show something to a pro that uses max or something else. :) Finally.

  14. 14 flyvin Edit Link

    This… Is going to be… AWESOME!!!!!!!

  15. 15 Erwin Coumans Edit Link

    Bullet had already soft bodies, so this is an integration of the latest Bullet 2.72 physics library into the Blender game engine. It is all wrapped up in current subversion and it will be available for upcoming Blender 2.48.

    Here are the sample .blend files:
    http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender-2.48-gamesoftbody-preview9-samples.zip

    Just wait for the upcoming Blender 2.48 test/RC/final version, or use any build from SVN revision 16872 or later from Graphicall, http://www.graphicall.org/builds/index.php
    Here is a Windows build:
    http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender-2.48-gamesoftbody-preview9.zip

    Enjoy,
    Erwin

  16. 16 banor Edit Link

    awesome vid!

  17. 17 Alex Edit Link

    Yeeee - hooo! Now what we need in bullet is proper vehicle rigs :D

  18. 18 grafixsuz Edit Link

    Well, well, I must say that I gave up on the BGE a long time ago since it's development seemed to have been all but dropped. Now the breath of life has been blown back into it and the BGE is looking, well to say the least, sweet.

    Awesome Job guys. This is just amazing work and an amazing gift to the community of artists who do need such tools.

    My only question / request, Not short term as you guys are doing an amazing job as it is, however after 2.50 is released maybe even 2.60 Is it planned that the rigid bodies feature be able to be used directly from an api rather than running it through the GE first then baking it, then using the resulting animation? To be used for animation purposes… and the such.

    If not that is cool, just wondering.

    Great work guys.

  19. 19 Kirado Edit Link

    @graffixsuz.. you can allready run the physics engine in the viewports.. there some shortcut for it.. could be CTL-P.. well I know you used to be able to do it..

  20. 20 Wolfram Edit Link

    Very nice, but would it be possible to publish the video on VIMEO, too:
    Alas you tube videos aren't downloadable & I hate to be online just to
    have a look on tutorials & demos for Blender :(…..

  21. 21 ROUBAL Edit Link

    Great feature ! I love Blender more each new day !

  22. 22 MuMu33 Edit Link

    @Wolfram: You can use the DownloadHelper plugin, if you use FireFox.

  23. 23 basse Edit Link

    heh, looks like fun. it's so strange to me to think that these kind of things are realtime nowadays. what's next, realtime fluidsim? hmm..

    all this game-engine development, i really hope to see some stuff coming out of it too.. instead of just half made games..

    offtopic but sort of on the subject, looking at those bouncing spheres, made me think of Gish.
    now somebody could make this into 3d: http://www.garagegames.com/products/40/

    .b

  24. 24 BlenderLovingSquirrel Edit Link

    YES!@!!!@@!@

  25. 25 dazzler Edit Link

    Awesome. Welcome back Erwin!

  26. 26 Lasphere Edit Link

    amazing!

  27. 27 Wolfram Edit Link

    @muMu33: Thanx a lot, have the plugin installed and flv plays the download back; but: is there a way to get a BIGGER image.What I see is rather tiny compared to the demo I see visiting YouTube :-(…..

  28. 28 Wolfram Edit Link

    @MuMu33: Found a way to choose scaling in flv: below the screen at the right beside the progress bar there's a choice for 0.5, 2x and fullscreen display. Now I'm completely happy ;-)…..

  29. 29 Erwin Coumans Edit Link

    Thanks a lot for the feedback!

    Here is some documentation on using Bullet soft bodies inside Blender, in the Blender Wiki:

    http://wiki.blender.org/index.php/GameEngineDev/BulletSoftBody
    Enjoy,
    Erwin

  30. 30 BlendRoid Edit Link

    You know, I don't recall ever seeing such realistic softbodies in real time. Bullet is so ridiculously awesome!

  31. 31 BlendRoid Edit Link

    Wow, I've never seen such realistic softbodies in real time! Bullet is so ridiculously cool…

  32. 32 BlendRoid Edit Link

    Dang it, sorry about the double post…

Leave a Reply