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	<title>Comments on: Softbody physics being added to Blender&#039;s game engine</title>
	<atom:link href="http://www.blendernation.com/2008/10/01/softbody-physics-being-added-to-blenders-game-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/10/01/softbody-physics-being-added-to-blenders-game-engine/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 09 Jan 2009 00:37:55 +0000</pubDate>
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		<item>
		<title>By: BlendRoid</title>
		<link>http://www.blendernation.com/2008/10/01/softbody-physics-being-added-to-blenders-game-engine/#comment-383856</link>
		<dc:creator>BlendRoid</dc:creator>
		<pubDate>Mon, 06 Oct 2008 14:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4878#comment-383856</guid>
		<description>Dang it, sorry about the double post...</description>
		<content:encoded><![CDATA[<p>Dang it, sorry about the double post&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BlendRoid</title>
		<link>http://www.blendernation.com/2008/10/01/softbody-physics-being-added-to-blenders-game-engine/#comment-383407</link>
		<dc:creator>BlendRoid</dc:creator>
		<pubDate>Sat, 04 Oct 2008 22:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4878#comment-383407</guid>
		<description>Wow, I've never seen such realistic softbodies in real time!  Bullet is so ridiculously cool...</description>
		<content:encoded><![CDATA[<p>Wow, I&#039;ve never seen such realistic softbodies in real time!  Bullet is so ridiculously cool&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BlendRoid</title>
		<link>http://www.blendernation.com/2008/10/01/softbody-physics-being-added-to-blenders-game-engine/#comment-383403</link>
		<dc:creator>BlendRoid</dc:creator>
		<pubDate>Sat, 04 Oct 2008 22:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4878#comment-383403</guid>
		<description>You know, I don't recall ever seeing such realistic softbodies in real time.  Bullet is so ridiculously awesome!</description>
		<content:encoded><![CDATA[<p>You know, I don&#039;t recall ever seeing such realistic softbodies in real time.  Bullet is so ridiculously awesome!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erwin Coumans</title>
		<link>http://www.blendernation.com/2008/10/01/softbody-physics-being-added-to-blenders-game-engine/#comment-382845</link>
		<dc:creator>Erwin Coumans</dc:creator>
		<pubDate>Thu, 02 Oct 2008 21:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4878#comment-382845</guid>
		<description>Thanks a lot for the feedback!

Here is some documentation on using Bullet soft bodies inside Blender, in the Blender Wiki:

http://wiki.blender.org/index.php/GameEngineDev/BulletSoftBody
Enjoy,
Erwin</description>
		<content:encoded><![CDATA[<p>Thanks a lot for the feedback!</p>
<p>Here is some documentation on using Bullet soft bodies inside Blender, in the Blender Wiki:</p>
<p><a href="http://wiki.blender.org/index.php/GameEngineDev/BulletSoftBody" rel="nofollow">http://wiki.blender.org/index.php/GameEngineDev/BulletSoftBody</a><br />
Enjoy,<br />
Erwin</p>
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	<item>
		<title>By: Wolfram</title>
		<link>http://www.blendernation.com/2008/10/01/softbody-physics-being-added-to-blenders-game-engine/#comment-382826</link>
		<dc:creator>Wolfram</dc:creator>
		<pubDate>Thu, 02 Oct 2008 18:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4878#comment-382826</guid>
		<description>@MuMu33: Found a way to choose scaling in flv: below the screen at the right beside the progress bar there's a choice for 0.5, 2x and fullscreen display. Now I'm completely happy ;-).....</description>
		<content:encoded><![CDATA[<p>@MuMu33: Found a way to choose scaling in flv: below the screen at the right beside the progress bar there&#039;s a choice for 0.5, 2x and fullscreen display. Now I&#039;m completely happy ;-)&#8230;..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfram</title>
		<link>http://www.blendernation.com/2008/10/01/softbody-physics-being-added-to-blenders-game-engine/#comment-382823</link>
		<dc:creator>Wolfram</dc:creator>
		<pubDate>Thu, 02 Oct 2008 18:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4878#comment-382823</guid>
		<description>@muMu33: Thanx a lot, have the plugin installed and flv plays the download back; but: is there a way to get a BIGGER image.What I see is rather tiny compared to the demo I see visiting YouTube :-(.....</description>
		<content:encoded><![CDATA[<p>@muMu33: Thanx a lot, have the plugin installed and flv plays the download back; but: is there a way to get a BIGGER image.What I see is rather tiny compared to the demo I see visiting YouTube :-(&#8230;..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lasphere</title>
		<link>http://www.blendernation.com/2008/10/01/softbody-physics-being-added-to-blenders-game-engine/#comment-382821</link>
		<dc:creator>Lasphere</dc:creator>
		<pubDate>Thu, 02 Oct 2008 17:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4878#comment-382821</guid>
		<description>amazing!</description>
		<content:encoded><![CDATA[<p>amazing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dazzler</title>
		<link>http://www.blendernation.com/2008/10/01/softbody-physics-being-added-to-blenders-game-engine/#comment-382792</link>
		<dc:creator>dazzler</dc:creator>
		<pubDate>Thu, 02 Oct 2008 12:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4878#comment-382792</guid>
		<description>Awesome.  Welcome back Erwin!</description>
		<content:encoded><![CDATA[<p>Awesome.  Welcome back Erwin!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BlenderLovingSquirrel</title>
		<link>http://www.blendernation.com/2008/10/01/softbody-physics-being-added-to-blenders-game-engine/#comment-382791</link>
		<dc:creator>BlenderLovingSquirrel</dc:creator>
		<pubDate>Thu, 02 Oct 2008 12:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4878#comment-382791</guid>
		<description>YES!@!!!@@!@</description>
		<content:encoded><![CDATA[<p>YES!@!!!@@!@</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: basse</title>
		<link>http://www.blendernation.com/2008/10/01/softbody-physics-being-added-to-blenders-game-engine/#comment-382790</link>
		<dc:creator>basse</dc:creator>
		<pubDate>Thu, 02 Oct 2008 12:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4878#comment-382790</guid>
		<description>heh, looks like fun. it's so strange to me to think that these kind of things are realtime nowadays. what's next, realtime fluidsim?  hmm..  

all this game-engine development, i really hope to see some stuff coming out of it too.. instead of just half made games..

offtopic but sort of on the subject, looking at those bouncing spheres, made me think of Gish. 
now somebody could make this into 3d: http://www.garagegames.com/products/40/

.b</description>
		<content:encoded><![CDATA[<p>heh, looks like fun. it&#039;s so strange to me to think that these kind of things are realtime nowadays. what&#039;s next, realtime fluidsim?  hmm..  </p>
<p>all this game-engine development, i really hope to see some stuff coming out of it too.. instead of just half made games..</p>
<p>offtopic but sort of on the subject, looking at those bouncing spheres, made me think of Gish.<br />
now somebody could make this into 3d: <a href="http://www.garagegames.com/products/40/" rel="nofollow">http://www.garagegames.com/products/40/</a></p>
<p>.b</p>
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