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Monthly Archives: September 2008

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Making of Grapes

Posted on September 13, 2008 by Alex Delderfield (AD-Edge)
14

Lucas Veber recently wrote a ‘making of’ tutorial for his photo realistic image entitled ‘Grapes’ from a while back.

Continue reading →

Posted in Tutorials | Tagged Grapes, tutorial | 14 Replies

Rapid fire – the unpublished links

Posted on September 12, 2008 by Bart
7

Cleaning up the backlog – here’s some stuff that didn’t make it yet but which does deserve our attention.

Enjoy, and have a good weekend!

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Posted in 3D News | 7 Replies

Kajimba – a 26 part 3d animated series, made in Blender

Posted on September 12, 2008 by Bart
24

ProMotion studios (of Lighthouse and Slimers fame) have started an ambitious project: a 26 part animated TV series. Check out some early artwork!

Continue reading →

Posted in Art | 24 Replies

Blender.org servers down for rack move

Posted on September 12, 2008 by Bart
6

The blender.org webservers are currently being moved to another rack at the ISP. Expected downtime is 2-3 hours.

Update: everything’s up and running again. Cheers, guys!

 

(Hello, newsflash bar! :-)

Posted in Blender Foundation | 6 Replies

German DVD: “Blender Video-Training”

Posted on September 12, 2008 by Bart
5

German DVD tutoring publisher Video2Brain released a DVD called “Blender Video-Training”.

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Posted in Training Videos | 5 Replies

Yo Frankie! First Crystalspace builds available

Posted on September 11, 2008 by Bart
17

During last month’s premiere of Yo Frankie! I was in for a bit of a surprise. Clearly I hadn’t been paying enough attention, but about halfway down the project the decision was made to create two versions of the game: the Blender Game Engine Edition (BGE) and the CrystalSpace Edition (CSE).

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Posted in Apricot | 17 Replies

Project Focus : Slimers by Promotion Studio

Posted on September 11, 2008 by Bart
11

Remember the ‘Slimers’ commercial by Promotion Studios? James Neale talks about the project’s pipeline and Blender’s role in it, how they rebuilt Blender to run on their 64 bit quad-cores machines with 8 gig ram (closed source apps, eat your heart out! ;-) and about trademarked Nickelodeon slime properties. A very cool read.

Posted in Art, Professional Services | 11 Replies

Blender Session at Software Freedom Day, Boston- Sept 20 2008

Posted on September 11, 2008 by Tim Formica [Room335]
9

Bassam Kurdali, author of the the Mancandy FAQ CD will be presenting a demo of Blender at the Software Freedom Day.

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Posted in 3D News | 9 Replies

Blender Collada 1.4.1 Importer

Posted on September 10, 2008 by Bart
23

Blender’s Collada import and export scripts haven’t been updated in a while. Hiroki Utsunomiya provides an update.

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Posted in Python Scripts | 23 Replies

BBB conquers the Netherlands

Posted on September 10, 2008 by Alex Delderfield (AD-Edge)
6

In the next 2 months it looks like the Big Buck Bunny project will be getting a lot more publicity. Ton has had a lot of invitations for festivals and conferences etc, due to the successful release of the BBB project.

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Posted in Blender Foundation, Blender Institute, Conferences, Peach | Tagged Big Buck Bunny, Events, update | 6 Replies

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