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ProMotion studios (of Lighthouse and Slimers fame) have started an ambitious project: a 26 part animated TV series. Check out some early artwork!
Continue Reading 'Kajimba – a 26 part 3d animated series, made in Blender' »
The blender.org webservers are currently being moved to another rack at the ISP. Expected downtime is 2-3 hours.
Update: everything’s up and running again. Cheers, guys!
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(Hello, newsflash bar! :-)
During last month’s premiere of Yo Frankie! I was in for a bit of a surprise. Clearly I hadn’t been paying enough attention, but about halfway down the project the decision was made to create two versions of the game: the Blender Game Engine Edition (BGE) and the CrystalSpace Edition (CSE).
Continue Reading 'Yo Frankie! First Crystalspace builds available' »
Remember the ‘Slimers’ commercial by Promotion Studios? James Neale talks about the project’s pipeline and Blender’s role in it, how they rebuilt Blender to run on their 64 bit quad-cores machines with 8 gig ram (closed source apps, eat your heart out! ;-) and about trademarked Nickelodeon slime properties. A very cool read.
Bassam Kurdali, author of the the Mancandy FAQ CD will be presenting a demo of Blender at the Software Freedom Day.
Continue Reading 'Blender Session at Software Freedom Day, Boston- Sept 20 2008' »
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