“Help the Boros reclaim their precious artefact and solve the mystery of the Starlight Isles. You will face unique and challenging puzzles that will require all your logic and reasoning skills; often there is not just one solution to the problem you face.”
Here’s the introduction of one of the most original Blender games I’ve seen so far. It was created by a team of only five people during the high-profile British ‘Dare to be Digital’ contest.
We talked to Graham Ranson to find out how he and his team used Blender.

A great article about the Blender fluid simulation has just been released by an online publication called DevMag. We have been contacted by Reynante Martinez, who wrote a small description of the publication and the article:




