Boro-Toro: Blender game a winner in British ‘Dare to be Digital’ contest

“Help the Boros reclaim their precious artefact and solve the mystery of the Starlight Isles. You will face unique and challenging puzzles that will require all your logic and reasoning skills; often there is not just one solution to the problem you face.”

Here’s the introduction of one of the most original Blender games I’ve seen so far. It was created by a team of only five people during the high-profile British ‘Dare to be Digital’ contest.

We talked to Graham Ranson to find out how he and his team used Blender.

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Want powerful nurbs tools in Blender?

Thanks to the efforts of the NURBS fans on Blenderartists  interest in libNurbana in Blender has been revived. I have been working away slowly on this project since the GSoC (3 years ago!?), but I simply do not have enough time to progress the project in a timely manner. The last time I got a significant amount of work done was during my summer holidays last year, where I refactored the entire project into a nicer architecture, without a chunk of time to work on it uninterrupted I find I cannot progress very quickly.

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