Blender 2.48 Update

From Ton Roosendaal, Blender Foundation:

At last Sunday's meeting we reviewed the svn status, and since we soon need a build for the YoFrankie dvd anyway, we just called it time for another release! Not a bugfix release, but all of the goodies from the current svn trunk.

Changes since 2.47



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46 Responses to “Blender 2.48 Update”  

  1. 1 banor Edit Link

    WOW! Wonderful… time to check it out…

    Luv blender!
    -b

  2. 2 dusty Edit Link

    YAY! Thanks guys!

  3. 3 banor Edit Link

    Wow… some great things coming up with 2.48! GLSL, colored shadows, atmosphere rendering (using sun lamps,) and Grease Pencil!!!

    Cool, thnx, looking forward to trying the new features out…
    -b

  4. 4 BlenderLovingSquirrel Edit Link

    cool guys making it official but I've had mine for days now thanks to Graphicall, it's the Zebulon build xD

    exactly part of the reason why blender rOXEE!!

  5. 5 BlenderLovingSquirrel Edit Link

    wait, minus a couple of things there, whoa, so, erm bullet 2.7 will be in this one… YEESSSs

    I'm such a HUGE FAN of Bullet 2.70

    oh yes capes and water waves and all that!!

  6. 6 Dread Knight Edit Link

    Horay!!

  7. 7 amdbcg Edit Link

    Grease pencil!! YAY!!!

  8. 8 RedBirdiii Edit Link

    When will we be able to download it?
    Or is there a download link missing here?

  9. 9 BlenderLovingSquirrel Edit Link

    I have a question will there be some sort of real time implementation of the atmosphere rendering

    everything is just so wonderful thanks a lot everyone I'm probably going to write you all a love letter before too long xd

  10. 10 Fahassani Edit Link

    What that fast?!?
    I cant keep up with them there fast! lol
    may be interview with MR (((Ton Roosendaal)))! can say more about this news
    and how they come to this update.
    JUST MAY BE!
    thanks.

  11. 11 Blendificus Edit Link

    this is wonderful news…. Thanks Blender Foundation

  12. 12 Jean_R Edit Link

    I just post to share the joy of all users of Blender here. Woot :P

    Thank to Ton Roosendaal and all the Blender (dream) team !

  13. 13 redbyte Edit Link

    Grease Pencil sounds incredibly useful, as it means no more loading up Photoshop to do a quick sketch then fiddling around in Blender to get it to work.

    Now what’s this Bullet 2.70 I’m hearing about? Waves and capes?? As in, fully interactive waves that can crash into boats without crashing my computer? Sounds amazing if true.

    Also, does anyone know where that high resolution smoke wavelet project is up to? That’s what I’m really holding out for :-)

  14. 14 redbyte Edit Link

    Oh almost forgot:

    Will the Windows release come loaded with the memory fix? (LARGEADDRESSAWARE support)

    I'm guessing it will, but just thought I'd ask.

  15. 15 ROUBAL Edit Link

    I've just updated from Blender v2.47 to v2.47 with LAA… and v2.48 is at the horizon ! Wow ! The Blender Team write code faster than I install Blender !o)

    Very good news and many Jewels in this new release.

    Thank a lot !

  16. 16 Malfhok Edit Link

    Yay! No more waiting for somebody to build a Mac release of some of my favorite in-dev features!

  17. 17 wayne Edit Link

    wow!!! nice on guys :D

    but what on earth is happening with 2.50 progress????? ton needs to start blogging :)

  18. 18 leFaquin Edit Link

    Wow I thought that'd be a simple bugfix release.
    But Grease Pencil and Colored Shadows ?!!

    You are giving us more than I expected !

    Developpers, I can't tell you how much I appreciate your work !

  19. 19 ysvry Edit Link

    thats cool ,thx ton and the rest of the crew.

  20. 20 blenderman345 Edit Link

    ANd I thought we'd have to wait till 2.5!!!

  21. 21 Nathan Letwory Edit Link

    Of course I will build 2.48 with LAA extension. The previous one was just a sorry oversight due to workload (bad excuse, but I'll use it anyway ;)

    /Nathan teh Builder

  22. 22 BlenderLovingSquirrel Edit Link

    Hey Nathan, you any relation to Simon the Digger by any chance?

    x3

  23. 23 Gryphon Edit Link

    No word yet on the GSoC projects?

  24. 24 Liutong_PRC Edit Link

    yeah,a great for the game funs,I will study a lot quickly!

  25. 25 Lancer Edit Link

    Can't keep up with them so fast?

    I hope they aren't adding too many advanced bits forsaking the basics here. I sent bug reports about Beveling ages ago (the script is terrible, frankly… can't use Blender inhouse because of the triangles etc bevel introduces) and no sign of anything even being looked at. :-(

  26. 26 Kunisch Edit Link

    #Lancer

    Mind linking to the bugrapport?

  27. 27 SoulVector Edit Link

    wow :) speedy development!!

  28. 28 TObi Edit Link

    What exactly is meant by "Fluid Interaction"?

  29. 29 DingTo Edit Link

    @TObi:
    http://de.youtube.com/watch?v=WruTNnF6Ztg

    With the Fluid Interaction, also known as Fluid Control you can create stuff like in the youtube Video.

  30. 30 TX_RX Edit Link

    Nice one! Look forward to it immensely.

  31. 31 BonE Edit Link

    ohhhh yess

  32. 32 maverick Edit Link

    any chance of including promotion studio's ocean patch?

  33. 33 Jhoolmans Edit Link

    Yey! Grease Pencil! :D

  34. 34 claas Edit Link

    Great - looking forward to it!

    WIll use it than in the class room thanks to the GLSL preview !!!

  35. 35 urandom Edit Link

    Can someone clarify what 'LAA' is?

  36. 36 BlenderLovingSquirrel Edit Link

    LAA = Large Area Address meaning blender can access more memory and not crash on bigger files i think

  37. 37 RNS Edit Link

    Hope that GLSL can be improve to be use as a real time rendered .instead of waiting for days of rendering a scene strip.
    and a recording viewing screen of the animation with full render editing features. Come on ! people it can be done were there's a will it can will happen.

  38. 38 BlenderLovingSquirrel Edit Link

    @RNS - I don't even understand what you're saying

  39. 39 RNS Edit Link

    BlenderLovingSquirrel what I'm trying to say that use or improve the GLSL system as a real time render and recorded while in animation mode..example have you ever heard of live video recording.If only particle hair,smoke,and etc. can be emitted in GLSL mode. it can be done if developer work around it,now that graphic cards are more advance than in imagining effects and higher image quality.

    Cheer!

  40. 40 NathanKP Edit Link

    Cool, it seems like Blender updates are coming out every week!

    NathanKP - Imagination Manifesto

  41. 41 Ankit Pruthi Edit Link

    @RNS

    As of now this is not possible. Of course graphics cards are quite advanced these days, but they are not good at raytracing. Wait for probably an year or two, we might have a graphics card which can render using raytracing in real time.

  42. 42 maverick Edit Link

    @ankit pruthi

    right ankit, we should expect this kind of stuff from intel larbee which is betting heavily on realtime raytracing.

  43. 43 DramaKing Edit Link

    I actually heard about this a few days ago. Just a couple more reasons to love Blender.

  44. 44 ToastBusters Edit Link

    This is awesome!

    btw, any updates on the muscle system? I haven't seen anything about it on the mailing list, so I'm wondering if there's any updates on it since that's the one feature I'm most looking forward to right now.

  45. 45 Max P Edit Link

    thankyou!!

    stay tuned !

  46. 46 Rod Naugler Edit Link

    So, when is this coming out? *chomping on the bit*

    Statik

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