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	<title>Comments on: Farsthary + Matt Ebb = Volumetrics Goodness</title>
	<atom:link href="http://www.blendernation.com/2008/09/19/farsthary-matt-ebb-volumetrics-goodness/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/09/19/farsthary-matt-ebb-volumetrics-goodness/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 09 Jan 2009 02:12:33 +0000</pubDate>
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		<item>
		<title>By: Alex Blank</title>
		<link>http://www.blendernation.com/2008/09/19/farsthary-matt-ebb-volumetrics-goodness/#comment-379615</link>
		<dc:creator>Alex Blank</dc:creator>
		<pubDate>Fri, 19 Sep 2008 20:19:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4706#comment-379615</guid>
		<description>Good to see Farsthery doing more good work!</description>
		<content:encoded><![CDATA[<p>Good to see Farsthery doing more good work!</p>
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	<item>
		<title>By: banor</title>
		<link>http://www.blendernation.com/2008/09/19/farsthary-matt-ebb-volumetrics-goodness/#comment-379585</link>
		<dc:creator>banor</dc:creator>
		<pubDate>Fri, 19 Sep 2008 18:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4706#comment-379585</guid>
		<description>seemingly unable to comment to the next post.  oh well.

about it: enjoyed the music, some nice light/blue effects, etc., but overall lacking some umph.  ;)</description>
		<content:encoded><![CDATA[<p>seemingly unable to comment to the next post.  oh well.</p>
<p>about it: enjoyed the music, some nice light/blue effects, etc., but overall lacking some umph.  ;)</p>
]]></content:encoded>
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	<item>
		<title>By: DreadKnight</title>
		<link>http://www.blendernation.com/2008/09/19/farsthary-matt-ebb-volumetrics-goodness/#comment-379552</link>
		<dc:creator>DreadKnight</dc:creator>
		<pubDate>Fri, 19 Sep 2008 16:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4706#comment-379552</guid>
		<description>This is going to be HUGE!

/me thinks of all the special FX he could achieve with volumetrics O_O</description>
		<content:encoded><![CDATA[<p>This is going to be HUGE!</p>
<p>/me thinks of all the special FX he could achieve with volumetrics O_O</p>
]]></content:encoded>
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	<item>
		<title>By: Martin</title>
		<link>http://www.blendernation.com/2008/09/19/farsthary-matt-ebb-volumetrics-goodness/#comment-379527</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 19 Sep 2008 14:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4706#comment-379527</guid>
		<description>@IamInnocent:
*lol* thank you for the hint! I suppose my question was not specific enough: what I meant: is there already a desription how I can import my 3d-volume data to blender so that I can use it with volume textures? The only tutorial that I found explained how to use blenders internal procedure to create 3d-data. Anyway, I posted already a thread at blenderartists about that.</description>
		<content:encoded><![CDATA[<p>@IamInnocent:<br />
*lol* thank you for the hint! I suppose my question was not specific enough: what I meant: is there already a desription how I can import my 3d-volume data to blender so that I can use it with volume textures? The only tutorial that I found explained how to use blenders internal procedure to create 3d-data. Anyway, I posted already a thread at blenderartists about that.</p>
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	<item>
		<title>By: delic</title>
		<link>http://www.blendernation.com/2008/09/19/farsthary-matt-ebb-volumetrics-goodness/#comment-379506</link>
		<dc:creator>delic</dc:creator>
		<pubDate>Fri, 19 Sep 2008 14:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4706#comment-379506</guid>
		<description>Niiiiiice !

Keep the groove on guys ...</description>
		<content:encoded><![CDATA[<p>Niiiiiice !</p>
<p>Keep the groove on guys &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IamInnocent</title>
		<link>http://www.blendernation.com/2008/09/19/farsthary-matt-ebb-volumetrics-goodness/#comment-379504</link>
		<dc:creator>IamInnocent</dc:creator>
		<pubDate>Fri, 19 Sep 2008 14:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4706#comment-379504</guid>
		<description>@ Martin:
go to BlenderArtists, in the general support forum and you'll get help quickly. Blender imports many formats. Look under File &#62; Import... (see Blender isn't completely foreign after all :) )

For the rest, I can only repeat myself :

It is great that Farsthary has the chance to learn with Matt. It is very generous of him to team up with Farsthary who will bring to the table his will and dedication, of which he is not short in supply. I am sure that he will become a superb developer.

Thanks to the both of you.

Jean</description>
		<content:encoded><![CDATA[<p>@ Martin:<br />
go to BlenderArtists, in the general support forum and you&#039;ll get help quickly. Blender imports many formats. Look under File &gt; Import&#8230; (see Blender isn&#039;t completely foreign after all :) )</p>
<p>For the rest, I can only repeat myself :</p>
<p>It is great that Farsthary has the chance to learn with Matt. It is very generous of him to team up with Farsthary who will bring to the table his will and dedication, of which he is not short in supply. I am sure that he will become a superb developer.</p>
<p>Thanks to the both of you.</p>
<p>Jean</p>
]]></content:encoded>
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	<item>
		<title>By: Martin</title>
		<link>http://www.blendernation.com/2008/09/19/farsthary-matt-ebb-volumetrics-goodness/#comment-379461</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 19 Sep 2008 12:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4706#comment-379461</guid>
		<description>Is there already a how-to which explains how i can import my own 3d-data to blender?</description>
		<content:encoded><![CDATA[<p>Is there already a how-to which explains how i can import my own 3d-data to blender?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blendercross</title>
		<link>http://www.blendernation.com/2008/09/19/farsthary-matt-ebb-volumetrics-goodness/#comment-379451</link>
		<dc:creator>blendercross</dc:creator>
		<pubDate>Fri, 19 Sep 2008 12:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4706#comment-379451</guid>
		<description>Like Terry said :  Good news!</description>
		<content:encoded><![CDATA[<p>Like Terry said :  Good news!</p>
]]></content:encoded>
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	<item>
		<title>By: aws357</title>
		<link>http://www.blendernation.com/2008/09/19/farsthary-matt-ebb-volumetrics-goodness/#comment-379416</link>
		<dc:creator>aws357</dc:creator>
		<pubDate>Fri, 19 Sep 2008 10:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4706#comment-379416</guid>
		<description>To think he managed to do this on his own, and while rebuilding in the aftermath of huge storms.

This show dedication to Blender and a true will to share with the community.
I just wish I didn't code like a retarded monkey, at least I would be helpful... :(</description>
		<content:encoded><![CDATA[<p>To think he managed to do this on his own, and while rebuilding in the aftermath of huge storms.</p>
<p>This show dedication to Blender and a true will to share with the community.<br />
I just wish I didn&#039;t code like a retarded monkey, at least I would be helpful&#8230; :(</p>
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	<item>
		<title>By: Blendificus</title>
		<link>http://www.blendernation.com/2008/09/19/farsthary-matt-ebb-volumetrics-goodness/#comment-379408</link>
		<dc:creator>Blendificus</dc:creator>
		<pubDate>Fri, 19 Sep 2008 09:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4706#comment-379408</guid>
		<description>Anything that speeds this up in a stable and comprehensive fashion, then of course getting it into the next official release, seems like a GREAT THING!!!!</description>
		<content:encoded><![CDATA[<p>Anything that speeds this up in a stable and comprehensive fashion, then of course getting it into the next official release, seems like a GREAT THING!!!!</p>
]]></content:encoded>
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