Lucas Veber recently wrote a 'making of' tutorial for his photo realistic image entitled 'Grapes' from a while back.
Lucas Explains:
"I was really inspired by Ratatouille from the Pixar studios when I decided to make this picture, because I had never done any realistic renders of food before and I thought it would be an interesting task. Moreover, the new Subsurface Scattering shader had just been added to Blender so it was also exciting to try it out!"
Otavio Tatasoka has hosted the tutorial on his site, Blender Total, which has both the English and Portugues versions of the tutorial available.
14 Comments
That is really cool!!
Thank you very much!
it's good
Rly pro tut.
very nice! Thank you for the run down. The dust shader was awesome!
Wow! That was well worth the time to read!
Ah, the grapes, I remember this render and always wanted to know how that excellent shader was done. Thanks!
Clear and simple. Top notch!
Last night, I was blown away by the endless expanse of a level in Halo 3... land and sky stretching as far as the eye can see in every direction... and today I'm blown away by two bunches of grapes on a table. It's amazing how the scale of a work doesn't play into its quality at all.
Thanks for sharing. This has been one of my favorite images from Blender since I first saw it. Beautiful job and great information.
Truly awesome.
Makes a noob like me feel optimistic!
Thank you for sharing!
-scm
Idea:
maybe the tree wizard from Peach/BBB, could be used. But with grapes instead of leaves.
Pretty cool! Thas may prove helpful.
Obragado, Lucas!
http://minosafilms.wordpress.com/
Hey, that caught my eye too, and I am delighted to see you sharing the method used to produce the shader. Grapes aren't the only food that looks a lot more realistic using Sub-Surface-Scattering, so some tutorial material to get us started is extremely welcome. I hope to adapt this for other things too.
Thank you!
Thanks guys, I appreciate your comments! I'm glad if this helped to learn Blender, happy blending!