Blender Collada 1.4.1 Importer

Blender's Collada import and export scripts haven't been updated in a while. Hiroki Utsunomiya provides an update.

Hiroki writes:

Hi,

Always thank you for cool news. I write new Collada 1.4.1 Importer. The Armature can be read from DAZ studio well.

Sorry for my bad English.

cheers,

Hiroki Utsunomiya



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19 Responses to “Blender Collada 1.4.1 Importer”  

  1. 1 DarrenW Edit Link

    I might be missing something obvious (wouldn't be the first time) but where can we get the updated scripts?

  2. 2 Bart Edit Link

    @DarrenW: then again, I might just have forgotten to include the link ;-)

  3. 3 Bataraza Edit Link

    DarrenW: In Your Mind!!!…. Look into Your Mind and you will find it… visualize it!!! XD
    THanks in advance to BN and Hiroki Utsunomiya

  4. 4 maksat Edit Link
  5. 5 TX_RX Edit Link

    That's one hell of a script. Polished and pretty much working as you'd expect. Awesome work.

  6. 6 paul Edit Link

    hooray!

  7. 7 mjordan Edit Link

    Nice. Will it be included in the official Blender tree?

  8. 8 morf Edit Link

    Life just keeps getting better…

  9. 9 wayne Edit Link

    blenders collada support makes it incredibly valuable to web / interactive designers!!!!!
    keep up the good work guys :D

  10. 10 SoulVector Edit Link

    Awesom! I actually talked to a programmer friend of mine a couple of months ago and offered him $ to get this thing working unfortunatelly he didnt have time. It brings a lot of value indeed, I follow the dev-list so I´ve seen it being discussed last month or so. Im glad to see that it is being picked up. Along with pointcache .pc2 and .obj this is very valuable for exchanging with other apps.

  11. 11 gat Edit Link

    thanks Hiroki Utsunomiya!

  12. 12 BlenderLovingSquirrel Edit Link

    This is part of the reason why the Japanese are so cool!

  13. 13 Saint Theo Edit Link

    Why is it only for 2.46? People with MacBooks & Leopard are confined to the 2.45 patched version… which this doesn't support.

  14. 14 Matro Edit Link

    Great job Hiroki,

    I wish that I could get a fully working collada exporter, as I make all my stuff in Blender but need to get it into a game engine.

  15. 15 ysvry Edit Link

    yes great work , there should be standarisation in 3d files.

  16. 16 migius Edit Link

    problems!
    it doesn't work for armatures in current DAZStudio2.1-export-dae-files.
    it doesn't work for reference dae files with armatures from Collada.org.
    I have tested it on blender2.47/winXP/full_python2.5
    Unfortunately the script is close source(compiled), so no way to debug.

    Has anybody really get it working? with armature?
    If yes, i'd like to see such dae files.

  17. 17 teraapi Edit Link

    I will add the animation support one of these days. :)

    @mjordan
    I wish it. However, Relations of GPL license and BSD license are bad.

    @Saint Theo
    Please edit a line of daeImport.py file.
    daeImport.py@4
    Blender: 246 ->>> Blender: 245

    @miguis
    - I think that there are a lot of bugs and problems. (bind-sharp-matrix, light, camera, etc…).
    - Please use DAZStudio 2.2.
    - It is a very spaghetti sources. It is difficult to apply it even if someone sends the patch. The majority of sources can be seen with the text editor. Please search "%f".
    - DAZ and Poser prohibits the re-distribution. The dae file includes DAZ or Poser.

  18. 18 Saint Theo Edit Link

    I'm getting the error "ImportError: No module named Dom4Blender"

  19. 19 NanetteTredoux Edit Link

    Thank you so much.

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