Fresh Blender News, Every Day
Blender's Collada import and export scripts haven't been updated in a while. Hiroki Utsunomiya provides an update.
Hiroki writes:
Hi,
Always thank you for cool news. I write new Collada 1.4.1 Importer. The Armature can be read from DAZ studio well.
Sorry for my bad English.
cheers,
Hiroki Utsunomiya
Related posts are selected automatically based on their content.
I might be missing something obvious (wouldn't be the first time) but where can we get the updated scripts?
@DarrenW: then again, I might just have forgotten to include the link ;-)
DarrenW: In Your Mind!!!…. Look into Your Mind and you will find it… visualize it!!! XD
THanks in advance to BN and Hiroki Utsunomiya
See http://colladablender.illusoft.com/cms/content/blogcategory/25/29/
That's one hell of a script. Polished and pretty much working as you'd expect. Awesome work.
hooray!
Nice. Will it be included in the official Blender tree?
Life just keeps getting better…
blenders collada support makes it incredibly valuable to web / interactive designers!!!!!
keep up the good work guys :D
Awesom! I actually talked to a programmer friend of mine a couple of months ago and offered him $ to get this thing working unfortunatelly he didnt have time. It brings a lot of value indeed, I follow the dev-list so I´ve seen it being discussed last month or so. Im glad to see that it is being picked up. Along with pointcache .pc2 and .obj this is very valuable for exchanging with other apps.
thanks Hiroki Utsunomiya!
This is part of the reason why the Japanese are so cool!
Why is it only for 2.46? People with MacBooks & Leopard are confined to the 2.45 patched version… which this doesn't support.
Great job Hiroki,
I wish that I could get a fully working collada exporter, as I make all my stuff in Blender but need to get it into a game engine.
yes great work , there should be standarisation in 3d files.
problems!
it doesn't work for armatures in current DAZStudio2.1-export-dae-files.
it doesn't work for reference dae files with armatures from Collada.org.
I have tested it on blender2.47/winXP/full_python2.5
Unfortunately the script is close source(compiled), so no way to debug.
Has anybody really get it working? with armature?
If yes, i'd like to see such dae files.
I will add the animation support one of these days. :)
@mjordan
I wish it. However, Relations of GPL license and BSD license are bad.
@Saint Theo
Please edit a line of daeImport.py file.
daeImport.py@4
Blender: 246 ->>> Blender: 245
@miguis
- I think that there are a lot of bugs and problems. (bind-sharp-matrix, light, camera, etc…).
- Please use DAZStudio 2.2.
- It is a very spaghetti sources. It is difficult to apply it even if someone sends the patch. The majority of sources can be seen with the text editor. Please search "%f".
- DAZ and Poser prohibits the re-distribution. The dae file includes DAZ or Poser.
I'm getting the error "ImportError: No module named Dom4Blender"
Thank you so much.