Confused with some of the new 2.47 features?? Or just want to know more details?

Luckily there's a new sticky thread on Blenderartists.org, which will set any nagging questions straight.

It covers the following features (listed below), with links in greater detail explaining each.

  • The new State Machine + tutorial
  • New Actuators/Sensors (with a good focus on the new motion actuator setup)
  • Dupligroups
  • IPO Actuator changes
  • New Controllers (NAND, NOR, XOR, XNOR)
  • GameLogic.globalDict

Check out the thread here, and feel free to submit any new features that haven't been covered yet.



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14 Responses to “2.47 Game Engine : New Features Information”  

  1. 1 AniCator Edit Link

    It's good to know that there is a feature list.
    Though I do wonder why there is no GLSL support in 2.47.

  2. 2 Malfhok Edit Link

    Thank you! I haven't had time to check the BlenderArtists forums for information about the new features yet and you just saved me the trip.

  3. 3 dyf Edit Link

    @AniCator:
    i recon GLSL is not official yet (maybe needs optimization) and so it wasn't included.
    if you still want it, you can get it from graphicall.org

  4. 4 Sven Edit Link

    I guess I should download 2.47 soon, I read it fixed the bumpmap-bug. I was already wondering why it didn't work in some cases, but never thought of a bug -_-

    Btw, is there maybe some kind of update-program? With the (relatively) many new releases of Blender, I have to download & install the newer, and then delete the older, watching carefully not to delete any files. Is there a way to have Blender "upgrade" its current version?

  5. 5 AniCator Edit Link

    I already have GLSL. :P

  6. 6 AD-Edge Edit Link

    @ Sven

    Im not sure that you can get it to 'upgrade', but usually i leave the past versions of Blender on my computer. They dont take up much space, and you might need to go back to a previous version sometime for any number of reasons. But, when a new version of blender is installed, it becomes the default version for opening .blend files.

  7. 7 Gryphon Edit Link

    Sven wrote:
    Btw, is there maybe some kind of update-program? With the (relatively) many new releases of Blender, I have to download & install the newer, and then delete the older, watching carefully not to delete any files. Is there a way to have Blender "upgrade" its current version?

    I've had to do it that way on my Mac as well, but if you're using Windows, I believe the installer does what you want. I don't know about Linux… probably apt-get will preserve your settings and whatnot. That's assuming 2.47 is even in the repositories yet…

  8. 8 AniCator Edit Link

    I usually overwrite the old files instead of deleting them first.

  9. 9 wayne Edit Link

    i know this is a random place to ask this…

    but what is happening with 2.50??? and the render export api as well…(reportedly it was a gsoc project)?

    is there a forum post somewhere or does Ton keep a secret blog somewhere or something?

    :)

  10. 10 Tynach Edit Link

    I thought 2.47 was a bugfix release only!

    Great to see some new features!

  11. 11 Ravbhara Edit Link

    Yes!! PID control :)

  12. 12 Hectichermit Edit Link

    Hmm i thought I read some where Blender supports GLSL….hmmm
    http://www.blender.org/features-gallery/features/
    go to the Realtime 3D/ Game Creation

  13. 13 AD-Edge Edit Link

    @Hectichermit
    Blender has supported GLSL for quite some time, its just required a python script etc. Now, after Apricot, its being made more easily accessible for users.

  14. 14 Liutong_PRC Edit Link

    The 2.47 game engine new features seems in the official distribution all ready?
    I tested the features all in the official distribution ?!^-^!
    I am wrong???

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