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	<title>Comments on: Blender fluids used in TV commercial</title>
	<atom:link href="http://www.blendernation.com/2008/08/28/blender-fluids-used-in-tv-commercial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/08/28/blender-fluids-used-in-tv-commercial/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 09 Jan 2009 09:20:43 +0000</pubDate>
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		<title>By: Sim</title>
		<link>http://www.blendernation.com/2008/08/28/blender-fluids-used-in-tv-commercial/#comment-376597</link>
		<dc:creator>Sim</dc:creator>
		<pubDate>Fri, 12 Sep 2008 09:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4499#comment-376597</guid>
		<description>Bloody awesome stuff. The rendering was very impressive. I can't believe it was actually done in Blender.</description>
		<content:encoded><![CDATA[<p>Bloody awesome stuff. The rendering was very impressive. I can&#039;t believe it was actually done in Blender.</p>
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		<title>By: Robin</title>
		<link>http://www.blendernation.com/2008/08/28/blender-fluids-used-in-tv-commercial/#comment-376595</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Fri, 12 Sep 2008 09:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4499#comment-376595</guid>
		<description>This is great to see blender used for a big comercial. I think the animation does need more work. I dont think it looks "real" enough! Am I the only that thinks this??</description>
		<content:encoded><![CDATA[<p>This is great to see blender used for a big comercial. I think the animation does need more work. I dont think it looks &#034;real&#034; enough! Am I the only that thinks this??</p>
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		<title>By: Matt</title>
		<link>http://www.blendernation.com/2008/08/28/blender-fluids-used-in-tv-commercial/#comment-374010</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 05 Sep 2008 02:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4499#comment-374010</guid>
		<description>thanks for the kind comments!

visitor, actually personally I much prefer doing glows in comp. It's easier to tweak, especially in this case - it's not a single glowing material, I actually took all the greens of a specific hue/shade out of the colour pass and glowed those together (across all materials and also image textures in the scene). This would have been a lot more complicated to achieve and tweak if it were a material setting. anyways :)</description>
		<content:encoded><![CDATA[<p>thanks for the kind comments!</p>
<p>visitor, actually personally I much prefer doing glows in comp. It&#039;s easier to tweak, especially in this case - it&#039;s not a single glowing material, I actually took all the greens of a specific hue/shade out of the colour pass and glowed those together (across all materials and also image textures in the scene). This would have been a lot more complicated to achieve and tweak if it were a material setting. anyways :)</p>
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	<item>
		<title>By: visitor</title>
		<link>http://www.blendernation.com/2008/08/28/blender-fluids-used-in-tv-commercial/#comment-373773</link>
		<dc:creator>visitor</dc:creator>
		<pubDate>Thu, 04 Sep 2008 11:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4499#comment-373773</guid>
		<description>Looks nice.

IMO, as much as this should be a "heads-up" to the max/maya/etc. crowd about Blender's capabilities, it should also be a heads-up to the Blender team that "pros need glows"!!!!  Having to defer it to post-production is such a drag!

BTW, advertising sucks.  Do not watch.  Do not buy.</description>
		<content:encoded><![CDATA[<p>Looks nice.</p>
<p>IMO, as much as this should be a &#034;heads-up&#034; to the max/maya/etc. crowd about Blender&#039;s capabilities, it should also be a heads-up to the Blender team that &#034;pros need glows&#034;!!!!  Having to defer it to post-production is such a drag!</p>
<p>BTW, advertising sucks.  Do not watch.  Do not buy.</p>
]]></content:encoded>
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	<item>
		<title>By: Born</title>
		<link>http://www.blendernation.com/2008/08/28/blender-fluids-used-in-tv-commercial/#comment-373550</link>
		<dc:creator>Born</dc:creator>
		<pubDate>Wed, 03 Sep 2008 21:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4499#comment-373550</guid>
		<description>Awesome!!</description>
		<content:encoded><![CDATA[<p>Awesome!!</p>
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		<title>By: mdique</title>
		<link>http://www.blendernation.com/2008/08/28/blender-fluids-used-in-tv-commercial/#comment-372938</link>
		<dc:creator>mdique</dc:creator>
		<pubDate>Tue, 02 Sep 2008 14:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4499#comment-372938</guid>
		<description>Why use max for modeling? I have used Max, Maya and Blender. Blender is by far the best modeler in the lot from my point of view. I found max too slow. Since they were using blender for everything else, just model in blender too.</description>
		<content:encoded><![CDATA[<p>Why use max for modeling? I have used Max, Maya and Blender. Blender is by far the best modeler in the lot from my point of view. I found max too slow. Since they were using blender for everything else, just model in blender too.</p>
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		<title>By: DJ_Boxer</title>
		<link>http://www.blendernation.com/2008/08/28/blender-fluids-used-in-tv-commercial/#comment-372899</link>
		<dc:creator>DJ_Boxer</dc:creator>
		<pubDate>Tue, 02 Sep 2008 13:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4499#comment-372899</guid>
		<description>Time noticed: 0814 on Nick right after the Fairly Oddparents 'Icky Vicky' episode.</description>
		<content:encoded><![CDATA[<p>Time noticed: 0814 on Nick right after the Fairly Oddparents &#039;Icky Vicky&#039; episode.</p>
]]></content:encoded>
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		<title>By: Oscar Paz</title>
		<link>http://www.blendernation.com/2008/08/28/blender-fluids-used-in-tv-commercial/#comment-372676</link>
		<dc:creator>Oscar Paz</dc:creator>
		<pubDate>Tue, 02 Sep 2008 03:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4499#comment-372676</guid>
		<description>hi, how did you did it?, the fluid with the model mesh?.
great work, professional work</description>
		<content:encoded><![CDATA[<p>hi, how did you did it?, the fluid with the model mesh?.<br />
great work, professional work</p>
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	<item>
		<title>By: pictorali</title>
		<link>http://www.blendernation.com/2008/08/28/blender-fluids-used-in-tv-commercial/#comment-372478</link>
		<dc:creator>pictorali</dc:creator>
		<pubDate>Mon, 01 Sep 2008 16:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4499#comment-372478</guid>
		<description>Awesome work there - I haven't seen this on Nick yet, but I will keep an eye out for it now!</description>
		<content:encoded><![CDATA[<p>Awesome work there - I haven&#039;t seen this on Nick yet, but I will keep an eye out for it now!</p>
]]></content:encoded>
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	<item>
		<title>By: Martin White</title>
		<link>http://www.blendernation.com/2008/08/28/blender-fluids-used-in-tv-commercial/#comment-371909</link>
		<dc:creator>Martin White</dc:creator>
		<pubDate>Sun, 31 Aug 2008 09:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4499#comment-371909</guid>
		<description>Always great to see commercial Blender work!</description>
		<content:encoded><![CDATA[<p>Always great to see commercial Blender work!</p>
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