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	<title>Comments on: Tutorial, Texturing a Head with GLSL</title>
	<atom:link href="http://www.blendernation.com/2008/08/26/tutorial-texturing-a-head-with-glsl/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/08/26/tutorial-texturing-a-head-with-glsl/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 09 Jan 2009 08:10:54 +0000</pubDate>
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		<title>By: wacha phillip</title>
		<link>http://www.blendernation.com/2008/08/26/tutorial-texturing-a-head-with-glsl/#comment-435544</link>
		<dc:creator>wacha phillip</dc:creator>
		<pubDate>Thu, 25 Dec 2008 20:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4468#comment-435544</guid>
		<description>thats so cool , you really inspired me thanks lile</description>
		<content:encoded><![CDATA[<p>thats so cool , you really inspired me thanks lile</p>
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	<item>
		<title>By: Johnathan Endland</title>
		<link>http://www.blendernation.com/2008/08/26/tutorial-texturing-a-head-with-glsl/#comment-376520</link>
		<dc:creator>Johnathan Endland</dc:creator>
		<pubDate>Fri, 12 Sep 2008 00:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4468#comment-376520</guid>
		<description>This is definitely one of the greater tutorials I've seen, thanks Lile and of course many thanks to the developers.

If only apricot was a yearly event XP</description>
		<content:encoded><![CDATA[<p>This is definitely one of the greater tutorials I&#039;ve seen, thanks Lile and of course many thanks to the developers.</p>
<p>If only apricot was a yearly event XP</p>
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	</item>
	<item>
		<title>By: Alejandro</title>
		<link>http://www.blendernation.com/2008/08/26/tutorial-texturing-a-head-with-glsl/#comment-373727</link>
		<dc:creator>Alejandro</dc:creator>
		<pubDate>Thu, 04 Sep 2008 07:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4468#comment-373727</guid>
		<description>My mistake.... too leazy to read and the real thanks are for Lile... =P
LILE rulez!!!</description>
		<content:encoded><![CDATA[<p>My mistake&#8230;. too leazy to read and the real thanks are for Lile&#8230; =P<br />
LILE rulez!!!</p>
]]></content:encoded>
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	<item>
		<title>By: Alejandro</title>
		<link>http://www.blendernation.com/2008/08/26/tutorial-texturing-a-head-with-glsl/#comment-373726</link>
		<dc:creator>Alejandro</dc:creator>
		<pubDate>Thu, 04 Sep 2008 07:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4468#comment-373726</guid>
		<description>Amaaaaaazing tutorial, your english is not bad the my is worst =P
You really take the lessons to the exactly point of view from a new designer, thanks man!!!
Tim you rulez!!!

Regards from Argentina!!!</description>
		<content:encoded><![CDATA[<p>Amaaaaaazing tutorial, your english is not bad the my is worst =P<br />
You really take the lessons to the exactly point of view from a new designer, thanks man!!!<br />
Tim you rulez!!!</p>
<p>Regards from Argentina!!!</p>
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	<item>
		<title>By: Kirado</title>
		<link>http://www.blendernation.com/2008/08/26/tutorial-texturing-a-head-with-glsl/#comment-370963</link>
		<dc:creator>Kirado</dc:creator>
		<pubDate>Thu, 28 Aug 2008 19:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4468#comment-370963</guid>
		<description>@Lile.. hey thanks for answering my questions.</description>
		<content:encoded><![CDATA[<p>@Lile.. hey thanks for answering my questions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: svilling</title>
		<link>http://www.blendernation.com/2008/08/26/tutorial-texturing-a-head-with-glsl/#comment-370805</link>
		<dc:creator>svilling</dc:creator>
		<pubDate>Thu, 28 Aug 2008 08:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4468#comment-370805</guid>
		<description>Well that weas great totorial.

Layers and blendingmodes in the image editor that wodd realy be greate.</description>
		<content:encoded><![CDATA[<p>Well that weas great totorial.</p>
<p>Layers and blendingmodes in the image editor that wodd realy be greate.</p>
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	</item>
	<item>
		<title>By: gaalgergely</title>
		<link>http://www.blendernation.com/2008/08/26/tutorial-texturing-a-head-with-glsl/#comment-370709</link>
		<dc:creator>gaalgergely</dc:creator>
		<pubDate>Wed, 27 Aug 2008 22:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4468#comment-370709</guid>
		<description>just watched it and i liked it, i wish there would be more (i like uv tuts).
thanks a lot, i know im gona use this technique later on. :)</description>
		<content:encoded><![CDATA[<p>just watched it and i liked it, i wish there would be more (i like uv tuts).<br />
thanks a lot, i know im gona use this technique later on. :)</p>
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	</item>
	<item>
		<title>By: Unsettlingsilence</title>
		<link>http://www.blendernation.com/2008/08/26/tutorial-texturing-a-head-with-glsl/#comment-370700</link>
		<dc:creator>Unsettlingsilence</dc:creator>
		<pubDate>Wed, 27 Aug 2008 22:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4468#comment-370700</guid>
		<description>Your English may not be perfect, but it is perfectly understandable, as is this tutorial. Many thanks!</description>
		<content:encoded><![CDATA[<p>Your English may not be perfect, but it is perfectly understandable, as is this tutorial. Many thanks!</p>
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	</item>
	<item>
		<title>By: Lile Hansen</title>
		<link>http://www.blendernation.com/2008/08/26/tutorial-texturing-a-head-with-glsl/#comment-370631</link>
		<dc:creator>Lile Hansen</dc:creator>
		<pubDate>Wed, 27 Aug 2008 17:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4468#comment-370631</guid>
		<description>ty !!

@yoff : I tried from normals, it sort of works, but it would need the projections to be really perfect, wich is far from beeing the case. I have thought this in a way to interactively create something plausible, more than exact.

@Kirado : 1 ) unfortunately , I won't share the model, as it is involved in a commercial project, nor the base images, which are fully copyrighted...2) yes, the idea of the whole tutorial is to bake everything in the end in one single image,so that it can be used real time in game engines.. I didn't finish the work, on purpose, or it would be too long for a tutorial. You would patch the nostril, ears, under the neck, and so on... until covering the whole head. Once you are happy, like Artisten said, create a new image, set active layer to UVmap, and bake your final result :)</description>
		<content:encoded><![CDATA[<p>ty !!</p>
<p>@yoff : I tried from normals, it sort of works, but it would need the projections to be really perfect, wich is far from beeing the case. I have thought this in a way to interactively create something plausible, more than exact.</p>
<p>@Kirado : 1 ) unfortunately , I won&#039;t share the model, as it is involved in a commercial project, nor the base images, which are fully copyrighted&#8230;2) yes, the idea of the whole tutorial is to bake everything in the end in one single image,so that it can be used real time in game engines.. I didn&#039;t finish the work, on purpose, or it would be too long for a tutorial. You would patch the nostril, ears, under the neck, and so on&#8230; until covering the whole head. Once you are happy, like Artisten said, create a new image, set active layer to UVmap, and bake your final result :)</p>
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	</item>
	<item>
		<title>By: BlenderLovingSquirrel</title>
		<link>http://www.blendernation.com/2008/08/26/tutorial-texturing-a-head-with-glsl/#comment-370584</link>
		<dc:creator>BlenderLovingSquirrel</dc:creator>
		<pubDate>Wed, 27 Aug 2008 14:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4468#comment-370584</guid>
		<description>BTW the author of this tutorial is absolutely right, it would be really great if it were a bit more intuitive to set up. I know that some more experienced blender users wouldn't have much trouble setting it up, but even then it's kind of awkward to use multiple stencils. And I learned a lot about projections and stuff thanks a lot author of this wonderful tutorial You Rock!!!</description>
		<content:encoded><![CDATA[<p>BTW the author of this tutorial is absolutely right, it would be really great if it were a bit more intuitive to set up. I know that some more experienced blender users wouldn&#039;t have much trouble setting it up, but even then it&#039;s kind of awkward to use multiple stencils. And I learned a lot about projections and stuff thanks a lot author of this wonderful tutorial You Rock!!!</p>
]]></content:encoded>
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