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	<title>Comments on: Realistic Smoke Coming to Blender?</title>
	<atom:link href="http://www.blendernation.com/2008/08/22/realistic-smoke-coming-to-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/08/22/realistic-smoke-coming-to-blender/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 09 Jan 2009 08:45:57 +0000</pubDate>
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		<title>By: Pedro</title>
		<link>http://www.blendernation.com/2008/08/22/realistic-smoke-coming-to-blender/#comment-372422</link>
		<dc:creator>Pedro</dc:creator>
		<pubDate>Mon, 01 Sep 2008 12:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4464#comment-372422</guid>
		<description>i m trying to compile the open source in my mac but i cant... can anyone help me?</description>
		<content:encoded><![CDATA[<p>i m trying to compile the open source in my mac but i cant&#8230; can anyone help me?</p>
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		<title>By: Charon</title>
		<link>http://www.blendernation.com/2008/08/22/realistic-smoke-coming-to-blender/#comment-370282</link>
		<dc:creator>Charon</dc:creator>
		<pubDate>Wed, 27 Aug 2008 01:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4464#comment-370282</guid>
		<description>Can't stop watching it. Amazing!</description>
		<content:encoded><![CDATA[<p>Can&#039;t stop watching it. Amazing!</p>
]]></content:encoded>
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	<item>
		<title>By: Lars</title>
		<link>http://www.blendernation.com/2008/08/22/realistic-smoke-coming-to-blender/#comment-370097</link>
		<dc:creator>Lars</dc:creator>
		<pubDate>Tue, 26 Aug 2008 16:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4464#comment-370097</guid>
		<description>It looks very nice... BUT!

 - The wavelet turbulence makes all the turbulence look the same.. no variation, just the same uniform turbulence look all over the simulation. I hope its very tweakable when/if implemented

 - It won't look good anyway without a decent volumetric rendering engine that handles shading and shadowing properly. (When is such a thing coming to blender?)</description>
		<content:encoded><![CDATA[<p>It looks very nice&#8230; BUT!</p>
<p> - The wavelet turbulence makes all the turbulence look the same.. no variation, just the same uniform turbulence look all over the simulation. I hope its very tweakable when/if implemented</p>
<p> - It won&#039;t look good anyway without a decent volumetric rendering engine that handles shading and shadowing properly. (When is such a thing coming to blender?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sergeant Oreo</title>
		<link>http://www.blendernation.com/2008/08/22/realistic-smoke-coming-to-blender/#comment-369803</link>
		<dc:creator>Sergeant Oreo</dc:creator>
		<pubDate>Tue, 26 Aug 2008 05:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4464#comment-369803</guid>
		<description>I really am quite amazed at the intellect of programmers,
especially the ones that work on Blender. They give us virtual
tools with which to attempt to simulate and re-create the real world
with more creativity.

Thank you all Blender developers, especially Nils Thürey and Daniel Genrich!</description>
		<content:encoded><![CDATA[<p>I really am quite amazed at the intellect of programmers,<br />
especially the ones that work on Blender. They give us virtual<br />
tools with which to attempt to simulate and re-create the real world<br />
with more creativity.</p>
<p>Thank you all Blender developers, especially Nils Thürey and Daniel Genrich!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: redbyte</title>
		<link>http://www.blendernation.com/2008/08/22/realistic-smoke-coming-to-blender/#comment-369802</link>
		<dc:creator>redbyte</dc:creator>
		<pubDate>Tue, 26 Aug 2008 05:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4464#comment-369802</guid>
		<description>I've got mixed feeling about those videos.

At first my jaw dropped, my eyes were peeled to the screen and I started drooling.

But then I got kinda sad, because I know sometimes new features like this never gets implented. Kinda like how a new cancer remedy hits news pages and then we never hear of it again.

I guess you could argue that I should get off my arse and join the developing team to help out. And you'd be right there. So I'll shut up :P</description>
		<content:encoded><![CDATA[<p>I&#039;ve got mixed feeling about those videos.</p>
<p>At first my jaw dropped, my eyes were peeled to the screen and I started drooling.</p>
<p>But then I got kinda sad, because I know sometimes new features like this never gets implented. Kinda like how a new cancer remedy hits news pages and then we never hear of it again.</p>
<p>I guess you could argue that I should get off my arse and join the developing team to help out. And you&#039;d be right there. So I&#039;ll shut up :P</p>
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	<item>
		<title>By: DramaKing</title>
		<link>http://www.blendernation.com/2008/08/22/realistic-smoke-coming-to-blender/#comment-369605</link>
		<dc:creator>DramaKing</dc:creator>
		<pubDate>Mon, 25 Aug 2008 17:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4464#comment-369605</guid>
		<description>I never thought that fluid sims could be used for smoke. This is something that I could really use!</description>
		<content:encoded><![CDATA[<p>I never thought that fluid sims could be used for smoke. This is something that I could really use!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/2008/08/22/realistic-smoke-coming-to-blender/#comment-369255</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Sun, 24 Aug 2008 13:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4464#comment-369255</guid>
		<description>smoke is nice but i rather have caustics, I also see they still havent learned that ".MOV  IS BAD " ;P</description>
		<content:encoded><![CDATA[<p>smoke is nice but i rather have caustics, I also see they still havent learned that &#034;.MOV  IS BAD &#034; ;P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: free_ality</title>
		<link>http://www.blendernation.com/2008/08/22/realistic-smoke-coming-to-blender/#comment-369127</link>
		<dc:creator>free_ality</dc:creator>
		<pubDate>Sun, 24 Aug 2008 02:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4464#comment-369127</guid>
		<description>I watched these vids just a couple weeks ago!  Wow, it would be pretty amazing to see this in Blender, really smart stuff(haha, can you tell I'm not very algorithm savvy?).</description>
		<content:encoded><![CDATA[<p>I watched these vids just a couple weeks ago!  Wow, it would be pretty amazing to see this in Blender, really smart stuff(haha, can you tell I&#039;m not very algorithm savvy?).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Djfuego</title>
		<link>http://www.blendernation.com/2008/08/22/realistic-smoke-coming-to-blender/#comment-369084</link>
		<dc:creator>Djfuego</dc:creator>
		<pubDate>Sat, 23 Aug 2008 22:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4464#comment-369084</guid>
		<description>Holy Smoke Batman!

That is an incredible simulation algorithum.. It looks so real.</description>
		<content:encoded><![CDATA[<p>Holy Smoke Batman!</p>
<p>That is an incredible simulation algorithum.. It looks so real.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eggyolk</title>
		<link>http://www.blendernation.com/2008/08/22/realistic-smoke-coming-to-blender/#comment-369064</link>
		<dc:creator>Eggyolk</dc:creator>
		<pubDate>Sat, 23 Aug 2008 20:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4464#comment-369064</guid>
		<description>Looks long way from finished, but hey. it's Nils. It'll improve. btw, can you make it light the evniroment to, &#62;.&#62; we really need that. I can continue my vertex copy based area lights, but it's not as good. or is lightcuts bringing that to us? nyway, it'd also make it a strong tool competing with FUMEFX and Afterburn. nice work on farthsays to. it's great for when you don't need a massive long calc fire effect, just a good candle or something.</description>
		<content:encoded><![CDATA[<p>Looks long way from finished, but hey. it&#039;s Nils. It&#039;ll improve. btw, can you make it light the evniroment to, &gt;.&gt; we really need that. I can continue my vertex copy based area lights, but it&#039;s not as good. or is lightcuts bringing that to us? nyway, it&#039;d also make it a strong tool competing with FUMEFX and Afterburn. nice work on farthsays to. it&#039;s great for when you don&#039;t need a massive long calc fire effect, just a good candle or something.</p>
]]></content:encoded>
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