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	<title>Comments on: IK spine in Blender</title>
	<atom:link href="http://www.blendernation.com/2008/08/04/ik-spine-in-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/08/04/ik-spine-in-blender/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Thu, 04 Dec 2008 19:45:23 +0000</pubDate>
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		<item>
		<title>By: Jahmaica</title>
		<link>http://www.blendernation.com/2008/08/04/ik-spine-in-blender/#comment-362818</link>
		<dc:creator>Jahmaica</dc:creator>
		<pubDate>Tue, 05 Aug 2008 08:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4410#comment-362818</guid>
		<description>Hi,
nice work.
I've done something similar last year.

Spline IK in Blender is still needed unfortunatly.

What if we all could contract a developer, and pay him to develope that tool ?</description>
		<content:encoded><![CDATA[<p>Hi,<br />
nice work.<br />
I&#039;ve done something similar last year.</p>
<p>Spline IK in Blender is still needed unfortunatly.</p>
<p>What if we all could contract a developer, and pay him to develope that tool ?</p>
]]></content:encoded>
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	<item>
		<title>By: rpgsimmaster</title>
		<link>http://www.blendernation.com/2008/08/04/ik-spine-in-blender/#comment-362734</link>
		<dc:creator>rpgsimmaster</dc:creator>
		<pubDate>Tue, 05 Aug 2008 05:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4410#comment-362734</guid>
		<description>@Auria - lol, and I suppose Big Buck Bunny could have actually featured ac... oh wait. damn.</description>
		<content:encoded><![CDATA[<p>@Auria - lol, and I suppose Big Buck Bunny could have actually featured ac&#8230; oh wait. damn.</p>
]]></content:encoded>
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	<item>
		<title>By: Auria</title>
		<link>http://www.blendernation.com/2008/08/04/ik-spine-in-blender/#comment-362641</link>
		<dc:creator>Auria</dc:creator>
		<pubDate>Tue, 05 Aug 2008 00:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4410#comment-362641</guid>
		<description>Had this been available earlier, Elephants Dream could have featured actual elephants :-)

Good job</description>
		<content:encoded><![CDATA[<p>Had this been available earlier, Elephants Dream could have featured actual elephants :-)</p>
<p>Good job</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amar Ashworth</title>
		<link>http://www.blendernation.com/2008/08/04/ik-spine-in-blender/#comment-362624</link>
		<dc:creator>Amar Ashworth</dc:creator>
		<pubDate>Mon, 04 Aug 2008 22:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4410#comment-362624</guid>
		<description>Very cool, I will be looking for a way to limit the Squash\Strech factor of each bone in the chain(for easyer animation) but overall this is a nice implementation.</description>
		<content:encoded><![CDATA[<p>Very cool, I will be looking for a way to limit the Squash\Strech factor of each bone in the chain(for easyer animation) but overall this is a nice implementation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: n-pigeon</title>
		<link>http://www.blendernation.com/2008/08/04/ik-spine-in-blender/#comment-362621</link>
		<dc:creator>n-pigeon</dc:creator>
		<pubDate>Mon, 04 Aug 2008 22:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4410#comment-362621</guid>
		<description>Great, this will be very useful and THX :)</description>
		<content:encoded><![CDATA[<p>Great, this will be very useful and THX :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JiriH</title>
		<link>http://www.blendernation.com/2008/08/04/ik-spine-in-blender/#comment-362581</link>
		<dc:creator>JiriH</dc:creator>
		<pubDate>Mon, 04 Aug 2008 19:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4410#comment-362581</guid>
		<description>Thank you very much. This is still WIP and I hope to release final version by the end of summer holidays.</description>
		<content:encoded><![CDATA[<p>Thank you very much. This is still WIP and I hope to release final version by the end of summer holidays.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: free_ality</title>
		<link>http://www.blendernation.com/2008/08/04/ik-spine-in-blender/#comment-362552</link>
		<dc:creator>free_ality</dc:creator>
		<pubDate>Mon, 04 Aug 2008 16:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4410#comment-362552</guid>
		<description>Very nicely done JiriH, I remember the thread at BA. I know I'm not the only one who appreciates it, wonderful work.</description>
		<content:encoded><![CDATA[<p>Very nicely done JiriH, I remember the thread at BA. I know I&#039;m not the only one who appreciates it, wonderful work.</p>
]]></content:encoded>
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	<item>
		<title>By: joe</title>
		<link>http://www.blendernation.com/2008/08/04/ik-spine-in-blender/#comment-362540</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Mon, 04 Aug 2008 15:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4410#comment-362540</guid>
		<description>man, even though there's a lot of confusion in the blender community about the utility of spline ik, there will be quite a few people who will be very happy when actual spline ik comes to blender.  this looks like one step closer.  thanks, JiriH.</description>
		<content:encoded><![CDATA[<p>man, even though there&#039;s a lot of confusion in the blender community about the utility of spline ik, there will be quite a few people who will be very happy when actual spline ik comes to blender.  this looks like one step closer.  thanks, JiriH.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ArtIsLight</title>
		<link>http://www.blendernation.com/2008/08/04/ik-spine-in-blender/#comment-362531</link>
		<dc:creator>ArtIsLight</dc:creator>
		<pubDate>Mon, 04 Aug 2008 14:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4410#comment-362531</guid>
		<description>Interesting.  I suppose this just gives you more overall control of your object?  (Such as for elephants trunks - as JiriH said.)  Alright, thanks, this may be useful.

God bless,

Benjamin Bailey
http://minosafilms.wordpress.com/</description>
		<content:encoded><![CDATA[<p>Interesting.  I suppose this just gives you more overall control of your object?  (Such as for elephants trunks - as JiriH said.)  Alright, thanks, this may be useful.</p>
<p>God bless,</p>
<p>Benjamin Bailey<br />
<a href="http://minosafilms.wordpress.com/" rel="nofollow">http://minosafilms.wordpress.com/</a></p>
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