JiriH is working on his “proof of concept” on how to make IK spine in Blender.
“This could also work quite well for tentacles, tails or even elephant trunks
:-) As in other cases of “little bit advanced” rigging in Blender good old
lattices do the trick.”
“- use mesh “curve” (in fact subdivided edge – line of vertices)
- use chain of bones, each one copies place of one vertex and stretches towards the following one
- use lattice in b-spline mode on mesh curve, so the mesh curve has nice bezier bending
- use hooks on lattice driven by bones controllers to manipulate the lattice”
