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Juan Pablo Bouza has just released a new and very detailed character rig using his latest version of BlenRig (BlenRig 2.0). You might remember him as the creator of a past animation, 'The Dance of the Bashful Dwarf'.
There's a large amount of resources which come along with ZEPAM, including all the textures used in the model and several video tutorials on Juan's site demonstrating the rig and a 'making of' video.
The file is available for download on Juan Pablo Bouza's site here.
It includes:
Theres also a page which goes into more detail about BlenRig 2.0 and the page with video demonstrations.
Dont forget to visit the thread on blenderartists.org to leave feedback or ask Juan questions.
[EDIT by Tim - 0806-08] Juan has reduced the file size to 25 megs.
"Many people have complained about the file size, so it would be great if you could post this little news as ´´BlenRig for the masses´´ or something that makes clear [so] that many more people will be able to use it.
As you can see, the textures are in a separate file. I also included a little TXT with an easy 4 steps guide to get Zepam working with this new file. The mesh is not binded to the Mesh Deform modifier, that is what makes the file lighter, so all you have to do is to re-bind the modifier and that´s it."
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Really cool rig.
A killer for rendering though. I tried to render a kicking pose with the default settings on my 2,4 Ghz quad with 4 gig of ram and linux nearly died on me oO blender had promptly decided to use 3,5 gig ram 3,5!!! everything was moving in slowmo until I killed blender…
Yeah, it really is a killer for rendering, mainly because of the hair. I have a Phenom 9750 with 8GB of RAM. Actually I had 4GB but I had to update to 8Gb because of this rig, hehe. What you mostly need is a lot of swap space. I wrote to Brecht in the bug tracker cause i couldn't render more than one consecutive frame with Zepam, because I was going out of RAM. he told me it was something related to memory fragmentation, and that the rendering would stabilize within several frames. And he was right, but I had to increse the swap file partition.
In my computer, a render of Zepam of 3840×2160 takes about 6 minutes. The most critical frame is frame number 2, when the system reaches 8GB of RAM used and 8GB of sawp used…but afterwards it stabilizes in 6 and 6.
Well, but I repeat, it is mainly because of the hair. Don't forget to delete the MultiRes info if you are going to animate Zepam, as I included MultiRes so that you can modify the High resolution model and bake new displacement maps, but MultiRes is not meant for animation or rendering.
For people with slower computers (Slower than an Athlon 3500+ with 2GB of RAM) there's also a link to a version of the rig with 1k textures and no multires. I was able to open that file in a P4 with 512 of RAM.
Cheers!
Don't forget that Male BlenRig is not just a rigged character, it is a rigging system in itself! Check the video Tutorials to understand what I mean and to learn how to use BlenRig with your own models!
About time this showed up here. Nicely done mate!
Hi Juan Pablo,
I think there's a lot of work to do!
First make the file-size shorter, so everybody can work with it.
The next ist the GUI itself. Make it more easy (less areas!).
The model needs to be more perfect!
During rendering only 1 of my 8 Cores is working! Do you know why!!
Thanks Freaky!
Hi Slurp, did you download the lighter version?? It is 100MB. The main reason why the file is this large is because of the mesh deform modifier, so there´s nothing I can do about it really. About, the controls, this rig is really flexible and lets you have lots of control over every aspect, so it is kind of hard to reduce the amount of controllers. Personally I like to have more control over the movement, that´s why I did it this way. I know that there are many animators that like to have less controls, but I don´t , hehe, that´s my style. Maybe I could re-design the look of the controls in a later version to make them less confusing, perhaps that is the problem, and not the amount of them. You´ll have to get used to them for now, hehe, or change them to your liking, no problem about it.
About the model, I don´t know exactly to which aspect you are referring to, but Zepam is just a base for further improvement. There are many things that could be better, but as I say in the read me file, if I had kept on perfection it, I would have never released it!! Anyway, what could be better in Zepam are really small technical details (mainly some areas of the topology) but it renders perfectly well, so it is not a big deal
I don´t know why only 1 of your cores is working when rendering, hehe, that seems to be a blender issue, not Zepam´s fault!! Poor Zepam!!
But hey, remember, BlenRig is a rigging system, that´s the main point, Zepam is a demonstration on how well BlenRig works and the results it can deliver, so, there may be people that will like to use BlenRig for rigging their own character, and people that will like to use Zepam too, you are free to use it and to modify it if you need to for you own workflow. Don´t forget to read the license and contact me if you have any doubts about anything!!
Thanks for the comments guys!
maybe he should enable those 8 threads in the render buttons?
great to see a lower size version! you got a lot of time in that one,
s nice to know that you can transfer the rigging among other characters too, makes it more flexible, and without relying on shapekeys.
cheers for this one!
saludos!