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	<title>Comments on: Male BlenRig - ZEPAM</title>
	<atom:link href="http://www.blendernation.com/2008/08/03/male-blenrig-zepam/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/08/03/male-blenrig-zepam/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 09 Jan 2009 07:53:32 +0000</pubDate>
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		<item>
		<title>By: venomgfx</title>
		<link>http://www.blendernation.com/2008/08/03/male-blenrig-zepam/#comment-365589</link>
		<dc:creator>venomgfx</dc:creator>
		<pubDate>Tue, 12 Aug 2008 17:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4380#comment-365589</guid>
		<description>great to see a lower size version! you got a lot of time in that one,


s nice to know that you can transfer the rigging among other characters too, makes it more flexible, and without relying on shapekeys.

cheers for this one! 
saludos!</description>
		<content:encoded><![CDATA[<p>great to see a lower size version! you got a lot of time in that one,</p>
<p>s nice to know that you can transfer the rigging among other characters too, makes it more flexible, and without relying on shapekeys.</p>
<p>cheers for this one!<br />
saludos!</p>
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	</item>
	<item>
		<title>By: Freakydude</title>
		<link>http://www.blendernation.com/2008/08/03/male-blenrig-zepam/#comment-362777</link>
		<dc:creator>Freakydude</dc:creator>
		<pubDate>Tue, 05 Aug 2008 06:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4380#comment-362777</guid>
		<description>maybe he should enable those 8 threads in the render buttons?</description>
		<content:encoded><![CDATA[<p>maybe he should enable those 8 threads in the render buttons?</p>
]]></content:encoded>
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	<item>
		<title>By: jpbouza</title>
		<link>http://www.blendernation.com/2008/08/03/male-blenrig-zepam/#comment-362510</link>
		<dc:creator>jpbouza</dc:creator>
		<pubDate>Mon, 04 Aug 2008 13:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4380#comment-362510</guid>
		<description>Thanks Freaky!

Hi Slurp, did you download the lighter version?? It is 100MB. The main reason why the file is this large is because of the mesh deform modifier, so there´s nothing I can do about it really. About, the controls, this rig is really flexible and lets you have lots of control over every aspect, so it is kind of hard to reduce the amount of controllers. Personally I like to have more control over the movement, that´s why I did it this way. I know that there are many animators that like to have less controls, but I don´t , hehe, that´s my style. Maybe I could re-design the look of the controls in a later version to make them less confusing, perhaps that is the problem, and not the amount of them. You´ll have to get used to them for now, hehe, or change them to your liking, no problem about it.

About the model, I don´t know exactly to which aspect you are referring to, but Zepam is just a base for further improvement. There are many things that could be better, but as I say in the read me file, if I had kept on perfection it, I would have never released it!!   Anyway, what could be better in Zepam are really small technical details (mainly some areas of the topology) but it renders perfectly well, so it is not a big deal

I don´t know why only 1 of your cores is working when rendering, hehe, that seems to be a blender issue, not Zepam´s fault!! Poor Zepam!!

But hey, remember, BlenRig is a rigging system, that´s the main point, Zepam is a demonstration on how well BlenRig works and the results it can deliver, so, there may be people that will like to use BlenRig for rigging their own character, and people that will like to use Zepam too, you are free to use it and to modify it if you need to for you own workflow. Don´t forget to read the license and contact me if you have any doubts about anything!!

Thanks for the comments guys!</description>
		<content:encoded><![CDATA[<p>Thanks Freaky!</p>
<p>Hi Slurp, did you download the lighter version?? It is 100MB. The main reason why the file is this large is because of the mesh deform modifier, so there´s nothing I can do about it really. About, the controls, this rig is really flexible and lets you have lots of control over every aspect, so it is kind of hard to reduce the amount of controllers. Personally I like to have more control over the movement, that´s why I did it this way. I know that there are many animators that like to have less controls, but I don´t , hehe, that´s my style. Maybe I could re-design the look of the controls in a later version to make them less confusing, perhaps that is the problem, and not the amount of them. You´ll have to get used to them for now, hehe, or change them to your liking, no problem about it.</p>
<p>About the model, I don´t know exactly to which aspect you are referring to, but Zepam is just a base for further improvement. There are many things that could be better, but as I say in the read me file, if I had kept on perfection it, I would have never released it!!   Anyway, what could be better in Zepam are really small technical details (mainly some areas of the topology) but it renders perfectly well, so it is not a big deal</p>
<p>I don´t know why only 1 of your cores is working when rendering, hehe, that seems to be a blender issue, not Zepam´s fault!! Poor Zepam!!</p>
<p>But hey, remember, BlenRig is a rigging system, that´s the main point, Zepam is a demonstration on how well BlenRig works and the results it can deliver, so, there may be people that will like to use BlenRig for rigging their own character, and people that will like to use Zepam too, you are free to use it and to modify it if you need to for you own workflow. Don´t forget to read the license and contact me if you have any doubts about anything!!</p>
<p>Thanks for the comments guys!</p>
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	<item>
		<title>By: Slurp</title>
		<link>http://www.blendernation.com/2008/08/03/male-blenrig-zepam/#comment-362462</link>
		<dc:creator>Slurp</dc:creator>
		<pubDate>Mon, 04 Aug 2008 10:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4380#comment-362462</guid>
		<description>Hi Juan Pablo,
I think there's a lot of work to do!
First make the file-size shorter, so everybody can work with it.
The next ist the GUI itself. Make it more easy (less areas!).
The model needs to be more perfect!
During rendering only 1 of my 8 Cores is working! Do you know why!!</description>
		<content:encoded><![CDATA[<p>Hi Juan Pablo,<br />
I think there&#039;s a lot of work to do!<br />
First make the file-size shorter, so everybody can work with it.<br />
The next ist the GUI itself. Make it more easy (less areas!).<br />
The model needs to be more perfect!<br />
During rendering only 1 of my 8 Cores is working! Do you know why!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Freakydude</title>
		<link>http://www.blendernation.com/2008/08/03/male-blenrig-zepam/#comment-362428</link>
		<dc:creator>Freakydude</dc:creator>
		<pubDate>Mon, 04 Aug 2008 07:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4380#comment-362428</guid>
		<description>About time this showed up here. Nicely done mate!</description>
		<content:encoded><![CDATA[<p>About time this showed up here. Nicely done mate!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juan Pablo Bouza</title>
		<link>http://www.blendernation.com/2008/08/03/male-blenrig-zepam/#comment-362163</link>
		<dc:creator>Juan Pablo Bouza</dc:creator>
		<pubDate>Sun, 03 Aug 2008 20:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4380#comment-362163</guid>
		<description>Don't forget that Male BlenRig is not just a rigged character, it is a rigging system in itself! Check the video Tutorials to understand what I mean and to learn how to use BlenRig with your own models!</description>
		<content:encoded><![CDATA[<p>Don&#039;t forget that Male BlenRig is not just a rigged character, it is a rigging system in itself! Check the video Tutorials to understand what I mean and to learn how to use BlenRig with your own models!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juan Pablo Bouza</title>
		<link>http://www.blendernation.com/2008/08/03/male-blenrig-zepam/#comment-362162</link>
		<dc:creator>Juan Pablo Bouza</dc:creator>
		<pubDate>Sun, 03 Aug 2008 20:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4380#comment-362162</guid>
		<description>Yeah, it really is a killer for rendering, mainly because of the hair. I have a Phenom 9750 with 8GB of RAM. Actually I had 4GB but I had to update to 8Gb because of this rig, hehe. What you mostly need is a lot of swap space. I wrote to Brecht in the bug tracker cause i couldn't render more than one consecutive frame with Zepam, because I was going out of RAM. he told me it was something related to memory fragmentation, and that the rendering would stabilize within several frames. And he was right, but I had to increse the swap file partition. 
In my computer, a render of Zepam of 3840x2160 takes about 6 minutes. The most critical frame is frame number 2, when the system reaches 8GB of RAM used and 8GB of sawp used...but afterwards it stabilizes in 6 and 6.

Well, but I repeat, it is mainly because of the hair. Don't forget to delete the MultiRes info if you are going to animate Zepam, as I included MultiRes so that you can modify the High resolution model and bake new displacement maps, but MultiRes is not meant for animation or rendering.

For people with slower computers (Slower than an Athlon 3500+ with 2GB of RAM) there's also a link to a version of the rig with 1k textures and no multires.  I was able to open that file in a P4 with 512 of RAM.

Cheers!</description>
		<content:encoded><![CDATA[<p>Yeah, it really is a killer for rendering, mainly because of the hair. I have a Phenom 9750 with 8GB of RAM. Actually I had 4GB but I had to update to 8Gb because of this rig, hehe. What you mostly need is a lot of swap space. I wrote to Brecht in the bug tracker cause i couldn&#039;t render more than one consecutive frame with Zepam, because I was going out of RAM. he told me it was something related to memory fragmentation, and that the rendering would stabilize within several frames. And he was right, but I had to increse the swap file partition.<br />
In my computer, a render of Zepam of 3840&#215;2160 takes about 6 minutes. The most critical frame is frame number 2, when the system reaches 8GB of RAM used and 8GB of sawp used&#8230;but afterwards it stabilizes in 6 and 6.</p>
<p>Well, but I repeat, it is mainly because of the hair. Don&#039;t forget to delete the MultiRes info if you are going to animate Zepam, as I included MultiRes so that you can modify the High resolution model and bake new displacement maps, but MultiRes is not meant for animation or rendering.</p>
<p>For people with slower computers (Slower than an Athlon 3500+ with 2GB of RAM) there&#039;s also a link to a version of the rig with 1k textures and no multires.  I was able to open that file in a P4 with 512 of RAM.</p>
<p>Cheers!</p>
]]></content:encoded>
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	<item>
		<title>By: Skiri-ki</title>
		<link>http://www.blendernation.com/2008/08/03/male-blenrig-zepam/#comment-362001</link>
		<dc:creator>Skiri-ki</dc:creator>
		<pubDate>Sun, 03 Aug 2008 09:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4380#comment-362001</guid>
		<description>Really cool rig.
A killer for rendering though. I tried to render a kicking pose with the default settings on my 2,4 Ghz quad with 4 gig of ram and linux nearly died on me oO blender had promptly decided to use 3,5 gig ram 3,5!!! everything was moving in slowmo until I killed blender...</description>
		<content:encoded><![CDATA[<p>Really cool rig.<br />
A killer for rendering though. I tried to render a kicking pose with the default settings on my 2,4 Ghz quad with 4 gig of ram and linux nearly died on me oO blender had promptly decided to use 3,5 gig ram 3,5!!! everything was moving in slowmo until I killed blender&#8230;</p>
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