Last night the Blender Institute had a small party to celebrate the end of project Apricot, or ‘Yo Frankie!‘. The team did a presentation of the game and aswered questions about its creation (video of the presentation included on their blog!). We all had a lot of fun playing and trying to make the characters do crazy things ;-).
Monthly Archives: August 2008
Two free Python e-books
I ran into two free e-books on Python programming the other day. They are both great assets if you want to do some scripting for Blender:
- Dive into Python [GNU Free Documentation License]
- Invent your own computer games with Python [Attribution-Noncommercial-Share Alike 3.0]
Update: make that TEN ELEVEN free Python books!
- Free Python Programming Books(Thanks, bebraw!)
- A Byte of Python(Thanks, sanne!)
Blender fluids used in TV commercial
Blender Vancouver Workshop Photos
Mike Pan has published a nice series of photos of the Blender workshop in Vancouver, BC, last Sunday. From the looks of it, everyone had a great time!
Mike writes:
We finally pulled it off! (Okay, maybe not spetacularly) The first ever Blender get-together in Vancouver, Canada was a lot of fun. The turn out was better than I had hoped, and majority of the people attending are very competent at Blender.
Tony Mullen’s – Bounce, Tumble and Splash – Book Review
Terry Wallwork reviews ‘Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D‘
Tony Mullen’s been at it again releasing another Blender book this time on using Particles, Physics, Softbodies, Blender Game Engine and Fluid simulation features in Blender 2.46.
Site improvement: Threaded Comments
Update: after trying this feature for only a couple of hours, it was already turning into a big mess. I found it impossible to follow the discussions or to easily see what the latest comment was, the email notification broke down and the nice, clean look of the site was completely gone (see this screenshot – brrrrr). Thanks for everyone for helping me test this, but it’s bye-bye threaded comments :-)
Blender Wins BOSSIE Award!
Blender was awarded one of the “Best of open source productivity apps” by InfoWorld.com “Blender is a consummate example of the influence and opportunity for open source.”
Don’t forget to leave InfoWorld a comment while your checking out thier award.
Realistic smoke in Blender
If you don`t want to wait for the implementation of the Wavelet Turbulence for Fluid Simulation algorithm, a developer is already working on something similar.
Tutorial, Texturing a Head with GLSL
Lile Hanson has created an excellent tutorial on using the new GLSL preview feature. He shows you how to combine different layers, by painting them onto your model in Texture Paint mode using the paint brush. This is similar to masking two photos in Photoshop. I’ve been wanting this feature for a long time and it’s great to see it implemented in Blender.
Happy Birthday GraphicAll.org!
I just noticed the three year birthday sign at GraphicAll. Congratulations to everyone involved at Graphicall, and thank you for providing such an ouststanding resource outlet.
