Archive for March, 2010



Community News » Introducing particle fluids parametters function (and 49 more)

Kristian Skeie (aka Elk) has just premiered a music video made using Blender for its 3D visuals. The song is Take Off by Christian Welde, from his album ‘Fairytales’.

Continue Reading 'Christian Welde – Take Off' »

Lucas Martell has been working for a long time now on a 6 minute short called Pigeon: Impossible. Hes recently been posting a video blog which gives and interesting and humorous insight into the making of the animation.

Continue Reading 'The Making of Pigeon: Impossible' »

For those of you attending SIGGRAPH in Los Angeles this year, Animation Mentor will be hosting a panel discussion and tribute to the life and work of Frank Thomas and Ollie Johnston on Wednesday, August 13, 2008.

Continue Reading 'Animation Mentor to Host Tribute to Frank and Ollie at SIGGRAPH' »

After a lot of votes from the Blender community the Apricot team has decided on a final name for the Apricot game.

Its official title is ‘Yo Frankie!’ and the game episode is entitled ‘A Furry Vendetta’

Continue Reading 'Yo Frankie!: A Furry Vendetta' »

Troll vs Cube animation

This is a fun little animation of a Troll and a cube created in Blender. Video embedded after the cut. Or view it directly on Vimeo here.

Continue Reading 'Troll vs Cube animation' »

TopMod

TopMod is pretty slick and complete open source modeling application with a unique workflow. It is officially available for Windows and OSX. But a Linux version is available. Quite a few tutorials are available. I recommend taking a look at the video tutorials.

Continue Reading 'TopMod' »

Modeling a thrust vectoring engine

This is an older modeling tutorial, but some might not be aware of it. The tutorial goes over modeling the engine, setting up a system of constraints to animate the model and even setting up a simple particle system to simulate the engine exhaust.

Continue Reading 'Modeling a thrust vectoring engine' »

Blender GSoC – Multires Screencasts

Nicholas Bishop has uploaded a series of screencasts demonstrating the work he has done on Multires for the Google Summer of Code.

See the all current screencasts embedded after the cut. I’ve included Nicholas’s descriptions from Vimeo describing what each video is demonstrating.

Or if you’d like to browse each video individually you can find them here.
Continue Reading 'Blender GSoC – Multires Screencasts' »

dav_ recently announced the release of a simple toon character and rig on Blenderartists. He describes it as having basic controls and says that it is a work in progress. Because it is a work in progress, dav_ would like to hear any feedback you may have.

Continue Reading 'Basic toon character rig available' »

A group of Russian Blender enthusiasts have picked up the task of translating ‘Essential Blender’ into Russian. As the content of the book has been released under a Creative Commons license, I’m actually surprised that we don’t see more initiatives like this!

Continue Reading 'Russian Translation of Essential Blender in Progress!' »




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