Archive for July, 2008



An article about Big Buck Bunny was published on Linux.com, and it`s a great summary of the project. A few extra details are revealed in the article, like the overall cost of the project.

Continue Reading 'Article featuring Big Buck Bunny on Linux.com' »

Using the MAP Exporter

Would you like to learn how to export your scenes to the MAP file format? This is a format supported by some Id software's games like Quake. If you want to create scenarios for these games with Blender, a very interesting tutorial shows how to export and setup models to this file format.

Continue Reading 'Using the MAP Exporter' »

Do you remember Project London? The independent feature film, which uses Blender for 3d animation and some effects, has a great clip with a sample animation. And again, the clip has some impressive animations!

Continue Reading 'Project London Clip: Benny's Fuel and Repair' »

Since Blender 2.46 has been released, ResPower has now added support for it.

If you are looking to speed up your rendering time or in a crunch to complete a project, check out ResPower. They offer a very reasonable Blender rate schedule,  good for 30 days.

The Apricot team needs your help choosing a name, and Margreet has posted two new video showing off some new features! Continue Reading 'Apricot: Title and New Videos' »

Brandon Phoenix – aka Dim on Blenderartists.org has completed a huge document detailing the many aspects of Video Games. The document is a great reference and learning tool for anyone interested in the field of game development, no matter what level of experience.

Continue Reading 'Demystifying the Art of Video Games' »

Battelle Game Engine

Battelle game engine is an open source project made on Blender 2.45 by Guillaume Coeur and Bertrand Lapraz in order to complete their bachelor degrees at the University of Geneva (CH). This project is supervized by Laurent Moccozet, teacher and researcher at the University. It uses "Bullet" physic engine (which is the blender game engine) for direct rendering.

Continue Reading 'Battelle Game Engine' »

The Seventh Blender Conference will be again in Amsterdam, and we most likely will return to the original venue "De Waag"!

Dates: fri-sat-sun, 24-25-26 October, Amsterdam, the Netherlands

Continue Reading 'Blender Conference 2008, Call for Papers and Participation' »

Petri Rantanen aka Falgor of Finland,  a freelance animation artist, made  three commercials , one for TV and the internet, and the other for showing in clubs. They where made with Blender and rendered in Yafray. No other software was used for the animation and rendering (I did use Renoise for sound editing).

Continue Reading 'Commercials by Petri Rantanen' »

Siggraph 2008 Demo Reel

As you all know, Blender will be at SIGGRAPH this year and LetterRip from the Blenderartists forums is gathering links to videos that shows some of the impressive features of Blender.

Continue Reading 'Siggraph 2008 Demo Reel' »

Hangar No.5 Movie and Making of

Do you remember Hangar No.5? This short movie uses Blender for all 3d animation and effects. A few weeks ago Bart wrote an article about the trailer and release of the movie.

Continue Reading 'Hangar No.5 Movie and Making of' »

The first playable demo from the Apricot Project is available to download. Now you can try out a test level of the game, and play around with Frank.

Continue Reading 'Apricot: First playable demo available' »

Blender World Cup 2008 kicks off!

Blender World Cup 2008Just like the earth spins around the sun, the Blender World Cup comes around once each year. And just like Global Warming, each year the competition is fiercer than ever.

This year the topic is wide open, and the freedom belongs to you the artists…. There is just one catch.

Continue Reading 'Blender World Cup 2008 kicks off!' »

I just received an acceptance as a media representative for BlenderNation from SIGGRAPH to cover this years event. Like last year, I'll cover all of the Blender conferences and interview your favorite Blenderheads. I'm also working to secure interviews with  top name industry people as well.

Note: If you are attending this years conference and can help me out with audio audio / visual recording and equipment, please email me using the "Submit News" button.

Rocketman has been working lately on an impressive online comic using Blender and several other open source programs. The comics follow a small group of robots, throughout several humorously entertaining sketches.

Continue Reading 'Webcomic – Us the Robots' »




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