Archive for July, 2008



Have you ever tried to add a texture to an area light? One of the SoC 2008 projects will add a possibility to modulate the color and intensity of the area light.

Continue Reading 'Textured area lights in Blender' »

New feature for Blender 3D? This is the kind of news that we always love to spread. The new feature today is called Grease Pencil and it`s been developed by Aligorith.

Continue Reading 'Grease Pencil: New feature on development' »

Kristian Skeie (aka Elk) has just premiered a music video made using Blender for its 3D visuals. The song is Take Off by Christian Welde, from his album 'Fairytales'.

Continue Reading 'Christian Welde - Take Off' »

Lucas Martell has been working for a long time now on a 6 minute short called Pigeon: Impossible. Hes recently been posting a video blog which gives and interesting and humorous insight into the making of the animation.

Continue Reading 'The Making of Pigeon: Impossible' »

For those of you attending SIGGRAPH in Los Angeles this year, Animation Mentor will be hosting a panel discussion and tribute to the life and work of Frank Thomas and Ollie Johnston on Wednesday, August 13, 2008.

Continue Reading 'Animation Mentor to Host Tribute to Frank and Ollie at SIGGRAPH' »

After a lot of votes from the Blender community the Apricot team has decided on a final name for the Apricot game.

Its official title is 'Yo Frankie!' and the game episode is entitled 'A Furry Vendetta'

Continue Reading 'Yo Frankie!: A Furry Vendetta' »

Troll vs Cube animation

This is a fun little animation of a Troll and a cube created in Blender. Video embedded after the cut. Or view it directly on Vimeo here.

Continue Reading 'Troll vs Cube animation' »

TopMod

Edit Link

TopMod is pretty slick and complete open source modeling application with a unique workflow. It is officially available for Windows and OSX. But a Linux version is available. Quite a few tutorials are available. I recommend taking a look at the video tutorials.

Continue Reading 'TopMod' »

Modeling a thrust vectoring engine

Edit Link

This is an older modeling tutorial, but some might not be aware of it. The tutorial goes over modeling the engine, setting up a system of constraints to animate the model and even setting up a simple particle system to simulate the engine exhaust.

Continue Reading 'Modeling a thrust vectoring engine' »

Blender GSoC - Multires Screencasts

Edit Link

Nicholas Bishop has uploaded a series of screencasts demonstrating the work he has done on Multires for the Google Summer of Code.

See the all current screencasts embedded after the cut. I've included Nicholas's descriptions from Vimeo describing what each video is demonstrating.

Or if you'd like to browse each video individually you can find them here.
Continue Reading 'Blender GSoC - Multires Screencasts' »

dav_ recently announced the release of a simple toon character and rig on Blenderartists. He describes it as having basic controls and says that it is a work in progress. Because it is a work in progress, dav_ would like to hear any feedback you may have.

Continue Reading 'Basic toon character rig available' »

A group of Russian Blender enthusiasts have picked up the task of translating 'Essential Blender' into Russian. As the content of the book has been released under a Creative Commons license, I'm actually surprised that we don't see more initiatives like this!

Continue Reading 'Russian Translation of Essential Blender in Progress!' »

Tony Mullen will be hosting a series of Blender-related workshops and presentations in Bogota, Colombia this August. It seems like BlenderHeads are being invited to show up all over the world these days. Time to post my résumé somewhere ;-)

Continue Reading 'Tony Mullen Workshops, Colombia, August 2008' »

Pablo (venomgfx) has made an interesting 10 minute video demonstrating a few different ways of using nodes and some GLSL features for real time game effects.

Continue Reading 'Apricot GLSL Shading Node Demonstration' »

Everyone knows endi– he's one of those guys who can't seem to touch the computer without making something fabulous.  So when endi decided to try out the Blender Game Engine,  it was inevitable that something amazing would result.

Continue Reading 'Boom - endi's BGE Masterpiece' »

If you live in Belfast (Ireland) a Blender Game Engine course will take place there.

Here are a few details about the course, according to Mal Duffin:

A 1 week course, from 28th July to 1st August, will be taking place in the Waterfront hall in Belfast, Northern Ireland

Continue Reading 'Northern Ireland Week-long Blender Game Engine Course' »

A few weeks ago, and article about the development of true volumetrics in Blender was published here. Well, now there are test builds available, along with a tutorial at graphicall.org!

Continue Reading 'True volumetrics in Blender: Test builds available' »

If you live nearby Krems - Austria, Karl Kühberger will teach a Blender Workshop at Danube University Krems.

Here is the full description of the Workshop by Karl Kühberger:

The Danube University Krems (Austria) has invited me to teach Blender in a workshop of five full days. The workshop will be held in German language and will take place in the time between 26th to 28th of August (3 days modeling and texturing) and 27th to 28th of September (2 days rigging and animation).

Continue Reading 'Blender Workshop in Krems, Austria' »




 

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