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Blenderart Magazine #17 now available - "Lights, Camera, Action!"

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"This issue we take a look at using Blenders post processing tools as well as explore some tips and tricks to make your lighting more impressive. And as a special treat we hear from not one, but two Blender authors as they talk about their new books."

So grab your copy today.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents

  • Making lightsabers using Blender's composite nodes
  • 3 Strip Technicolor Conversion
  • Baking Light Projection And Shadows
  • Using the Sequence Editor
  • Lighting: Plan it out
  • Interview ‘Tony Mullen'
  • Interview ‘Allan Brito'
  • Book Review - Blender 3D Architecture, Buildings, and Scenery
  • And more . . .

Blenderart Mag Mirrors can be found at www.blenderart.org

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

29 Comments

  1. You are all most certainly welcome. We hope you enjoy reading it as much as we enjoy making it.

    celldrifter: are you still having problems with corrupted downloads? I can email you a copy if you haven't gotten one yet.

  2. @Lucas da Costa Dantas: As with many things... I think if you want something done, the fastest way to achieve the goal is often to do it yourself.

  3. @ Lucas da Costa Dantas - If you don't want Blender to exist then don't buy the books/DVDs. But hen you'll need to go out and buy commercial software anyways. Seems like you don't understand that you will be paying one way or the other. Have a nice day. ^_^

  4. @Lucas da Costa Dantas
    everyone here knows that blender is not complete ,everyone knows that there is no manual for the current version of blender and everyone knows that a free book created with less than three months can never come up to the standard quality.So you dont have to speak about those facts.

    Development in the open source world is like evolution. I would say there is no perfect example to explain evolution.

    So first thing you need to understand is that things happen maybe very slowly. But in case of blender its pretty fast with support of wonderful blender coders and artists. And second thing is that, you need to learn or use whats given.You can request for features ,but don't shout.

    And remember that this book is an open book you can add anything to it if you wish.

    Most importantly
    Try to be polite to people who share what they have.

  5. Yay! I look forward to this ever 2 months! :P

    @Lucas da Costa Dantas ("But when the user do not want to make a lightsaber ,or other
    examples on these magazines ,but create what they want ?"):

    Resources like BAM are great, even if you don't won't to make a light saber, by following the tutorial you are bound to find out how to use a feature of blender that is new to you.
    And if users of Blender don't want to spend their money on books that teach them how to use Blender they don't have to, as there is a huge range of tutorials on the internet that will teach them just as well.

  6. It's great to have complete, always-current documentation, and it's unfortunate that many open-source projects lack it. In my opinion, what's not great is to DEMAND something more for free, because what you already got for free was not good enough. What would be better, would be to volunteer your own resources to the effort to bring about the change you want to see happen. But that's just my opinion.

  7. @Lucas da Costa Dantas - Has anybody ever told you that you're high maintenance and needy? You can DEMAND updated documentation all you want. People are just going to ignore you. People generally don't appreciate it when they give you something nice at no cost and all you do is complain that it's not good enough.

    If you want the documentation to be better, offer your time to help correct it. It's much more productive than posting the same nagging dribble over and over again on a community web site in really really REALLY bad (fingernails on chalkboard bad) English.

  8. :P It would appear that my nice news item has been hi-jacked. I guess it was bound to happen. And since it is my news item, I'm foolishly going to add my two cents, so there :P

    As far as I am concerned any tutorial or book previously written is NOT outdated. All of them contain valuable information about blender's functions. Some of those functions may have grown or changed slightly, but I would never call my blender book collection outdated and useless.

    And yes I currently own all of the English ones (with the exception of Tony's new one which I am getting in a few days and Roland's new one which isn't even available yet) which I still use as reference all the time. They all sit in right on my desk along with all my release notes (which I faithfully print with every release).

    In addition to being valuable resources, they are also a wonderful history of how blender has grown over the years.

  9. @Lucas da Costa Dantas: I've asked you politely in a private email to stop your crusade here. Now you've polluted yet another post and worse, you stole Sandra's thunder with your messages. You clearly have no respect for the rules of this community and I've taken measures to prevent you from posting new comments.

    I'm sorry it had to go this way.

    Bart

  10. Thanks for keeping on doing a great job over the years! 17 issues of a free downloadable Magazine make it a great collection and deserves respect and admiration :-)

  11. Thanks for once again a very interesting magazine.
    I'm always impresed by the amount of useful information it contains.

    I know Blender from the time when the switch from the 1.x to the 2.x was made. At that time you could say that Blender was not the best documented application but since then it has only evolved in a positive way and at current date I think Blender is one of the best documented open source applications.
    I don't know if anyone has seen the review in Linux Format 109 about Blender 2.46. In het past it always got a low rating on documentation (which I always had to disagree with) but this time it got an 9/10 (the total score was 10/10 b.t.w.).
    The Blender books are (like for any application written for one specific version) so it is completly normal that some things arent the same in a newer version. If you should take a book about Flash 5 and will use it to work with the latest version of Flash, you will find out that you won't find everything like discribed in the book.
    Software changes, and at the speed that Blender is developed I can imagine it's not an easy job to keep all the documentation up to date. But the release notes are always a nice starting point to get started with the new features and the Blenderart Magazine is also a great help.
    I think we all should be happy we have so many active development in Blender and the wonderfull and helpfull comunity wich always helps when we come a bit short on documentation.

    So thanks everyone!

  12. Censored Truth: Guy honestly! If you want FULL documentation learn the software and document the features yourself(by your incessant ranting Im assuming your relatively new to 3d so you probably lack even the proper grounding in the features )... OR for a few thousand dollars buy Maya or 3ds MAX, and then you'll have all the documentation you'll ever need

    If you think by not properly documenting blender is holding a lot back from you, go check the price of an equivalent commercial package and then come back and have the balls to complain! The dev's who write blender owe you NOTHING!

    plus there are just soo many FREE tutorials not to mention bassams amazing dvd that is even avaiable for free if you so wish!! It just strikes me as odd how you would'nt be able to atleast figure it out... you know?

  13. @Sandra: Thank you (and the other contributors) so much for doing this! I am amazed at how good this material is. I wish I was a better artist so I could take full advantage of it.

    @Bart: Thanks for your time and effort on this web site. It is one of a kind.

    To all those who contribute: There will always be some people who are not satisfied, who think that their own needs are more important than everyone else's, or who think that *everything* having to do with Blender must be done at no charge. There are many more of us who are very grateful for all you do.

  14. BlenderArt is one of the greatest piece of documentation on Blender.
    Now the question is : Why is it, still, after 17 issues, the UNofficial Blender Magazine ?

  15. I have tried downloading the magazine from every one of the mirrors, but they are all "corrupted." Does anybody know how I can view the magazine? I noticed Celldrifter is having the same problem - anyone else?

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