Bone-driven texture animation

This is a neat little demonstration of IPO drivers used to control textures. The demonstration uses the Mancandy model and rig. Video after the cut or you can find the video on vimeo.


Bone-driven Textures from Eku Kostritz on Vimeo.

Quote from author:

This video test shows Blender's bone-driven texture IPO in action on the Mancandy model and rig. I've added a bone that is constrained to scale with the finger controller bone, which drives a bump and color texture channel. The bump map is just at the knuckles and finger joints, the color map is just at the knuckles.



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16 Responses to “Bone-driven texture animation”  

  1. 1 ccherrett Edit Link

    very interesting

  2. 2 Matt Edit Link

    Wow, thats really cool!

  3. 3 Jhoolmans Edit Link

    I suppose they did this with Bick Buck Bunny when he paints the camouflage under his eyes :)

  4. 4 Icono Edit Link

    Jhoolmans, my lady was wondering why I was so impressed with that part.

    Thanks for the video, and thanks for exposing blendernation.

  5. 5 ByronK Edit Link

    I have often wondered if this would be possible. Thanks!

  6. 6 anton Edit Link

    Wow thats perfect.
    But why do cartonisch figures mostly have three fingers instead of four.

  7. 7 JiriH Edit Link

    This is in fact very old conpet desribe in detail in books from Jason Osipa. Mainly it is cool for facial animation (creases, wrinkles etc.).

  8. 8 Jose Sanchez Edit Link

    I'm a bit confused - what is being shown in the video?

  9. 9 Studio Stockwell Edit Link

    Sometimes Blender scares me. Bones that control textures. Great stuff! \^_^/

  10. 10 JiriH Edit Link

    Jose the wrinkles are more visible when the fingers are straight than bend. This is because there is in fact bump map texture which visibility (alpha) is bode driven. When the bones are straight - bump map texture is visible, when the bones are bended - bump map texture goes to alpha (invisible).
    This could be used mostly for face animation.

  11. 11 mbue Edit Link

    Very nice technique, In fact I recently thought about doing something similar (also for bumps on fingers, but additiuonally showing the idden bones on the back of hte hand when the hand is stretched out a lot) … unfortunately I never found the time.
    Cool to see how good it can work :D

    Small question though: Is is just me or is the bump map on the pinky (or rather orang-y) getting more visible when the finger is bent?

  12. 12 Kukanani Edit Link

    nice

  13. 13 ysvry Edit Link

    great new trick

  14. 14 nim Edit Link

    atlast! :) no need for messiah

  15. 15 Master Danix Edit Link

    Wow,now it's possible to simulate wrinkles on the forehead !
    That's cool

  16. 16 Pavel Siska Edit Link

    Is it possiple to use this in BGE?

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