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	<title>Comments on: Review: Modeling a Female Body</title>
	<atom:link href="http://www.blendernation.com/2008/07/23/review-modeling-a-female-body/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/07/23/review-modeling-a-female-body/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 09 Jan 2009 08:01:12 +0000</pubDate>
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		<item>
		<title>By: Aleksander</title>
		<link>http://www.blendernation.com/2008/07/23/review-modeling-a-female-body/#comment-357679</link>
		<dc:creator>Aleksander</dc:creator>
		<pubDate>Fri, 25 Jul 2008 15:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4258#comment-357679</guid>
		<description>Khm, khm! 
The face still doesnt look like Aneta Keys.</description>
		<content:encoded><![CDATA[<p>Khm, khm!<br />
The face still doesnt look like Aneta Keys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: marcin wuu</title>
		<link>http://www.blendernation.com/2008/07/23/review-modeling-a-female-body/#comment-357246</link>
		<dc:creator>marcin wuu</dc:creator>
		<pubDate>Thu, 24 Jul 2008 21:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4258#comment-357246</guid>
		<description>@cracker - yeah, modeling with reference planes is like copying the image through the tracing paper - you learn to use pencil and tracing paper, and you get nothing from the things that matter - proportions, shapes etc. I have yet to see a good human body modeling tutorial for blender that is NOT based on tracing image planes.

As for quads/ngons discussion this is so irrelevant - ngons simply allow you to model without constantly worrying about keeping all quads or else. bringing the mesh to quads in the end is so easy. try wings all you quad junkies youll see what a real polymodeling should look like :)</description>
		<content:encoded><![CDATA[<p>@cracker - yeah, modeling with reference planes is like copying the image through the tracing paper - you learn to use pencil and tracing paper, and you get nothing from the things that matter - proportions, shapes etc. I have yet to see a good human body modeling tutorial for blender that is NOT based on tracing image planes.</p>
<p>As for quads/ngons discussion this is so irrelevant - ngons simply allow you to model without constantly worrying about keeping all quads or else. bringing the mesh to quads in the end is so easy. try wings all you quad junkies youll see what a real polymodeling should look like :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aka</title>
		<link>http://www.blendernation.com/2008/07/23/review-modeling-a-female-body/#comment-357217</link>
		<dc:creator>Aka</dc:creator>
		<pubDate>Thu, 24 Jul 2008 19:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4258#comment-357217</guid>
		<description>@Jonathan Williamson - would be really great 2 be able 2 turn them on and off, if i understand u correctly.</description>
		<content:encoded><![CDATA[<p>@Jonathan Williamson - would be really great 2 be able 2 turn them on and off, if i understand u correctly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://www.blendernation.com/2008/07/23/review-modeling-a-female-body/#comment-357216</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Thu, 24 Jul 2008 19:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4258#comment-357216</guid>
		<description>Aka, Blender may be getting NGon support soon but that doesn't mean you have to use them.</description>
		<content:encoded><![CDATA[<p>Aka, Blender may be getting NGon support soon but that doesn&#039;t mean you have to use them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aka</title>
		<link>http://www.blendernation.com/2008/07/23/review-modeling-a-female-body/#comment-357204</link>
		<dc:creator>Aka</dc:creator>
		<pubDate>Thu, 24 Jul 2008 18:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4258#comment-357204</guid>
		<description>@anomalous_underdog  - u realize that this will change soon?</description>
		<content:encoded><![CDATA[<p>@anomalous_underdog  - u realize that this will change soon?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anomalous_underdog</title>
		<link>http://www.blendernation.com/2008/07/23/review-modeling-a-female-body/#comment-357197</link>
		<dc:creator>anomalous_underdog</dc:creator>
		<pubDate>Thu, 24 Jul 2008 18:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4258#comment-357197</guid>
		<description>count me out on n-gons. I prefer working with quads and tris</description>
		<content:encoded><![CDATA[<p>count me out on n-gons. I prefer working with quads and tris</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dion Moult</title>
		<link>http://www.blendernation.com/2008/07/23/review-modeling-a-female-body/#comment-357181</link>
		<dc:creator>Dion Moult</dc:creator>
		<pubDate>Thu, 24 Jul 2008 17:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4258#comment-357181</guid>
		<description>/me cannot wait to see people's results with this!</description>
		<content:encoded><![CDATA[<p>/me cannot wait to see people&#039;s results with this!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aka</title>
		<link>http://www.blendernation.com/2008/07/23/review-modeling-a-female-body/#comment-357095</link>
		<dc:creator>Aka</dc:creator>
		<pubDate>Thu, 24 Jul 2008 12:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4258#comment-357095</guid>
		<description>@Rangiz - no. U have 2 buy it.</description>
		<content:encoded><![CDATA[<p>@Rangiz - no. U have 2 buy it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rangiz</title>
		<link>http://www.blendernation.com/2008/07/23/review-modeling-a-female-body/#comment-357072</link>
		<dc:creator>Rangiz</dc:creator>
		<pubDate>Thu, 24 Jul 2008 11:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4258#comment-357072</guid>
		<description>Its that an open licence? like Mancandy and Teaser?</description>
		<content:encoded><![CDATA[<p>Its that an open licence? like Mancandy and Teaser?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://www.blendernation.com/2008/07/23/review-modeling-a-female-body/#comment-356957</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 24 Jul 2008 04:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4258#comment-356957</guid>
		<description>The one thing I miss most from the Wings / Mirai type workflow is the ability to "Connect"</description>
		<content:encoded><![CDATA[<p>The one thing I miss most from the Wings / Mirai type workflow is the ability to &#034;Connect&#034;</p>
]]></content:encoded>
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