Some might have heard lately that fluid simulations in Blender are getting a new major feature - Fluid Control (also known as 'Magic fluid control'). Nils Thuerey developed the code and Daniel Genrich (Genscher) works on the integration and small fixes/enhancements.

Theres been some good progress lately and the first build is now up on graphicall.org for bug testing.

You can see the latest update on Daniel Genrich's site, along with another update from earlier this month. Both pages have a short video demonstrating the new features.

The 'experimental' build can be downloaded from here. (note that at this stage only a windows version is available)

Linux version now also available (thanks to ibkanat)

There was a popular video a while back demonstrating fluid control that some people might not have seen. You can view it on youtube.



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15 Responses to “Fluid Control Build Available”  

  1. 1 ibkanat Edit Link

    What can I say…. thanks I guess… I am loving it

  2. 2 Artisten Edit Link

    Cool, I've waited for this day to come, hope a Linux build will be available soon:-D

    Good work!!

    Now, let's get Wine up and running….

  3. 3 LIGHTspeed Edit Link

    Unfortunately for me, I'm not David "Genscher" Genrich… I only built from the CVS branch. :)

  4. 4 LIGHTspeed Edit Link

    **Daniel Genrich, please excuse me.

  5. 5 ibkanat Edit Link

    Building for linux is super easy…. scons
    I have a build for openmp and 64bit linux if people want I will find somewhere to upload.

  6. 6 ibkanat Edit Link
  7. 7 Bmud Edit Link

    I came across the cubes the other day while trying to do some things with cloth (which failed btw). But that negative forces video… WOW!

  8. 8 richendes Edit Link

    is there a mac os x build available. I'm having trouble compiling

  9. 9 John Edit Link

    Looks awesome!!
    a little tutorial would be nice :D

  10. 10 Tony Edit Link

    Awesome. This is a development I've been looking forward to for ages. Nice work Genscher!

  11. 11 ROUBAL Edit Link

    Amazing effect on the video ! Wow ! Great tool.

  12. 12 aws357 Edit Link

    T1000 is within reach…

    Any info about if the control mesh can be deformed and animated?

    Sure would be sweet…

  13. 13 Malfhok Edit Link

    I'm with richendes. Is there a Mac OS X build? I really want to try out this feature!!

  14. 14 edna Edit Link

    Quick tutorial to save you all the few minutes of fiddling about that I've just done …

    1) Add a domain and fluid object as normal
    2) Add a control mesh of your choosing (i.e. just a normal old mesh of some sort)
    3) Activate the control mesh for fluids and select the "control" button next to the "enable" button
    4) Play about with your settings

    There are also IPOs for the control mesh parameters (go to the IPO buttons and select "FluidSim" from the pull-down menu in the header.

    That's about it. Enjoy!

  15. 15 EagleWing Edit Link

    Anyone know of a way to get the exploding effect?

    Thanks!

    BTW awesome feature!

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