Pablo (venomgfx) has made an interesting 10 minute video demonstrating a few different ways of using nodes and some GLSL features for real time game effects.

It features a new way of creating mist, plus some other cool effects like leaves becoming invisible as the camera gets a certain distance away.

Pablo writes:

"The thing was that Mist option is still not supported in GLSL, how can I work around this?, Nodes! the great “Camera Data” is an input node that let you use information from the camera view to play with, such as the View Vector, View Z Depth, and View Distance (which is the one i’m using in this video). After playing for a while, I found out that this method was much more better than the boring Mist!"

You can read more about the video, and watch it on this page of the Apricot blog.



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7 Responses to “Apricot GLSL Shading Node Demonstration”  

  1. 1 venomgfx Edit Link

    hey! :) , what a surprise!, thanks for the report AD-Edge.

    Just wanted to say that you can expect a lot more videotutorials like this one (with better video quality, sound, etc) in the Apricot DVD.

    I hope this video is somehow useful. :D

    cheers!

  2. 2 tyy Edit Link

    HATS OF TO YA VENOMGFX RESPECT

  3. 3 BlenderLovingSquirrel Edit Link

    mad respect G

  4. 4 RNS Edit Link

    2.47 try out soon.

  5. 5 Lucas Da Costa Dantas Edit Link

    Those fishs at the video ,should run more slow …
    They appers like if theres something wrong .

  6. 6 Lucas Da Costa Dantas Edit Link

    And is good to see how that perfect scenario are build .
    moving the mountains ,trees …
    Yes !!! Too perfect with the leaves ..
    at a who made perspective witnot doing anything
    its a thing for a try with Blender ,what it can be done …

  7. 7 venomgfx Edit Link

    @ Lucas, those fish are dummy objects, like cubes representing where real piranhas will be later.

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