Everyone knows endi– he’s one of those guys who can’t seem to touch the computer without making something fabulous. So when endi decided to try out the Blender Game Engine, it was inevitable that something amazing would result.
Boom (short for BlenderDoom) is endi’s Blender Game Engine graphics test/demo. Every object in the test uses a large number of GLSL maps: color, normal, specularity, detail,  and fresnel maps. The result is incredible realism, the likes of which the BGE has never seen before. The demo also makes use of mpan3′s new Depth-of-Field plugin. It’s not a game, per se, but it’s a breathtaking exhibit piece for the BGE’s new power.
The forum thread includes more screenshots, samples of the texture maps, and some comments by endi himself.
