A few weeks ago, and article about the development of true volumetrics in Blender was published here. Well, now there are test builds available, along with a tutorial at graphicall.org!

You can choose builds for Windows or Linux:

Don`t forget to visit the web site of farsthary, the developer of this new feature.



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29 Responses to “True volumetrics in Blender: Test builds available”  

  1. 1 kawu-star ahhhh i love blender Edit Link

    Jahuuuuuuuuuu First!!!!!!!!!!!!!!!!

  2. 2 entplex Edit Link

    This looks amazing, props farsthary

  3. 3 kawu-star ahhhh i love blender Edit Link

    Jahuuuuuuuuuu Second!!!!!!!!!!!!!!!!

    True volumetrics in Blender:????? Cool!

    i love you all blenderheads!!!………
    Thank you farsthary!!!!!!!!!!!! thank you and thanks cuba!
    cuba rocks!!!!!!

  4. 4 oxigen Edit Link

    Cool, but we need 64 bit Linux builds too!

  5. 5 fredpyo Edit Link

    Hmmm… time to try out some really-awesome-I-always-wanted-to-do-this-but-until-now-I-utterly-failed-faking-it-with-multiple-planes smoke… or clouds… or some random combination of textures!

    The possibilities are endless!

    Farsthary's da bomb! ^_^

    In al seriousness, this is really a great addition to those neat builtin features that Blender already packs.

  6. 6 Lars Edit Link

    Looks very interesting. At first I couldn't get it to work after completing the steps in the .pdf document, but this close up shot helped me.

    Link: http://farsthary.files.wordpress.com/2008/06/panel1.jpg

  7. 7 Marijn Edit Link

    yeah i just did one!
    There is only one thing that is missing in the tutorial and that is you have to set the power in the volshade tab if you don't set it it won't work.
    In the tutorial it is show to be set to 10 but it is not highlighted or mentioned.

  8. 8 Diego Edit Link

    Fantastic!! I hope that this incredible feature will be integrated in Blender in the next versions..
    Good work!

  9. 9 TX_RX Edit Link

    Nice, playing with this now. Look forward to seeing some of the results from other users out there.

  10. 10 ROUBAL Edit Link

    Well, I have opened the built and set up the material parameters, but I cant find out where is the Volumetrics panel !

    An idea ? Thanks in advance !

  11. 11 ROUBAL Edit Link

    Sorry ! Finally, I have found the Volume button in the material shader panel.

  12. 12 jlh Edit Link

    I'm glad blender keeps up with development like this! While blender has the greatest features for modelling, I've always been missing some features (like this one) that other raytracers have had for many years.

  13. 13 aws357 Edit Link

    They are preparing smoke and fire…

    They already have the explosives.

    It smells like WMDs…

    This is the proof that the next Blender Open Movie's goal is to blast everything. EVERYTHING !

    Blender developers are madmen they must be stopped :D

    help !

  14. 14 ByronK Edit Link

    This is so exciting! Thank you, Farsthary, I can hardly wait to play with this.

  15. 15 TheElementOfSuprise Edit Link

    Watch out 3D Max! Theres a new high end software!

  16. 16 Satish "ILuvBlender" Goda Edit Link

    Kudos, props, hats off, gazillion thanks to farsthary.

    God bless you for your kind efforts. :)

  17. 17 ZanQdo Edit Link

    There are also mac builds over there

  18. 18 Marcus Edit Link

    Has anybody watched the great fire simulation in the Diablo 3 teaser

    http://www.gametrailers.com/player/35667.html?type=mov

    can Blender do something like this already?
    will volumetrics help with this?

  19. 19 Chris of Chris World Edit Link

    I patched compiled and uploaded a ppc binary to graphicall.

    http://graphicall.org/builds/index.php

  20. 20 Dane Edit Link

    sweet this is just awesome. can't wait to try this out

  21. 21 Tx_Rx Edit Link

    Just threw a sequence on the test-farm here couple of frames refuse to render regardless of what machine get's it. (Blender crashes) but hey, that's not a big problem. Just need to tweak and test some more. Nice work though, looks most well written.

  22. 22 andy circus Edit Link

    Where do you put the patch?
    I think I've placed a copy of it in every sub folder,
    but I still get an 'unknown render engine' error.
    It looks pretty cool, probably in a couple of years that'll be the way
    displacements are figured out. :D You animate the high poly,
    and just move around some measly cube for animation,
    like Taron's displacement tests .

  23. 23 andy circus Edit Link

    Doh, I guess the text editor eh? :D

  24. 24 Marijn Edit Link

    unknown render engine is because your render engine is not yet set.
    The plugin is in the build you don't place it anywhere.

  25. 25 Rddy Edit Link

    Hi andy circus, I don't know what you are precisely speaking about and your knowledge so..
    - if you already know patching and that you are speaking about the missing files, the folders are given
    by unpacking it: –> "blender-2.46-folder"/source/blender/render/intern
    the rest is trivial : put volumetric.h in the include folder and volumetric.c in the source one.
    About the patch, their are syntax errors, so download the clean one on farsthary blog.
    - if you don't know patching and that you are under linux, install the patch utility (should he already here),
    and copy it to blender-2.46 folder and type: patch -p0 < Volumetric_diff_246_clean.patch

  26. 26 andy circus Edit Link

    Thanks, I've never worked with a patched version before,
    Sorry I thought maybe the patch went into the script window,
    but I said text editor. :D
    "notepad is useless with this patch!"
    On the graphical page there's a patch and I downloaded that,
    but I saved it as a text file.
    I'll go download the one from the blog after I see if I need it.
    Thanks again!

  27. 27 blendercross Edit Link

    This looks very promising! Great work!
    Hope we see it as fast as possible integrated.

  28. 28 Paratron Edit Link

    So make cool new materials everyone and share them on blender-materials.org ;)

  29. 29 Farsthary Edit Link

    Thanks to all!

    I really preciate all of your comments, I will do soon more tutorials but keep in mind that this is only a tecnology preview ;) , so the UI will probably be overhauled since there still amny features missings and some things need to be integrated better in blender. But anyway you can still do beautifful things with it.

    Blender has proven to be an exelent framework for all kind of graphic experiment :)

    Thanks one more time, the development must go on…. ;)

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