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	<title>Comments on: True volumetrics in Blender: Test builds available</title>
	<atom:link href="http://www.blendernation.com/2008/07/11/true-volumetrics-in-blender-test-builds-available/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/07/11/true-volumetrics-in-blender-test-builds-available/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 09 Jan 2009 08:20:57 +0000</pubDate>
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		<item>
		<title>By: Farsthary</title>
		<link>http://www.blendernation.com/2008/07/11/true-volumetrics-in-blender-test-builds-available/#comment-352873</link>
		<dc:creator>Farsthary</dc:creator>
		<pubDate>Mon, 14 Jul 2008 17:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4309#comment-352873</guid>
		<description>Thanks to all!

 I really preciate all of your comments, I will do soon more tutorials but keep in mind that this is only a tecnology preview ;) , so the UI will probably be overhauled since there still amny features missings and some things need to be integrated better in blender. But anyway you can still do beautifful things with it.

 Blender has proven to be an exelent framework for all kind of graphic experiment :)

   Thanks one more time, the development must go on.... ;)</description>
		<content:encoded><![CDATA[<p>Thanks to all!</p>
<p> I really preciate all of your comments, I will do soon more tutorials but keep in mind that this is only a tecnology preview ;) , so the UI will probably be overhauled since there still amny features missings and some things need to be integrated better in blender. But anyway you can still do beautifful things with it.</p>
<p> Blender has proven to be an exelent framework for all kind of graphic experiment :)</p>
<p>   Thanks one more time, the development must go on&#8230;. ;)</p>
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	<item>
		<title>By: Paratron</title>
		<link>http://www.blendernation.com/2008/07/11/true-volumetrics-in-blender-test-builds-available/#comment-352596</link>
		<dc:creator>Paratron</dc:creator>
		<pubDate>Mon, 14 Jul 2008 09:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4309#comment-352596</guid>
		<description>So make cool new materials everyone and share them on blender-materials.org ;)</description>
		<content:encoded><![CDATA[<p>So make cool new materials everyone and share them on blender-materials.org ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blendercross</title>
		<link>http://www.blendernation.com/2008/07/11/true-volumetrics-in-blender-test-builds-available/#comment-352188</link>
		<dc:creator>blendercross</dc:creator>
		<pubDate>Sun, 13 Jul 2008 19:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4309#comment-352188</guid>
		<description>This looks very promising! Great work!
Hope we see it as fast as possible integrated.</description>
		<content:encoded><![CDATA[<p>This looks very promising! Great work!<br />
Hope we see it as fast as possible integrated.</p>
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	<item>
		<title>By: andy circus</title>
		<link>http://www.blendernation.com/2008/07/11/true-volumetrics-in-blender-test-builds-available/#comment-351885</link>
		<dc:creator>andy circus</dc:creator>
		<pubDate>Sat, 12 Jul 2008 11:52:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4309#comment-351885</guid>
		<description>Thanks, I've never worked with a patched version before,
Sorry I thought maybe the patch went into the script window,
but I said text editor. :D 
"notepad is useless with this patch!"
On the graphical page there's a patch and I downloaded that, 
but I saved it as a text file.
I'll go download the one from the blog after I see if I need it.
Thanks again!</description>
		<content:encoded><![CDATA[<p>Thanks, I&#039;ve never worked with a patched version before,<br />
Sorry I thought maybe the patch went into the script window,<br />
but I said text editor. :D<br />
&#034;notepad is useless with this patch!&#034;<br />
On the graphical page there&#039;s a patch and I downloaded that,<br />
but I saved it as a text file.<br />
I&#039;ll go download the one from the blog after I see if I need it.<br />
Thanks again!</p>
]]></content:encoded>
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		<title>By: Rddy</title>
		<link>http://www.blendernation.com/2008/07/11/true-volumetrics-in-blender-test-builds-available/#comment-351872</link>
		<dc:creator>Rddy</dc:creator>
		<pubDate>Sat, 12 Jul 2008 10:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4309#comment-351872</guid>
		<description>Hi andy circus, I don't know what you are precisely speaking about and your knowledge so..
- if you already know patching and that you are speaking about the missing files, the folders are given 
by unpacking it: --&#62; "blender-2.46-folder"/source/blender/render/intern
the rest is trivial : put volumetric.h in the include folder and volumetric.c in the source one.
About the patch, their are syntax errors, so download the clean one on farsthary blog.
- if you don't know patching and that you are under linux, install the patch utility (should he already here), 
and copy it to blender-2.46 folder and type:  patch -p0 &#60; Volumetric_diff_246_clean.patch</description>
		<content:encoded><![CDATA[<p>Hi andy circus, I don&#039;t know what you are precisely speaking about and your knowledge so..<br />
- if you already know patching and that you are speaking about the missing files, the folders are given<br />
by unpacking it: &#8211;&gt; &#034;blender-2.46-folder&#034;/source/blender/render/intern<br />
the rest is trivial : put volumetric.h in the include folder and volumetric.c in the source one.<br />
About the patch, their are syntax errors, so download the clean one on farsthary blog.<br />
- if you don&#039;t know patching and that you are under linux, install the patch utility (should he already here),<br />
and copy it to blender-2.46 folder and type:  patch -p0 &lt; Volumetric_diff_246_clean.patch</p>
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		<title>By: Marijn</title>
		<link>http://www.blendernation.com/2008/07/11/true-volumetrics-in-blender-test-builds-available/#comment-351869</link>
		<dc:creator>Marijn</dc:creator>
		<pubDate>Sat, 12 Jul 2008 09:54:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4309#comment-351869</guid>
		<description>unknown render engine is because your render engine is not yet set.
The plugin is in the build you don't place it anywhere.</description>
		<content:encoded><![CDATA[<p>unknown render engine is because your render engine is not yet set.<br />
The plugin is in the build you don&#039;t place it anywhere.</p>
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	<item>
		<title>By: andy circus</title>
		<link>http://www.blendernation.com/2008/07/11/true-volumetrics-in-blender-test-builds-available/#comment-351787</link>
		<dc:creator>andy circus</dc:creator>
		<pubDate>Sat, 12 Jul 2008 02:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4309#comment-351787</guid>
		<description>Doh, I guess the text editor eh? :D</description>
		<content:encoded><![CDATA[<p>Doh, I guess the text editor eh? :D</p>
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	<item>
		<title>By: andy circus</title>
		<link>http://www.blendernation.com/2008/07/11/true-volumetrics-in-blender-test-builds-available/#comment-351785</link>
		<dc:creator>andy circus</dc:creator>
		<pubDate>Sat, 12 Jul 2008 02:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4309#comment-351785</guid>
		<description>Where do you put the patch? 
I think I've placed a copy of it in every sub folder,
but I still get an 'unknown render engine' error.
It looks pretty cool, probably in a couple of years that'll be the way 
displacements  are figured out. :D You animate the high poly,
 and just move around some measly cube for animation, 
like Taron's displacement tests .</description>
		<content:encoded><![CDATA[<p>Where do you put the patch?<br />
I think I&#039;ve placed a copy of it in every sub folder,<br />
but I still get an &#039;unknown render engine&#039; error.<br />
It looks pretty cool, probably in a couple of years that&#039;ll be the way<br />
displacements  are figured out. :D You animate the high poly,<br />
 and just move around some measly cube for animation,<br />
like Taron&#039;s displacement tests .</p>
]]></content:encoded>
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	<item>
		<title>By: Tx_Rx</title>
		<link>http://www.blendernation.com/2008/07/11/true-volumetrics-in-blender-test-builds-available/#comment-351728</link>
		<dc:creator>Tx_Rx</dc:creator>
		<pubDate>Fri, 11 Jul 2008 22:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4309#comment-351728</guid>
		<description>Just threw a sequence on the test-farm here couple of frames refuse to render regardless of what machine get's it. (Blender crashes) but hey, that's not a big problem. Just need to tweak and test some more. Nice work though, looks most well written.</description>
		<content:encoded><![CDATA[<p>Just threw a sequence on the test-farm here couple of frames refuse to render regardless of what machine get&#039;s it. (Blender crashes) but hey, that&#039;s not a big problem. Just need to tweak and test some more. Nice work though, looks most well written.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dane</title>
		<link>http://www.blendernation.com/2008/07/11/true-volumetrics-in-blender-test-builds-available/#comment-351721</link>
		<dc:creator>Dane</dc:creator>
		<pubDate>Fri, 11 Jul 2008 21:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4309#comment-351721</guid>
		<description>sweet this is just awesome. can't wait to try this out</description>
		<content:encoded><![CDATA[<p>sweet this is just awesome. can&#039;t wait to try this out</p>
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