Using the MAP Exporter

Would you like to learn how to export your scenes to the MAP file format? This is a format supported by some Id software's games like Quake. If you want to create scenarios for these games with Blender, a very interesting tutorial shows how to export and setup models to this file format.

Besides the export options, the tutorial explain a few details like how to setup materials, UVW Mapping, Scaling the models and more. If you want to check out, visit this link.



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12 Responses to “Using the MAP Exporter”  

  1. 1 amdbcg Edit Link

    woot! first again!
    this looks cool :) and *very* extensive

  2. 2 Paul Siola Edit Link

    Great stuff…might relive the quake days again…hehehe…first post…

  3. 3 Marcus Edit Link

    Is this applicable to Unreal Tournament too or is MAP Quake specific?

  4. 4 kat Edit Link

    @ Marcus : I've not had a chance to test it but in *theory* it could work now that UT3 allows *addative* brushwork (which is what the format the data is saved to). Try exporting and importing a simple cube and see what happens; I suspect you'll get a 'version' error if anything.

    @ Allan : Thanks for posting ;o)

  5. 5 Theo Edit Link

    I might have missed it somewhere, but I'd be more interested in going the other way, .map import.
    Load up a map file; have a list of textures/materials used in it; either use bitmaps, or make new ones for it in blender; then render it better than the game engine would (or differently, use cartoon edging maybe).

  6. 6 panzi Edit Link

    I wonder if one could use this with warsow?

  7. 7 kat Edit Link

    @ Theo : Just export the map from Radiant (GTKRadiant 1.5) as an OBJ, or convert the BSP into an ASE. Check my site for tutorials on that.

    @ panzi : You should be able to, iirc warsow is based on the Quake 3 engine isn't it?

    If you've got questions ask them on my forums as it's pretty much dedicated to using Blender for game editing.

  8. 8 campbell barton Edit Link

    If anyone would like to modify this script, its fairly simple. and worth looking at the python source,
    also post requests here if ya like and if they are not toooo time consuming I can look at adding them ;)

  9. 9 kat Edit Link

    @ Campbell : can you email me (info@katsbits.com), got some stuff I need to run past you in relation to the script (email adding on my site).

  10. 10 Lucas Da Costa Dantas Edit Link

    Yes !
    I still play Quake 2 OnLine ,
    and at the other computer RTW:Enemy Territory .

    Sometime that will be another reading for a try for
    do something and doing nothing about lots of stuffs
    to do with knowledge or not to do to then why and what?

    Great ,i see it start to become real but…

    Good stuff that you made !!

  11. 11 guran Edit Link

    @panzi: The .map script should work for Warsow since Warsow uses a modified Quake 2 engine wich support Q3BSP.

  12. 12 muddymind Edit Link

    @Marcus:

    For UT2K3/UT2K4 you can use .obj and then import it as a static mesh. For UT3 it must be the same but I still haven't tried the new UED ;)

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